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As I remember playing through, the combat gets more complicated in later games. I don't remember the stories in the later games being particularly better, but the main story arch gets clearer and so it might feel a bit more dramatic since by 2 you start to understand the potential consequences of dialog choices so you might be more thoughtful on what is the best long term choice here.
My gut feel is that you may be unimpressed if you are already not feeling it in ME1.
The sequels are more action oriented, leaning heavily into the cover shooting genre. The rpg mechanics are toned down in favor of making combat faster and deadlier. They're also significantly more polished since they were made with a huge budget once EA took over.
The difference is big. I'd wager you'll enjoy 2 and 3 assuming you already like the worldbuilding at play.
Mediocre in that way...
ME2 for example has a DLC mission, where you travel around the galaxies in finding a mystical sphere (yeah a sphere with a metall-like surface) in the end. On your way, you've to find different "outposts" to get from one to the next and finally to the one with the sphere.
On that way the story tells you *spoiler* ... that lots of fractions killed themselves cause everyone wanted that sphere and cause it emits strange sounds.
However, you and your team just collect that sphere in the hope of analyzing it.
Which is funny, cause you just get Exp and Credits for it. Neither in ME2 nor in ME3 anyone ever speaks about this sphere ever again.
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And like that... as example...
a lot of missions work in ME2. They're mainly for some atmospheric punch, Exp and Credits or some weapon- / armor- goody.
So, it depends on, whether you like this or not. Personally I prefer ME2 over ME3 campaign-wise, cause ME3 is totally stupid. At least the original campaign on PS3 felt extremely rushed to the final ending of the trilogy. There's almost zero side quests if it goes for the main game. Guess it depends on, whether the Citadel DLC content is included and whether it's worth it. Back then the Citadel DLC was kinda overpriced, so never tested it.
Same for me, ME1 is boring.
Before some stupid says "but you don't have them", all completed in origin, original version.
I also get that alot aswell like its anyones bussiness
* Chat regularly to Wrex and Garrus to get their quests. Tali's comes out of completing the geth outpost missions.
Well, the collection quests provide both credits and XP, so there's that.
I know when you say "no consequences" you mean plot and character, but...I dunno if you can level up and fleet up enough to go toe-to-toe with Robo-Saren in the final battle without those XP and credits.
...Maybe I'll try that on my next playthrough, though.
However, the gameplay, the graphics and the combat pick up massively in the next game, at the cost of fewer races. Opinion is always divided on this so you'll get 3 different answers for 3 different games, but for me the game peaked during ME2 (brilliant characters joining your crew, lots of interesting side missions unlike most of the ME1 missions that feel more like busy-work), but the combat and scripting was best in ME3. Lots of controversy about ME3, but ignore what you read and just enjoy the ride.