Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Rachni which were growing up into something great in ME2
- Dark Matter, which was also hinted to be very impactful
- Geth, who were going to side with us instead of stupid war with Quarians
And I dont mind some superweapon from previous cycles, but it shouldnt be "one Ring to rule them all".
Maybe we could lure Reapers into big battle and then explode star in that system. I think with all the hints and lore created by ME1 and ME2 writers could do something more interesting and immersive then energy dispenser attached to Citadel. But instead we have three colors and all the story build up from previous game sacrificed. ME3 as standalone game is pretty good. But as final of ME1 and ME2 it was big disappointment.
On to the main topic, the ending just left a sour taste in people's mouths, even though imo the endings aren't all that bad with EC, the original WAS extremely bad but EC fixes quite a lot of issues, not to say that EC was the perfect fix but it's massively better. Another issue I've noticed people having an issue with is reducing the dialogue choices from 3 (paragon, neutral, renegade) to just 2 (paragon and renegade). Also there are some criticisms in the handling of Cerberus and how they went from a Morally grey group that has humanity's best interest at heart in ME2 into just full-blown one dimensional bad guys in ME3.
There are some valid criticisms for ME3 but taken as a whole, it's quite a good game, it's emotional, it gives satisfying conclusions to conflicts that was set up way back in ME1 such as the Geth-Quarian conflict, The Genophage conflict (whether the reaper conflict was resolved satisfyingly or not is up for debate with the majority on the side that it did not satisfyingly resolve it)
With the exception of Kai Leng, I'd say that seeing that massive scale of the Reapers and omni-blades is actually cool
i thought the Rachnni were totally mishandled, I was kind of hoping they would play a much bigger role on your side, instead you were back to fighting them again and re-release the queen....so just rehash the 2nd's storyline there then.
There were others, but they have been pointed out.
Though for me the biggest slap in the face, as everyone has pointed out was the endings unlike 1 and 2, the ending basically has nothing to do with how you played the previous 2, or your actions in the 3rd. No real consequences at all. Like maybe if you got the geth and the Quarians peaceful, you had an option to spare the geth when wiping out the reapers etc. nope nothing you did up till now was worth a damm.
Ultimately though, I'd say that Bioware painted themselves into a corner by the multitude of decisions from ME1 & 2. They simply didn't have the time or resources to account for everything decently, so decided 'ahhh, screw it', rather than go through the time and expense of giving each major choice time. This mainly shows given the ME2 companions. Other than Garrus and Tali, none of them were given major roles because 'x' amount of players would never see them. Thus they were mainly relegated to supporting roles with stand-ins available, albeit for less optimal results.
A lot of people liked the Kai Leng character too. For them, it was just the mechanics of his boss fights they hate. And that's fine. It's not like I don't play these games and think "that's cool!" about this feature or that. The point being that it's not enough. If you're staying in a cockroach-infested Motel 6 are you going to gush excitedly about the awesome new pool and fresh paint lines in the parking lot?
I once heard similar argument towards the "new" Pixar and the recent movies. They are so different to what once made the Pixar before great. Old people leave and new folks that arrive just don't have same ideas as former team, what is awful that is often the creations made by former team always gets rebooted by newcomers and then it's surprise why it feels different. If ME3 still had some Mass Effect feel to it, Andromeda was unrecognizable. What the hell was even Anthem, a quick cash-grab or actual idea for good game that never got fulfilled? Similar events happen even today with the new movies, new games from the already existing franchises coming out as something different.
There's very little wrong with Mass Effect 3 on a technological level, because the development team was very familiar with the engine and their tools by the third installment. Its issues are almost exclusively on the creative side: plot-holey, nonsensical, and oblivious writing. The creative leads showed a marked preference for "oos and ahs" and boobs, without enough "does this even make sense?" and "should we even do this?" questions asked. In short, if Michael Bay ever made a Mass Effect game, it would look a lot like 3.
Andromeda on the other hand, was an utter, all around catastrophe, almost from day one. EA kept pulling critical team members to work on projects they deemed of higher priority, like FIFA and Anthem, so that by the end, almost nobody with prior experience working with Frostbyte was left in the studio. Combine that with the loss of key people in leadership roles and you end up with a major, fundamental redesign of the game when they should have been working on details and quality control, rewrites, more changes, and delays upon delays.
I'm not as familiar with Anthem, because I never gave two ♥♥♥♥♥ about it. I watched trailers, sneak peaks and what-have-yous from time-to-time, and each time, they really went out of their way to cement my preconceived notions about the game: that it had some really cool looking stuff and that EA really wanted to cash-in on the Destiny/Division model. I don't remember hearing one whit about the story. I had no idea who the enemies were, what they wanted, why they wanted it, or what my motivation was supposed to be as a player. To blow stuff up and buy make-believe armor cosmetics with real money? No. No thank you.
Yeah, well my point is exactly the same that the writing in ME3 was beginning to get bad. Certain characters became center of attention and many of ME2 characters were sidelined in favor of fan favorite characters instead. Technologically, of course the game is very good, but writing is meh. Ending is only one of the major problems within ME3, it's also making locations smaller like the Citadel which used to be way larger in ME1, the Reapers no longer were a boogeymen to be afraid of. But we all knew that, so I'm just beating a dead horse at this point.
Yeah, when watching videos explaining what was happening during making of Andromeda few words come to mind, one of them is "mess" because of how incompetent the production over the game it was. Some characters were ugly, Asari were unrecognizable from the original looks in the trilogy, the antagonists underwhelming and it's just me only touching the surface of problems with Andromeda.
Neither am I, this game literally existed and then stopped existing because of how unpopular it was, empty and filled with lootboxes meant to strip gamers off their cash when they already paid for the game. I hate it how normalised this idea had become, be it ESO or SWTOR or even non-EA MMO it will have lootboxes to but for with real money.
Additionally it had the following problems:
-Paywalled content(including ending lore ironically)
-Required multiplayer
-Ran like crap on consoles ( 20fps)
First was fixed by making some content free, 2 and 3 were fixed by ppl generally getting better hardware and internet.
Possibly on launch, however pretty sure it was patched out quick as I got it about a month after, Did not need to do any multiplayer, Did not need to buy anything.
And yeah, Andromeda was a fustercluck of galactic proportions.