Mass Effect™ Legendary Edition

Mass Effect™ Legendary Edition

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RTX, ray tracing and DLSS support?
Is this really next gen supporting both ray tracing and DLSS or just another texture pack?
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Messaggio originale di Wrinkly:
Is this really next gen supporting both ray tracing and DLSS or just another texture pack?
Unreal Engine 3, so no. The games are being moved to DX11 (all three original games use DX9), so there will be some improvements in lighting and reflections, but no rtx.
Messaggio originale di ☣ βioClone λx-45 ☣:
They barelly upgraded the graphics aside textures and you expect to see added third party propietary technologies that, like RTX requires much more work... lol

UE4 supports RT via Microsoft's DXR, which greatly benefits from DLSS (Deep Learning Super Sampling). Only DLSS is proprietary. RTX groups support for both under one nomenclature.

Yes it requires work, but if they are looking to charge as much as they are then I'd expect such work to be done.
I just hope they can add working Dolby Vision for this one.
DLSS is a stupid technology.
Play at real 4k. It is lokks very nice.
no RTX on this game. Lazy DEVS
The 8-13 games are years old and running on the old UE3 engine. Recent graphics cards will highly likely be able to run this at native 4k, 60+fps constant. DLSS won't be needed.
Ultima modifica da EvaUnit02; 3 feb 2021, ore 6:44
Messaggio originale di EvaUnit02:
The 8-13 games are years old and running on the old UE3 engine. Recent graphics cards will highly likely be able to run this at native 4k, 60+fps constant. DLSS won't be needed.

I hope they at least do something about the terrible aliasing that plague all three titles.
Ultima modifica da DeadBeat; 3 feb 2021, ore 21:31
Messaggio originale di Wrinkly:
Messaggio originale di ☣ βioClone λx-45 ☣:
They barelly upgraded the graphics aside textures and you expect to see added third party propietary technologies that, like RTX requires much more work... lol

UE4 supports RT via Microsoft's DXR, which greatly benefits from DLSS (Deep Learning Super Sampling). Only DLSS is proprietary. RTX groups support for both under one nomenclature.

Yes it requires work, but if they are looking to charge as much as they are then I'd expect such work to be done.

You fundamentally don't know what you're talking about. Moving the games to UE4 would require them to remake the games entirely. At that point they'd be at least $60 each, probably more and you'd complain about that.

There are a lot of changes, but this is just a remaster and it's $60 for three games and hundreds of hours of content.

https://www.youtube.com/watch?v=YdwafYDlXtU
Ultima modifica da Acquire; 3 feb 2021, ore 22:18
Why would you need dlss??????? these games will all run fine with any 10xx and aboe cards....
Messaggio originale di Solarrus:
DLSS is a stupid technology.
Play at real 4k. It is lokks very nice.

Are you trolling or just ignorant?

Messaggio originale di Jugganautx:
Why would you need dlss??????? these games will all run fine with any 10xx and aboe cards....

If it supported raytracing, as any next gen title should, it would require some form of upscaling. DLSS is the only tech currently available to do this with image quality as good as the target resolution.
Ultima modifica da Wrinkly; 4 feb 2021, ore 14:05
Messaggio originale di Wrinkly:
Is this really next gen supporting both ray tracing and DLSS or just another texture pack?
Neither of those but they did add in HDR support which is nice.
Messaggio originale di Acquire:
Messaggio originale di Wrinkly:

UE4 supports RT via Microsoft's DXR, which greatly benefits from DLSS (Deep Learning Super Sampling). Only DLSS is proprietary. RTX groups support for both under one nomenclature.

Yes it requires work, but if they are looking to charge as much as they are then I'd expect such work to be done.

You fundamentally don't know what you're talking about. Moving the games to UE4 would require them to remake the games entirely. At that point they'd be at least $60 each, probably more and you'd complain about that.

There are a lot of changes, but this is just a remaster and it's $60 for three games and hundreds of hours of content.

https://www.youtube.com/watch?v=YdwafYDlXtU

It wouldn't require them to remake entirely as an automated process could be used to transfer game data and scripts. Remember they are already using AI to enhance the graphics then manually touch up any rough edges, which we already have access to via sites such as nexusmods.

Just out of curiousity, how many years experience do you have as a software developer?
You guys do realize that the game is on UNREAL ENGINE 3
Messaggio originale di Wrinkly:
It wouldn't require them to remake entirely as an automated process could be used to transfer game data and scripts. Remember they are already using AI to enhance the graphics then manually touch up any rough edges, which we already have access to via sites such as nexusmods.

Just out of curiousity, how many years experience do you have as a software developer?

There's no automatic process to convert UE3 kismets (or unreal script for that matter) to UE4 blueprints. This means that all scripting will need to be redone from scratch, in a different language.
Since in UE4 assets can become intertwined with blueprints, this adds another layer of complexity.
Also, in UE4 there are no packages, so asset bundling will need to be redone entirely.

This is assuming that the base assets are compatible (I believe they are, but can't know for sure). Overall doing UE3 -> UE4 "remaster" is no longer a remaster but an actual remake, as it requires redoing at least half of the game from scratch (depends on how you define "game"). If you define the game as only the game logic, while assets are their own thing, then it requires redoing the whole game from scratch.
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Data di pubblicazione: 2 feb 2021, ore 9:47
Messaggi: 31