Mass Effect™ Legendary Edition

Mass Effect™ Legendary Edition

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Sputnik Jul 11, 2022 @ 8:07pm
Best class for Mass Effect 1 insanity playthrough
So I cleared the original and the PS4 version using infiltrator on insanity, but have been hearing that soldier is ultimately better overall. Just curious on what people consider the easiest class for 1. I'm not worried about being boring, I've finished the game many times over, more interested in what works best for a fresh playthrough that's going for every achievement. What did everyone use? What's considered best?

This is specifically for 1 too. I tend to roll vanguard for 2 and 100% for 3. I don't mind the lore inconsistencies, I just assume they put a biotic chip into Shepard during reconstruction.
Originally posted by Linguistically Inept:
soldier is vanilla as ♥♥♥♥ imo

1. adept, why? singularity and aoe lift (nemesis)/damage through stasis(bastion), biotics are just broken in ME1 (♥♥♥♥♥♥♥ in ME2 due to protections and global CD) and natural access to singularity (best skill in the game full stop) means you dont need to use your bonus talent on it (or be forced into bringing liara everywhere)

2. vanguard, again biotics are broken, no natural singularity but it does have adrenaline rush, which means with singularity as a bonus talent you can singularity back to back if you want (or lift>throw>refresh>lift>throw... or whatever)... then again if you play vanguard in ME2 then youll probably get frustrated going back to vanguard in ME1 without charge

3. infiltrator, big benefactor of LE combat changes, has access to the best tech skill; sabotage (which isnt that great compared to biotics; but does have nice applications against turrets) and means you dont need to bring a tech squad member for lootables (which... tali is ♥♥♥♥ but you still have garrus as a damage dealer and kaidan and a multitool so i dont think the requirement is too restrictive to begin with)

4. sentinel... dont, its only propped up by its biotic abilities and its worst of the 3 spacewizards, borderline unplayable without bonus talent (which you have to choose between singularity or a weapon spec because it doesnt naturally have either)

5. engineer, again just really dont unless you want to import an engi save into ME2... its whole kit is just so circumstantial and the payoff for those circumstances is not strong enough

funnily enough, my ME2 insanity rankings are literally the inverse of these ME1 rankings
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Showing 1-6 of 6 comments
CursedPanther Jul 11, 2022 @ 8:22pm 
Soldier is arguably the best for ME1 Insanity becuz of the heavy armor and high health to better survive the merciless attacks from enemies, as your teammates can't revive you at all.
Sputnik Jul 11, 2022 @ 8:24pm 
Originally posted by CursedPanther:
Soldier is arguably the best for ME1 Insanity becuz of the heavy armor and high health to better survive the merciless attacks from enemies, as your teammates can't revive you at all.
This is pretty much what I'm thinking. I remember having a lot of trouble on Liara's planet with my infiltrator, but everything else melting. But since it's the first mission you should take, I might do soldier just for that.
CursedPanther Jul 11, 2022 @ 8:48pm 
On top of that, the skill deployment design in ME1 just isn't good despite of the remaster and most require a direct sight line anyway. You may as well just shoot everything dead.
Sputnik Jul 11, 2022 @ 8:53pm 
Originally posted by CursedPanther:
On top of that, the skill deployment design in ME1 just isn't good despite of the remaster and most require a direct sight line anyway. You may as well just shoot everything dead.
Thinking my Shepard in 1 is gonna be a Trooper from Starship Troopers considering how minimal the powers are.
The author of this thread has indicated that this post answers the original topic.
soldier is vanilla as ♥♥♥♥ imo

1. adept, why? singularity and aoe lift (nemesis)/damage through stasis(bastion), biotics are just broken in ME1 (♥♥♥♥♥♥♥ in ME2 due to protections and global CD) and natural access to singularity (best skill in the game full stop) means you dont need to use your bonus talent on it (or be forced into bringing liara everywhere)

2. vanguard, again biotics are broken, no natural singularity but it does have adrenaline rush, which means with singularity as a bonus talent you can singularity back to back if you want (or lift>throw>refresh>lift>throw... or whatever)... then again if you play vanguard in ME2 then youll probably get frustrated going back to vanguard in ME1 without charge

3. infiltrator, big benefactor of LE combat changes, has access to the best tech skill; sabotage (which isnt that great compared to biotics; but does have nice applications against turrets) and means you dont need to bring a tech squad member for lootables (which... tali is ♥♥♥♥ but you still have garrus as a damage dealer and kaidan and a multitool so i dont think the requirement is too restrictive to begin with)

4. sentinel... dont, its only propped up by its biotic abilities and its worst of the 3 spacewizards, borderline unplayable without bonus talent (which you have to choose between singularity or a weapon spec because it doesnt naturally have either)

5. engineer, again just really dont unless you want to import an engi save into ME2... its whole kit is just so circumstantial and the payoff for those circumstances is not strong enough

funnily enough, my ME2 insanity rankings are literally the inverse of these ME1 rankings
Last edited by Linguistically Inept; Jul 11, 2022 @ 9:48pm
Sputnik Jul 11, 2022 @ 10:16pm 
Originally posted by Linguistically Inept:
soldier is vanilla as ♥♥♥♥ imo

1. adept, why? singularity and aoe lift (nemesis)/damage through stasis(bastion), biotics are just broken in ME1 (♥♥♥♥♥♥♥ in ME2 due to protections and global CD) and natural access to singularity (best skill in the game full stop) means you dont need to use your bonus talent on it (or be forced into bringing liara everywhere)

2. vanguard, again biotics are broken, no natural singularity but it does have adrenaline rush, which means with singularity as a bonus talent you can singularity back to back if you want (or lift>throw>refresh>lift>throw... or whatever)... then again if you play vanguard in ME2 then youll probably get frustrated going back to vanguard in ME1 without charge

3. infiltrator, big benefactor of LE combat changes, has access to the best tech skill; sabotage (which isnt that great compared to biotics; but does have nice applications against turrets) and means you dont need to bring a tech squad member for lootables (which... tali is ♥♥♥♥ but you still have garrus as a damage dealer and kaidan and a multitool so i dont think the requirement is too restrictive to begin with)

4. sentinel... dont, its only propped up by its biotic abilities and its worst of the 3 spacewizards, borderline unplayable without bonus talent (which you have to choose between singularity or a weapon spec because it doesnt naturally have either)

5. engineer, again just really dont unless you want to import an engi save into ME2... its whole kit is just so circumstantial and the payoff for those circumstances is not strong enough

funnily enough, my ME2 insanity rankings are literally the inverse of these ME1 rankings
Looking like I'm going Infiltrator again. I could never give up that sniper, so might as well double down on it.
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Date Posted: Jul 11, 2022 @ 8:07pm
Posts: 6