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and personally, i find mass effect has a loooot of chores for NOT being a open world game. so it's not like semi linear games can't have issues either.
Some open world games should be open world games, the Witcher 3 is one of them. Cyberpunk 2077 is not, I think Fallout 4 was overrated, and after you've played 1-2 Ubisoft games there isn't much point to playing the rest. Rockstar is good at open world games, but they don't take themselves seriously and aren't designed to tell heavy stories.
A lot of open world games would be better off being more linear, I think. All those extra dev resources that go into making the open world don't add much while also taking resources away from the aspects of the game that matter.
Best examples of franchises that suffered for going open world are Mass Effect (Andromeda) and Mirror's Edge (Catalyst).
The first one does, for sure. It's really showing its age in this regard.
I still find it way more engaging than open world games because of the character development and consequences. I think modern games are afraid of this approach because they're catering to the lowest common denominator and don't want to introduce a lot of dramatic weight or story consequences that can't be undone.
The only decent story telling is the asteroid DLC which gives the Batarians some depth. Both sides are painted as ♥♥♥♥♥♥♥♥ so its much less black and white.
In me1 you can at least skip a lot of it if you want without consequence.
In Me2 i feel like ill get punished it i skip getting/loyaling followers i don't care about, don't do story DLC or get legion early.
I don't think it's an open world, I just think this formula is better suited to most games than the open world formula.
Cyberpunk or Mirror's Edge: Catalyst would have been better if they were more linear like Mass Effect but still had choice.
I don't think the Mass Effect games are opened world, I added a disclaimer to the OP to clarify. I'm just saying I'm glad they're not open world because if they were, they'd probably not be nearly as good as they are.