Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
I am always tempted to let the ♥♥♥♥♥♥♥♥ die, even when I play Paragon :D
Dude its more like you kill a plane full of people to prevent the whole world getting nuked.
We actually get to collect an entirely symbolic Spectre status reinstatement in ME2 and the Salarian 3rd Fleet in ME3, but that's about it. There is also the Destiny Ascension. It's a little sad that we don't even see these ships on screen though, nor do they have much impact aside from some military strength.
So yeah there really isn't much pay off.
The Citadel Races appointed new Council Members after ME1.
Anderson was Humanity's Councilor if chosen for ME2, however when you start ME3 it's revealed he got frustrated with the politics and "red-tape" and went back into Alliance Military Service, ceding the job to Udina.
To be fair those Batarians were screwed either way. If Shepard DIDN'T blow up the Mass Relay in their system, the Reapers come in immediately and, well, kill the Batarians.
If Shepard DOES blow up the relay (or it happens anyways if Shep doesn't) then the Batarians die because it explodes.
GRANTED, it's kinda ironic using an Asteroid to kill a Batarian Colony after a group of Batarian Terrorists in Mass Effect 1 (Bring Down the Sky DLC) did the same thing to a human colony. Karma is not kind to them.
He's trapped by choice on Earth after the tutorial mission of ME3.
They do, but you need to maintain awareness of the story points to recognize when the mattering happens. Everything your post cites as a flaw was obviously wrong to me, and I've never even read a codex entry. The story flows reasonably well until about the middle of ME3 at which point I suspect they just took queues from the Battlestar Galactica writers.
The game represent the choice at the end of ME1 as it would have more meaning in galactic power structure, but how it could? That would be unrealistic.
lol. actually only the colors really changed from council 1 to council 2
Actually, irl it is possible to meet people like that:
1. though you are a good worker, some executives think anyway your work is under expectations, for no reasons except they don't like you.
2. Your work is a shadow on some D..bag face, which happens to be the head of the project you are working on.
3. Some co-workers hate you (for X reasons) and spit the "T" around, so your bosses seem confused about your case.
imo Intelligence is kind of a liquid that can spread into dark places sometimes.
It's not about whether the Batarians could have survived, it's about how the council views those events. They don't know the entire truth, and never will, even if they survive the reapers....
That's the analogy here.