Mass Effect™ Legendary Edition

Mass Effect™ Legendary Edition

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Zangetsu Feb 15, 2022 @ 6:54pm
Reapers should have been stopped in ME1
You know with the whole the citadel is a mass relay to darkspace, there was a signal to the keepers to activate it, the protheans stopped it, and sovereigns entire mission was to manually reactive the citadel. Which you stopped

If it was as easy as manually flying from darkspace, why didnt sovereign just fly back and tell the reapers its go time we got to manually fly back?

2 years later ME2 starts, and ill give it 1 year (being generous) for the events of ME2. Which puts the reaper invasion 3 years after sovereign was defeated.

Didnt virgil (the VI on illios in ME1) say this would trap the reapers in darkspace and this would end the cycle?

ME3 while being the best progression and combat system is by far the worst story. Magic artifact discovered last second on mars, earth is screwed, repears invade, and unite the galaxy to activate it. We dont need to get into the star child problems but honestly I wish the game gave up on the reaper plot and had them as defeated after ME1. Yes I know shepards outtake in ME1 warned the council the reapers are coming but still I think it would have been a better game without them.
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Showing 1-15 of 34 comments
barzai Feb 15, 2022 @ 7:12pm 
Well, they telegraph what's next in the final scenes of ME2.

...You didn't honestly think the Reapers didn't have a backup plan or two, did you? There's the Alpha Relay that you close in the proverbial nick of time in the Arrival DLC, don't forget that.

Reapers be lazy, mon... ;-) They just wanna get there the easy way and not have to take the hard way! :-D

"Yo...wake up! It's Harbinger, letting you know that that idiot Sovereign got himself blown up through his stupidity and arrogance, so no free ride to the Citadel this cycle!"

"Awww ... ANOTHER bug-hunt ?!? And this time we gotta walk the whole way ?!? Aww, MAN..."
Last edited by barzai; Feb 15, 2022 @ 7:13pm
Zangetsu Feb 15, 2022 @ 7:16pm 
Originally posted by barzai:
Well, they telegraph what's next in the final scenes of ME2.

...You didn't honestly think the Reapers didn't have a backup plan or two, did you? There's the Alpha Relay that you close in the proverbial nick of time in the Arrival DLC, don't forget that.

Reapers be lazy, mon... ;-) They just wanna get there the easy way and not have to take the hard way! :-D

"Yo...wake up! It's Harbinger, letting you know that that idiot Sovereign got himself blown up through his stupidity and arrogance, so no free ride to the Citadel this cycle!"

"Awww ... ANOTHER bug-hunt ?!? And this time we gotta walk the whole way ?!? Aww, MAN..."


Yeah I know about the alpha rely you closed down. It doesnt fit with the plot of ME1, the plot was that sovereign for an unknown amount of time, they hinted at possibly a thousand years, has been plotting an assault on the citadel to manually activate the relay because the keeper signal is broken.

You stop all that. Yes commander Shepard foreshadows reapers in ME1 being a threat down the road but I think it was a bad direction for the game. That should have stopped the cycle like virgil wanted, and then ME2 and 3 had a wide open galaxy to go any direction they wanted.
St.Absinthe Feb 15, 2022 @ 7:58pm 
The relay in the citadel wasn't the end of the Reapers' plans. It was just a shortcut. Also, it wouldn't have been a 'better game' without Reapers. Once you introduce galaxy-ending BBEGs into the mix, throwing in street-level crime or political intrigue would pale in comparison.
Mr. Bufferlow Feb 15, 2022 @ 8:29pm 
As I remember the story, the real problem was the Counsel and pretty much most folks never really believed the whole reaper story...even when there was some clear evidence that Shepard was not just "having bad dreams". They kept coming up with alternative beliefs to acknowledging the threat.

That was part of the dynamic of the story, like with most pending war situations, where everyone was too comfortable with the status quo, willing to turn a blind eye to evidence, and knowing it would have diverted resources from their comfortable lives to take it seriously as a threat.
Jonathan Hunt Feb 16, 2022 @ 2:12am 
In many polls on the theme of the best part of the trilogy, the first place is taken by ME2.
But the second place is ME3
Zangetsu Feb 16, 2022 @ 7:55am 
Originally posted by jonathanhunt:
In many polls on the theme of the best part of the trilogy, the first place is taken by ME2.
But the second place is ME3
I think the problem with the reaper invasion is that you couldnt beat them by conventional methods, you had to get a magic artifact discovered at the last second build that up and that lead to the star child. Do I really need to go on about the star child how hes willing to suicide the reapers?

Game would have been better off without the reapers for ME2 and 3
Zangetsu Feb 16, 2022 @ 8:01am 
Originally posted by Macinjosh:
The relay in the citadel wasn't the end of the Reapers' plans. It was just a shortcut. Also, it wouldn't have been a 'better game' without Reapers. Once you introduce galaxy-ending BBEGs into the mix, throwing in street-level crime or political intrigue would pale in comparison.

The problem is the reapers couldnt be beat by conventional means. That lead to mars artifact plans being discovered at the last second and diverting all resources to that then the star child. No, the game would have been better off without galaxy ending BBEG in the form of the reapers for ME2 and 3.
Last edited by Zangetsu; Feb 16, 2022 @ 8:02am
Originally posted by Zangetsu:
Originally posted by jonathanhunt:
In many polls on the theme of the best part of the trilogy, the first place is taken by ME2.
But the second place is ME3
I think the problem with the reaper invasion is that you couldnt beat them by conventional methods, you had to get a magic artifact discovered at the last second build that up and that lead to the star child. Do I really need to go on about the star child how hes willing to suicide the reapers?

Game would have been better off without the reapers for ME2 and 3
is ok for you to think that...but you are also wrong :steamthumbsup:
Originally posted by Zangetsu:
Originally posted by jonathanhunt:
In many polls on the theme of the best part of the trilogy, the first place is taken by ME2.
But the second place is ME3
I think the problem with the reaper invasion is that you couldnt beat them by conventional methods, you had to get a magic artifact discovered at the last second build that up and that lead to the star child. Do I really need to go on about the star child how hes willing to suicide the reapers?

Game would have been better off without the reapers for ME2 and 3


Originally posted by Zangetsu:
Originally posted by Macinjosh:
The relay in the citadel wasn't the end of the Reapers' plans. It was just a shortcut. Also, it wouldn't have been a 'better game' without Reapers. Once you introduce galaxy-ending BBEGs into the mix, throwing in street-level crime or political intrigue would pale in comparison.

The problem is the reapers couldnt be beat by conventional means. That lead to mars artifact plans being discovered at the last second and diverting all resources to that then the star child. No, the game would have been better off without galaxy ending BBEG in the form of the reapers for ME2 and 3.
Booba Feb 16, 2022 @ 8:15am 
Giant roboships were simply a creative mistake. Period. Your game centers around the actions of a few people with small arms and biotics but your main antagonists are a hoard of indestructible killing machines the size of buildings. Any epic final confrontation was always doomed to some kind of “harpoons and tow cables” sort of nonsensical solution. At least one of the original writers understood that, and so direct confrontation with the Reapers was always effectively mitigated, albeit rather gracelessly.

I guess that doesn’t make for a satisfying close to a trilogy though. We just had to see Reapers on Earth.
Originally posted by Scuba Steve:
Giant roboships were simply a creative mistake. Period. Your game centers around the actions of a few people with small arms and biotics but your main antagonists are a hoard of indestructible killing machines the size of buildings. Any epic final confrontation was always doomed to some kind of “harpoons and tow cables” sort of nonsensical solution. At least one of the original writers understood that, and so direct confrontation with the Reapers was always effectively mitigated, albeit rather gracelessly.

I guess that doesn’t make for a satisfying close to a trilogy though. We just had to see Reapers on Earth.
yet ME 123 were great hits ME:A was a nose dive what did it lack (among-st other things ) no "Giant roboships"as you put it...that's like calling the borg clone cyborgs and leaving it at that lol there just so much more, if you missed that...well thats a you prob ;P
(the fact there huge ships of death was one of there lesser tools considering there affects on your psyche)
many story's about some unstable force seem to center on avoiding it( or blocking it) intell your ready or have the right "gear" to stop it
Last edited by Simple Kind of Man; Feb 16, 2022 @ 8:24am
Booba Feb 16, 2022 @ 8:24am 
Originally posted by 76561198058484600:
Originally posted by Scuba Steve:
Giant roboships were simply a creative mistake. Period. Your game centers around the actions of a few people with small arms and biotics but your main antagonists are a hoard of indestructible killing machines the size of buildings. Any epic final confrontation was always doomed to some kind of “harpoons and tow cables” sort of nonsensical solution. At least one of the original writers understood that, and so direct confrontation with the Reapers was always effectively mitigated, albeit rather gracelessly.

I guess that doesn’t make for a satisfying close to a trilogy though. We just had to see Reapers on Earth.
yet ME 123 were great hits ME:A was a nose dive what did it lack (among-st other things ) no "Giant roboships"as you put it...that's like calling the borg clone cyborgs and leaving it at that lol there just so much more if you missed that...well thats a you prob ;P

many story's about some unstable force seem to center on avoiding it( or blocking it) intell your ready or have the right "gear" to stop it
You reason like a studio executive. No doubt you’ve got a bright future ahead of you in Hollywood or the gaming industry.
Last edited by Booba; Feb 16, 2022 @ 8:27am
Originally posted by Scuba Steve:
Originally posted by 76561198058484600:
yet ME 123 were great hits ME:A was a nose dive what did it lack (among-st other things ) no "Giant roboships"as you put it...that's like calling the borg clone cyborgs and leaving it at that lol there just so much more if you missed that...well thats a you prob ;P

many story's about some unstable force seem to center on avoiding it( or blocking it) intell your ready or have the right "gear" to stop it
You reason like a studio executive. No doubt you’ve got a bright future ahead of you in Hollywood.
well games just like "hollywood" it comes down to how its received by the masses not the 5% as i said many liked ME123...if you did not like it that's OK but your the minority....

123 made $$ its still making $$ seems to me a lot of us liked the story........

when you ran out of anything logical to say and just insulted me i knew you lost

YOU don't have to like the story....the majority did...if you don't understand how someone can like something you don't its time to grow as a person
Last edited by Simple Kind of Man; Feb 16, 2022 @ 8:31am
Eratis Feb 16, 2022 @ 8:58am 
Originally posted by Scuba Steve:
Originally posted by 76561198058484600:
yet ME 123 were great hits ME:A was a nose dive what did it lack (among-st other things ) no "Giant roboships"as you put it...that's like calling the borg clone cyborgs and leaving it at that lol there just so much more if you missed that...well thats a you prob ;P

many story's about some unstable force seem to center on avoiding it( or blocking it) intell your ready or have the right "gear" to stop it
You reason like a studio executive. No doubt you’ve got a bright future ahead of you in Hollywood or the gaming industry.

Well lets be honest here, lot of people didnt like DA2 (exluding other reasons), because it didnt feature end of the world epic adventure. Result was that god awful DAI opening (thanks for refund, EA).
Grampire Feb 16, 2022 @ 9:28am 
The actual Reaper confrontation was never going to be an interesting or really engrossing event IMO. It has about the same contextual impact as a Godzilla/Mothra battle in a Spaghetti Western. Cool from a distance, but it could never really participate in the Tavern gunfight for obvious reasons.

It's an awkward fit, but it's the backdrop to the Shepard journey which is really what the trilogy is all about anyways.

Perhaps the most disappointing part of the Reaper Arc is that you don't get to use their presence to make a decision over whether you completely annihilate the universe you just participated in or not.
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Date Posted: Feb 15, 2022 @ 6:54pm
Posts: 34