Mass Effect™ Legendary Edition

Mass Effect™ Legendary Edition

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BimboGooch Apr 29, 2022 @ 7:28pm
Gosh darn the mass effect 2 controls are so bad
so first off, shooting and combat feels fine, miles above the first game. I am just talking about how clunky the controls are... Like 3 actions for one button? Never on a pc has this been a good idea. Even for xbox/playstation this is a bad idea... You cant even switch cover. So if youre at an L shape cover. If you try to go from one side, to the other, while still trying to remain in cover YOU CANT. And the worst part, if you think you can, youre guy just gets out of cover lol. Its so imprinted in my brain that you can go from cover to cover in games, even back when this was released it was normal to have cover swap systems.

Mix this with playing on insanity, it makes me wanna poop my socks. Since something like this happening can set you back 5-10 minutes. Since this game throws waves and waves and waves of enemies at you with no check point. Which is fine with me since it requires you to think more. But mix this with a poopy cover system that only works with one way covers, its annoying. Usually I wont have many issues with this, but in some fights the geometry of the map is a bit more "complicated" so on those fights, you kinda fight the controls of the cover system.

still dont know how they thought it was a good idea to have SPRINT, COVER, and Interact all on the same hotkey lmao.
For this next part I might be dumb, but I cant even find a way to keybind weapons to anything. So I cant just accurately switch to a weapon for the situation on the fly. I have to Press The tactical button which pauses the game, and manually click the weapon which can be annoying. Like now Im able to do it fast enough, but sometimes it gets annoying since you accidentally click on your squad weapons and make them switch weapons -_-. So you have to sometimes spend more time in the menus than needed. Sure this latter half is just a nit pick, but still the controls for the cover system just blow. Even for the time the game was released it blows.

The game its self is really good, so dont take this as an attack on the game. I love it so far.


edit: Sometimes the cover system works pretty fine, lets you flawlessly switch in an L shape cover situation. But often times itll pull you out of cover. Maybe it works better with a controller where you can have more precision on your movement. But with wsda it can feel really clunky.
Last edited by BimboGooch; Apr 29, 2022 @ 7:38pm
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Showing 1-14 of 14 comments
Perky the Pro Apr 30, 2022 @ 4:13am 
Yup. It's annoying. Mass Effect 3 fixed this problem with a dedicated cover button.
BimboGooch Apr 30, 2022 @ 2:39pm 
Originally posted by Perky the Pro:
Yup. It's annoying. Mass Effect 3 fixed this problem with a dedicated cover button.
Good. Would be nice if they let you switch cover easier too. That is what gets me killed most of the time lmao.
SpaceWombat Apr 30, 2022 @ 3:21pm 
https://masseffect.livejournal.com/1441515.html

This is the tutorial everybody followed back in the day to add those keybinds to your coalesced file if you want to do it manually. If you want a fancier fix that adds them to the keybind menu in-game then download the "Omni key seperator mod" for LE2 off the nexus instead.

The mass effect games are so easy to create keybinds and gameplay tweaks for if you just learn how to adjust that file.
Last edited by SpaceWombat; Apr 30, 2022 @ 3:32pm
BimboGooch Apr 30, 2022 @ 8:21pm 
Originally posted by SpaceWombat:
https://masseffect.livejournal.com/1441515.html

This is the tutorial everybody followed back in the day to add those keybinds to your coalesced file if you want to do it manually. If you want a fancier fix that adds them to the keybind menu in-game then download the "Omni key seperator mod" for LE2 off the nexus instead.

The mass effect games are so easy to create keybinds and gameplay tweaks for if you just learn how to adjust that file.

idk how I never saw the omni key seperator mod.
Either way, for a game from this time there should have never been controls like this, even if it was a console port lmao. BUT EA is EA no matter the time in earths life span.
Thank you
BimboGooch Apr 30, 2022 @ 8:46pm 
Originally posted by SpaceWombat:
https://masseffect.livejournal.com/1441515.html

This is the tutorial everybody followed back in the day to add those keybinds to your coalesced file if you want to do it manually. If you want a fancier fix that adds them to the keybind menu in-game then download the "Omni key seperator mod" for LE2 off the nexus instead.

The mass effect games are so easy to create keybinds and gameplay tweaks for if you just learn how to adjust that file.
Also I honestly am too lazy to read through even half of that wall of text on the link LOL. When I clicked on one of the links it brought me to mass effect 3, so once I get there Ill mess around with it. The other one seemed so out of date that I didnt want to bother.

But as long as I can use Shift for sprint, E for interact and control for cover. That is good enough.
SpaceWombat Apr 30, 2022 @ 8:55pm 
Originally posted by BimboGooch:
Also I honestly am too lazy to read through even half of that wall of text on the link LOL. When I clicked on one of the links it brought me to mass effect 3, so once I get there Ill mess around with it. The other one seemed so out of date that I didnt want to bother.

But as long as I can use Shift for sprint, E for interact and control for cover. That is good enough.

Mass effect 2 and 3 are almost identical on the backend. So much so that if you look at the package files for ME3 most of them literally say ME2. Point being that the article is still relevant and also applies to ME3.
Last edited by SpaceWombat; Apr 30, 2022 @ 8:57pm
HK-47 Apr 30, 2022 @ 8:58pm 
You either get used to the omni key or you don't. I did get used to it in singleplayer, although it does suck in multiplayer when trying to reload-cancel a Javelin and ending up sticking to cover or worse yet rolling forward and exposing yourself to enemy fire.
Last edited by HK-47; Apr 30, 2022 @ 8:59pm
BimboGooch Apr 30, 2022 @ 9:08pm 
Originally posted by SpaceWombat:
Originally posted by BimboGooch:
Also I honestly am too lazy to read through even half of that wall of text on the link LOL. When I clicked on one of the links it brought me to mass effect 3, so once I get there Ill mess around with it. The other one seemed so out of date that I didnt want to bother.

But as long as I can use Shift for sprint, E for interact and control for cover. That is good enough.

Mass effect 2 and 3 are almost identical on the backend. So much so that if you look at the package files for ME3 most of them literally say ME2. Point being that the article is still relevant and also applies to ME3.
mm, i'll check it out a bit later then. I dont feel like re launching mass effect. Seeing that stupid launcher is annoying. I may have to see if launching it through the ME mod launcher will bypass the launcher. its annoying waiting for Origin to connect, then wait like 5-10 seconds for the game launcher, then wait another 5-10 for the game to launch. Thats with a 5000mbps NVME lmao.
BimboGooch Apr 30, 2022 @ 9:09pm 
Originally posted by HK-47:
You either get used to the omni key or you don't. I did get used to it in singleplayer, although it does suck in multiplayer when trying to reload-cancel a Javelin and ending up sticking to cover or worse yet rolling forward and exposing yourself to enemy fire.

I've yet to play Mass effect 3. Last time I did was like on launch. and it was maybe an hour or two of single player and a few hours of multiplayer lmao. So far I like it better in mass effect 2 though. Im not accidentally taking cover while I sprint, or starting a conversation. It'll just take a few minutes trying to get use to control as cover instead of shift
SpaceWombat Apr 30, 2022 @ 9:15pm 
Originally posted by BimboGooch:
Originally posted by SpaceWombat:

Mass effect 2 and 3 are almost identical on the backend. So much so that if you look at the package files for ME3 most of them literally say ME2. Point being that the article is still relevant and also applies to ME3.
mm, i'll check it out a bit later then. I dont feel like re launching mass effect. Seeing that stupid launcher is annoying. I may have to see if launching it through the ME mod launcher will bypass the launcher. its annoying waiting for Origin to connect, then wait like 5-10 seconds for the game launcher, then wait another 5-10 for the game to launch. Thats with a 5000mbps NVME lmao.

You should absolutely run the game through ME3tweaks mod manager. It lets you run the games without the launcher ( you can also inject a file that forcibly ignores origin ).

If anything you'll want it so you can easily work with backups. You don't want to to re-download the whole 120Gb from steam if you only need to restore one of the games
Last edited by SpaceWombat; Apr 30, 2022 @ 9:16pm
BimboGooch Apr 30, 2022 @ 9:21pm 
Originally posted by SpaceWombat:
Originally posted by BimboGooch:
mm, i'll check it out a bit later then. I dont feel like re launching mass effect. Seeing that stupid launcher is annoying. I may have to see if launching it through the ME mod launcher will bypass the launcher. its annoying waiting for Origin to connect, then wait like 5-10 seconds for the game launcher, then wait another 5-10 for the game to launch. Thats with a 5000mbps NVME lmao.

You should absolutely run the game through ME3tweaks mod manager. It lets you run the games without the launcher ( you can also inject a file that forcibly ignores origin ).

If anything you'll want it so you can easily work with backups. You don't want to to re-download the whole 120Gb from steam if you only need to restore one of the games

okay good to know. And well idc about having all 120gb on my ssd. it was annoying at first, but now im playing only mass effect so IDC rn. Still dumb that EA cant have you install them one at a time easily. With out doing workarounds. I launched ME2 from the launcher and it felt nice lol. Even tracks it on steam still. So I will do that from now on. Makes installing mods much easier and less of a pain. as I have the game launched with in 10 seconds and am playing.
stmpunk Jan 15, 2024 @ 8:44am 
Originally posted by BimboGooch:
so first off, shooting and combat feels fine, miles above the first game.
It isn't - first game needed improvement, yes, but it was objectively superior to ME2. The caveat's that ME1 was focused on RPG combat systems instead of "Gears of War copy&paste" - ME2 is an attempt to mimic that game because it worked well in consoles, and to be frank, it's the ultimate garbage system on gaming that attempted similar things, like the worst it could be.

Your statement's a clear clue as to how you are unable to handle RPG combat systems, as such you hate it. If we're talking difficulty, than it's another story entirely, ME has always made their "insanity" into trash because Bioware was never able to apply "challenge vs reward" concepts properly outside of RPG PnP based boxes - ME1 was an attempt at shifting slightly from their P&P focus, and they've partially succeeded (anything under insanity is pretty okay - but too easy for hardcore RPG players).

Than comes the caveat: they were pandering in ME2, specially because the Founders of Bioware were already distancing themselves from the development processes (and eventually fled from the company entirely due to EA's "now called woke" tyranny combined with "crackhead addiction" towards "player numbers"). All of that lead to the downfall of the company and the massive amount of backlash and much later down the line, flops.

ME was their last project, and even that was ruined by EA's "hush hush" mentality, the game was released months before it was finished, and it shows.

It's easy to spot EA's influence on their games after they were "acquired" by them, it starts with the complete destruction of Dragon Age's quality on the second installment (DA2) - than ME2, ME3, DAI, the further we go in years, the more trash their games become...

So what happened is the following: EA mandate to make "pander games" resulted in the detriment of all franchises Bioware possessed, luckly Baldur's Gate wasn't theirs anymore. Than comes the results: Bioware was always technically inferior to their competitors, but they were incredibly talented at making solid REAL RPG games. DA was the culmination of their work over the years, based upon Baldurs Gate + Niverwinter Nights. Solid game, unfinished (slightly rushed due to EA), and later completely ruined by EA's mandatory changes and staff shifts...

ME1 was their attempt at Star Wars - EA also managed to destroy that both creatively (hiring completely anencephalous feminist-nuts writers, while firing the writers responsible for it's world building - same as with good old Dragon Age when 2 was being produced) and technically (shifting staff responsible for making more solid RPG games for "pandering" incompetent ones - basically forcing incompetent game design because they wanted something for the brainless console masses) - All their games followed path, and only today people really do acknowledge it, back than I warned about this, made a lot of fuzz, people fought me and kept in denial while every new game got worse and worse...

The culmination of their downfall, or the most clear sign of it was when the founders left it, which was over 10 years ago...... So yeah, Bioware's just another cancerous branch of EA now, at least they aren't as disgusting as Ubisoft...

And now you know what happened, and why ME2 has the worst of the bunch combat system - it's because it was created by people who didn't know what they were doing, even less so what the game was suppsoed to be like. With ME2's feedback EA put some new staff in charge and they've decided to outsource the combat system, that's why it's descent in ME3, though if they had attempted to do it in-house, it'd probably be another mess...

That being said, good choice of words, I'll start calling the franchise "Mess Effect" lol
BimboGooch Jan 18, 2024 @ 12:50pm 
Originally posted by stmpunk:
Originally posted by BimboGooch:
so first off, shooting and combat feels fine, miles above the first game.
It isn't - first game needed improvement, yes, but it was objectively superior to ME2. The caveat's that ME1 was focused on RPG combat systems instead of "Gears of War copy&paste" - ME2 is an attempt to mimic that game because it worked well in consoles, and to be frank, it's the ultimate garbage system on gaming that attempted similar things, like the worst it could be.

Your statement's a clear clue as to how you are unable to handle RPG combat systems, as such you hate it. If we're talking difficulty, than it's another story entirely, ME has always made their "insanity" into trash because Bioware was never able to apply "challenge vs reward" concepts properly outside of RPG PnP based boxes - ME1 was an attempt at shifting slightly from their P&P focus, and they've partially succeeded (anything under insanity is pretty okay - but too easy for hardcore RPG players).

Than comes the caveat: they were pandering in ME2, specially because the Founders of Bioware were already distancing themselves from the development processes (and eventually fled from the company entirely due to EA's "now called woke" tyranny combined with "crackhead addiction" towards "player numbers"). All of that lead to the downfall of the company and the massive amount of backlash and much later down the line, flops.

ME was their last project, and even that was ruined by EA's "hush hush" mentality, the game was released months before it was finished, and it shows.

It's easy to spot EA's influence on their games after they were "acquired" by them, it starts with the complete destruction of Dragon Age's quality on the second installment (DA2) - than ME2, ME3, DAI, the further we go in years, the more trash their games become...

So what happened is the following: EA mandate to make "pander games" resulted in the detriment of all franchises Bioware possessed, luckly Baldur's Gate wasn't theirs anymore. Than comes the results: Bioware was always technically inferior to their competitors, but they were incredibly talented at making solid REAL RPG games. DA was the culmination of their work over the years, based upon Baldurs Gate + Niverwinter Nights. Solid game, unfinished (slightly rushed due to EA), and later completely ruined by EA's mandatory changes and staff shifts...

ME1 was their attempt at Star Wars - EA also managed to destroy that both creatively (hiring completely anencephalous feminist-nuts writers, while firing the writers responsible for it's world building - same as with good old Dragon Age when 2 was being produced) and technically (shifting staff responsible for making more solid RPG games for "pandering" incompetent ones - basically forcing incompetent game design because they wanted something for the brainless console masses) - All their games followed path, and only today people really do acknowledge it, back than I warned about this, made a lot of fuzz, people fought me and kept in denial while every new game got worse and worse...

The culmination of their downfall, or the most clear sign of it was when the founders left it, which was over 10 years ago...... So yeah, Bioware's just another cancerous branch of EA now, at least they aren't as disgusting as Ubisoft...

And now you know what happened, and why ME2 has the worst of the bunch combat system - it's because it was created by people who didn't know what they were doing, even less so what the game was suppsoed to be like. With ME2's feedback EA put some new staff in charge and they've decided to outsource the combat system, that's why it's descent in ME3, though if they had attempted to do it in-house, it'd probably be another mess...

That being said, good choice of words, I'll start calling the franchise "Mess Effect" lol

I didnt hate the game I really liked the first one. The first one was better as an rpg, but the 2nd games combat was better less floaty. The difficulty wasnt difficulty I play on the hardest settings in pretty much any game. These games are among some of the more easy games.

Just the controls having 3 pretty important buttons into one is dumb lmao.
I didnt make the post (from what I remember) to get into a debate on if ME1 was better than 2. If I remember I just wanted to go on a rant about the control scheme lmao. On keyboard and mouse it was stupid annoying. Even on a controller im pretty sure that sucked lol. Could have had interact be like Y like some games have, instead of 3 of the most important buttons next to shooting, all tied to the same button.

I got use to it, it was just annoying. Im fairly adaptable. I play way clunkier games lmao.

Also ♥♥♥♥♥♥♥♥, its been nearly 2 years since I played these smh. Feels like it was just last year
Last edited by BimboGooch; Jan 18, 2024 @ 12:51pm
stmpunk Jan 18, 2024 @ 3:11pm 
Originally posted by BimboGooch:
Originally posted by stmpunk:
It isn't - first game needed improvement, yes, but it was objectively superior to ME2. The caveat's that ME1 was focused on RPG combat systems instead of "Gears of War copy&paste" - ME2 is an attempt to mimic that game because it worked well in consoles, and to be frank, it's the ultimate garbage system on gaming that attempted similar things, like the worst it could be.

Your statement's a clear clue as to how you are unable to handle RPG combat systems, as such you hate it. If we're talking difficulty, than it's another story entirely, ME has always made their "insanity" into trash because Bioware was never able to apply "challenge vs reward" concepts properly outside of RPG PnP based boxes - ME1 was an attempt at shifting slightly from their P&P focus, and they've partially succeeded (anything under insanity is pretty okay - but too easy for hardcore RPG players).

Than comes the caveat: they were pandering in ME2, specially because the Founders of Bioware were already distancing themselves from the development processes (and eventually fled from the company entirely due to EA's "now called woke" tyranny combined with "crackhead addiction" towards "player numbers"). All of that lead to the downfall of the company and the massive amount of backlash and much later down the line, flops.

ME was their last project, and even that was ruined by EA's "hush hush" mentality, the game was released months before it was finished, and it shows.

It's easy to spot EA's influence on their games after they were "acquired" by them, it starts with the complete destruction of Dragon Age's quality on the second installment (DA2) - than ME2, ME3, DAI, the further we go in years, the more trash their games become...

So what happened is the following: EA mandate to make "pander games" resulted in the detriment of all franchises Bioware possessed, luckly Baldur's Gate wasn't theirs anymore. Than comes the results: Bioware was always technically inferior to their competitors, but they were incredibly talented at making solid REAL RPG games. DA was the culmination of their work over the years, based upon Baldurs Gate + Niverwinter Nights. Solid game, unfinished (slightly rushed due to EA), and later completely ruined by EA's mandatory changes and staff shifts...

ME1 was their attempt at Star Wars - EA also managed to destroy that both creatively (hiring completely anencephalous feminist-nuts writers, while firing the writers responsible for it's world building - same as with good old Dragon Age when 2 was being produced) and technically (shifting staff responsible for making more solid RPG games for "pandering" incompetent ones - basically forcing incompetent game design because they wanted something for the brainless console masses) - All their games followed path, and only today people really do acknowledge it, back than I warned about this, made a lot of fuzz, people fought me and kept in denial while every new game got worse and worse...

The culmination of their downfall, or the most clear sign of it was when the founders left it, which was over 10 years ago...... So yeah, Bioware's just another cancerous branch of EA now, at least they aren't as disgusting as Ubisoft...

And now you know what happened, and why ME2 has the worst of the bunch combat system - it's because it was created by people who didn't know what they were doing, even less so what the game was suppsoed to be like. With ME2's feedback EA put some new staff in charge and they've decided to outsource the combat system, that's why it's descent in ME3, though if they had attempted to do it in-house, it'd probably be another mess...

That being said, good choice of words, I'll start calling the franchise "Mess Effect" lol

I didnt hate the game I really liked the first one. The first one was better as an rpg, but the 2nd games combat was better less floaty. The difficulty wasnt difficulty I play on the hardest settings in pretty much any game. These games are among some of the more easy games.

Just the controls having 3 pretty important buttons into one is dumb lmao.
I didnt make the post (from what I remember) to get into a debate on if ME1 was better than 2. If I remember I just wanted to go on a rant about the control scheme lmao. On keyboard and mouse it was stupid annoying. Even on a controller im pretty sure that sucked lol. Could have had interact be like Y like some games have, instead of 3 of the most important buttons next to shooting, all tied to the same button.

I got use to it, it was just annoying. Im fairly adaptable. I play way clunkier games lmao.

Also ♥♥♥♥♥♥♥♥, its been nearly 2 years since I played these smh. Feels like it was just last year
about the difficulty: I never said it was hard, I said it was trash for a single reason alone: TEDIUM -> Insanity's a over-inflated health pool, nothing else, which doesn't make the game hard, it simply makes it annoying.

I've used your reply to further my argument, I wasn't antagonizing you
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Date Posted: Apr 29, 2022 @ 7:28pm
Posts: 14