Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Everything I've encountered seems manageable, but also seems like it could have been "remastered" a little more. To each their own.
and the keyboard layout has some minor flaws ("shift" pauses the game and brings up the UI for weapon and powers, while "space" makes you sprint. In a lot of other games that's usually the other way around, so I switch them)
Dumbest part is that they gave the games a unified launcher, but not the ability to have unified settings, you still need to alter the settings individually for each game rather then just doing it once for all 3 games at once.
Then there is also the dumb decision to make the "run" button the same as the "dodge" button AND the "activate" button.
I get that controllers only have so many buttons, but if you do a pc release, do a pc layout too where you can choose to divide those actions over several buttons.
Considering they combined some actions in LE that were separate in OG, it's like they forgot how to properly do controls. Even controllers have enough buttons, and possible button combinations, that there's no excuse for Sprint and "take cover" to be the same button/key.
In ME1LE, coming out of cover is clunky AF. I've almost died multiple times because Shep wouldn't leave the cover state, stuck on that crate/box/wall like she's glued to it. Not stuck as in some sort of bug, but stuck on it for far longer than she should be when I'm trying to leave cover. In ME1OG, it was fluid and responsive.
The Mako controls have never been good. But it's somehow both better and worse in LE.
The people who complained voiced their complaint(s). The reason you're seeing less complaints about it is two reasons.
1 - They went back to playing and suffered through the controls.
2 - People moved on to other games for whatever reason(s).
Less complaints doesn't mean the problem has gone away or that it was never a problem.
The only control issues I had, was I was finding myself attempting to do things from the later games that don't exist in the earlier ones.
They're not horrible but not great either. Pretty much exactly as I remember them.
Just started on ME2, and it is so annoying that there are no hotkeys for Squad, Journal, and Codex. And not just "no keys mapped by default", but "no mapping available".
This is, to my mind, an utterly brainless decision on somebody's part (especially since they ARE mappable in ME1). Given that these are such core parts of the game experience, it beggars belief that they're only available behind a console-style main menu.
On the (very small) chance that the devs are reading this - it's a PC, with a keyboard; there are 100+ keys available, let us use them.