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Imagine ; I have 2 campaigns ; in the first one I save the rachni queen twice, I betrayed the Krogan and genophage is still active, quarian had been destroyed, and geth are a civilization alive ect ...
In my second campaign I do eaxactly the inverse, and now, based on origin devs promise, I want to play both save at ME4. It s claerly impossible, at least like me3 was structured in the scenario.
The three different end are just an other step that doom any future For the franchise (accordying Devs promise)
It is why, andromeda take place Between Me2 and ME3 and in a new galaxy ; to not be affect by promises devs did. But Andromeda ended in a commercial failure.
May be I can appear cynical, but I think, if EA want to save the franchise to make money, it will have to eat its hat, and clearly said to players they were idiots to believe to the impossible.
PS ; About ME3 end, just synthesis choice was clearly a will to close the trilogy in milky way ; I doubt lot of players would like to play in such world, not to say 3 differents end are incompatible with a true Me4.
The so called promises i remember is that progress would carry over and that quality and challenge would remain high, not specifics as to how it would end and using excuses as to why it would be a badly done ending.
I actually didnt follow this closely but if its another its garbage because players asked for it to be garbage then that has been to typical.
The pretense that the reapers couldnt be defeated without wiping out existence in such a story is just ridiculous.
There is a great space battle scene and the ending is really only ruined suddenly and brutally at the extreme end, its far from all bad. Massive topic though and lots of improvements could be made in alot of places like more space action and crew customization and lots.
With some adjustement I think a coherent ME4 would have exist, something like 100 or 120 years after ME3, that means without Shepard. But it was not what had been chose at Me3.
HOWEVER I can at least see a way they can do that while still being true to the story of the games. They could incorporate the whole "Shepard Indoctrination" fan theory into canon and say "The Control and Synthesis Endings" were done by an indoctrinated Shepard under a hallucination or delusion that he could solve everything without taking heavy losses, similar to how The Illusive Man wanted to Control Reapers too, only to end up indoctrinated and ultimately die because of it.
Not only does that solve ME3's ending conundrum, it also allows the possibility of Shepard surviving, so a sequel COULD (but I wouldn't count on it) involve him in some way. Personally I'd rather see a different group of characters now, but the option would exist should they take that path.
The other major ME3 choices might also have to be canonized, like the fate of the Geth and Quarians, although, if we canonize Destruction Ending as the One True Ending, then the Geth are already dead anyways, making sense to leave the Quarians alive and on their homeworld of Rannoch. As for the Krogans and the Genophage, Andromeda already established they had a mutation to combat it that was slowly growing, so the genophage IS going to get cured, either by your choice in ME3, or by the Andromeda retcon, so really, since the choice is made moot by Andromeda, it makes sense just to make the cure canon.
There'd also be smaller choices Bioware would have to write around, but I think the biggest is probably the ending, once they get over that hump they can definitely continue Mass Effect in the Milky Way.
For sure dev tend to push players to the destruction choice.
I said it before, I would not play in a world after a synthesis. Add to this, synthesis can remind you Saren fate, and be assimiled to a failure/bad thing.
I will give my opinion about control later.
- genophage there is a big difference between genophage cured, and genophage weakened up to imunity that will take a while. It could be ok if you let pass centuries, that also means Shepard had turn in dust even you could imagine he/she survived at the end.
- Quarians/Geth. Who survived and who died (if any) is before the possible destruction decision, so fact Geths would died in a destruction decision, dont means Quarians are alive.
You speak about canon end, other can speak about best end, or best achievement. I presume in this way most players will see quarians/geths reconciliation as a major achievement to reach.
How, after that, can you commit a genocide ? (and a murder ; edi). Does this canon end means shepard can only be a renegade ... if not a bas tard.
what means control ; control have a negative connotation because it was the ellusive man goal, and the elusive man is the ennemy so a bad guy who can only be wrong.
Now look on control consequence. You dont commit murder, nor genocide, you dont send world back to stone age destroying technology, and you even repair war damage. But IIRC there is a price to pay. Shepard have to sacrifice himself. truly because we dont know if is mind will resist to his new fate. IIRC it is just suggested the process would take a long time. Probably enough to lead the reapers far in the void and let much more time than any civilisations before had to fight the repear.
I admit It is from my point of view the true meaning of a heroes sacrifice.
More seriously your opinion and interpretation is interresting. Your are probably part of a majority of players, with possibly different theories, and a bit the same goal.
You seems agree compromision and acceptation of incoherence is acceptable, as long as bioware give you back shepard in milky way for ME4.
Dont take this as an attack, I m not in the jugdment here
But me4 seems to take place after a starchild ending so it can't be indoctrination.
https://www.thegamer.com/mass-effect-ending-indoctrination-theory-shepard-canon/
1. Where did you get that info.
2. Asaris can only reproduce Asari, so Shepard can't have son (unless he has one with someone else), if he goes with Liara.
3. If Liara is the canon choice, then what's the point of romance options (and choice of not romancing anyone).
That's kinda what I was leaning into with my original post. They should canonize indoctrination theory to have a path forward for the series.
Basically retcon that the control and synthesis endings were "Indoctrination" endings where Shep is hallucinating or under the influence of the Reapers and merely believes he's doing the right thing, while in actuality he's just getting killed by the Crucible beam.
That way they have a good explanation for why the Destruction ending can be made canon, and it would make sense.
That also leaves a good potential for subplots and storylines in ME4 where the galaxy is dealing with fallout from the ending, such as the Mass Effect Relays being destroyed, the Geth no longer existing, synthetics destroyed, the Krogan Genophage cure, the Quarians re-taking their homeworld, and so forth.
As for a main antagonist ME4 could have scavengers using abandoned reaper tech or falling under indoctrination by a dead Reaper or something.
And non-canon endings already exist in the franchise. Why did BioWare not account for Shepard dying in ME2 and craft an entirely different ME3 campaign around the Virmire survivor? At some point practicality has to intervene.
All of that could happen anyway, since Destroy has been chosen as canon. Based on the announcement trailer, I theorize that using the Crucible has case the Milky Way into nuclear winter, making it uninhabitable long-term - forcing the survivors to attempt a run to Andromeda.
In my post-ME3 fan-fiction, Shepard is the key to re-animating a Reaper b/c of something that was stored within him when he was being rebuilt by Cerberus.
With how ME3 turned out the right move would be to canonize indoctrination theory and then just make a split from the end of me1 or me2. Preferably me1 because me2 has some really ♥♥♥♥ moments storywise with the dead Shepard start and the human reaper end. Give the player a new character and have them hunt down/play politics against their old indoctrinated Shepard. Then again nu-Bioware is responsible for Andromeda so it's probably better if they don't mess with proper ME canon at all. But if a good company had the IP that's what they should do.
A summary in a single sentence.
BioWare making Destroy canon accomplishes many of the same things anyway. The Blue and Green endings become pointless; most people are now going to pick red for continuity. And the entire confrontation with the Starbrat also becomes pointless; just give me some tubes to shoot already!