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UE4 supports RT via Microsoft's DXR, which greatly benefits from DLSS (Deep Learning Super Sampling). Only DLSS is proprietary. RTX groups support for both under one nomenclature.
Yes it requires work, but if they are looking to charge as much as they are then I'd expect such work to be done.
Play at real 4k. It is lokks very nice.
I hope they at least do something about the terrible aliasing that plague all three titles.
You fundamentally don't know what you're talking about. Moving the games to UE4 would require them to remake the games entirely. At that point they'd be at least $60 each, probably more and you'd complain about that.
There are a lot of changes, but this is just a remaster and it's $60 for three games and hundreds of hours of content.
https://www.youtube.com/watch?v=YdwafYDlXtU
Are you trolling or just ignorant?
If it supported raytracing, as any next gen title should, it would require some form of upscaling. DLSS is the only tech currently available to do this with image quality as good as the target resolution.
It wouldn't require them to remake entirely as an automated process could be used to transfer game data and scripts. Remember they are already using AI to enhance the graphics then manually touch up any rough edges, which we already have access to via sites such as nexusmods.
Just out of curiousity, how many years experience do you have as a software developer?
There's no automatic process to convert UE3 kismets (or unreal script for that matter) to UE4 blueprints. This means that all scripting will need to be redone from scratch, in a different language.
Since in UE4 assets can become intertwined with blueprints, this adds another layer of complexity.
Also, in UE4 there are no packages, so asset bundling will need to be redone entirely.
This is assuming that the base assets are compatible (I believe they are, but can't know for sure). Overall doing UE3 -> UE4 "remaster" is no longer a remaster but an actual remake, as it requires redoing at least half of the game from scratch (depends on how you define "game"). If you define the game as only the game logic, while assets are their own thing, then it requires redoing the whole game from scratch.