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This is the tutorial everybody followed back in the day to add those keybinds to your coalesced file if you want to do it manually. If you want a fancier fix that adds them to the keybind menu in-game then download the "Omni key seperator mod" for LE2 off the nexus instead.
The mass effect games are so easy to create keybinds and gameplay tweaks for if you just learn how to adjust that file.
idk how I never saw the omni key seperator mod.
Either way, for a game from this time there should have never been controls like this, even if it was a console port lmao. BUT EA is EA no matter the time in earths life span.
Thank you
But as long as I can use Shift for sprint, E for interact and control for cover. That is good enough.
Mass effect 2 and 3 are almost identical on the backend. So much so that if you look at the package files for ME3 most of them literally say ME2. Point being that the article is still relevant and also applies to ME3.
I've yet to play Mass effect 3. Last time I did was like on launch. and it was maybe an hour or two of single player and a few hours of multiplayer lmao. So far I like it better in mass effect 2 though. Im not accidentally taking cover while I sprint, or starting a conversation. It'll just take a few minutes trying to get use to control as cover instead of shift
You should absolutely run the game through ME3tweaks mod manager. It lets you run the games without the launcher ( you can also inject a file that forcibly ignores origin ).
If anything you'll want it so you can easily work with backups. You don't want to to re-download the whole 120Gb from steam if you only need to restore one of the games
okay good to know. And well idc about having all 120gb on my ssd. it was annoying at first, but now im playing only mass effect so IDC rn. Still dumb that EA cant have you install them one at a time easily. With out doing workarounds. I launched ME2 from the launcher and it felt nice lol. Even tracks it on steam still. So I will do that from now on. Makes installing mods much easier and less of a pain. as I have the game launched with in 10 seconds and am playing.
Your statement's a clear clue as to how you are unable to handle RPG combat systems, as such you hate it. If we're talking difficulty, than it's another story entirely, ME has always made their "insanity" into trash because Bioware was never able to apply "challenge vs reward" concepts properly outside of RPG PnP based boxes - ME1 was an attempt at shifting slightly from their P&P focus, and they've partially succeeded (anything under insanity is pretty okay - but too easy for hardcore RPG players).
Than comes the caveat: they were pandering in ME2, specially because the Founders of Bioware were already distancing themselves from the development processes (and eventually fled from the company entirely due to EA's "now called woke" tyranny combined with "crackhead addiction" towards "player numbers"). All of that lead to the downfall of the company and the massive amount of backlash and much later down the line, flops.
ME was their last project, and even that was ruined by EA's "hush hush" mentality, the game was released months before it was finished, and it shows.
It's easy to spot EA's influence on their games after they were "acquired" by them, it starts with the complete destruction of Dragon Age's quality on the second installment (DA2) - than ME2, ME3, DAI, the further we go in years, the more trash their games become...
So what happened is the following: EA mandate to make "pander games" resulted in the detriment of all franchises Bioware possessed, luckly Baldur's Gate wasn't theirs anymore. Than comes the results: Bioware was always technically inferior to their competitors, but they were incredibly talented at making solid REAL RPG games. DA was the culmination of their work over the years, based upon Baldurs Gate + Niverwinter Nights. Solid game, unfinished (slightly rushed due to EA), and later completely ruined by EA's mandatory changes and staff shifts...
ME1 was their attempt at Star Wars - EA also managed to destroy that both creatively (hiring completely anencephalous feminist-nuts writers, while firing the writers responsible for it's world building - same as with good old Dragon Age when 2 was being produced) and technically (shifting staff responsible for making more solid RPG games for "pandering" incompetent ones - basically forcing incompetent game design because they wanted something for the brainless console masses) - All their games followed path, and only today people really do acknowledge it, back than I warned about this, made a lot of fuzz, people fought me and kept in denial while every new game got worse and worse...
The culmination of their downfall, or the most clear sign of it was when the founders left it, which was over 10 years ago...... So yeah, Bioware's just another cancerous branch of EA now, at least they aren't as disgusting as Ubisoft...
And now you know what happened, and why ME2 has the worst of the bunch combat system - it's because it was created by people who didn't know what they were doing, even less so what the game was suppsoed to be like. With ME2's feedback EA put some new staff in charge and they've decided to outsource the combat system, that's why it's descent in ME3, though if they had attempted to do it in-house, it'd probably be another mess...
That being said, good choice of words, I'll start calling the franchise "Mess Effect" lol
I didnt hate the game I really liked the first one. The first one was better as an rpg, but the 2nd games combat was better less floaty. The difficulty wasnt difficulty I play on the hardest settings in pretty much any game. These games are among some of the more easy games.
Just the controls having 3 pretty important buttons into one is dumb lmao.
I didnt make the post (from what I remember) to get into a debate on if ME1 was better than 2. If I remember I just wanted to go on a rant about the control scheme lmao. On keyboard and mouse it was stupid annoying. Even on a controller im pretty sure that sucked lol. Could have had interact be like Y like some games have, instead of 3 of the most important buttons next to shooting, all tied to the same button.
I got use to it, it was just annoying. Im fairly adaptable. I play way clunkier games lmao.
Also ♥♥♥♥♥♥♥♥, its been nearly 2 years since I played these smh. Feels like it was just last year
I've used your reply to further my argument, I wasn't antagonizing you