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Charge only staggers enemies that have protection, which is what some people want, as they intend to follow up with a shotgun blast with Incendiary/Inferno Ammo. Maybe it's just not the class for you.
Yeah, it has a weakness, it's high risk/high reward for a reason.
That is what i mean about being strategic, they don't have to mow you down. I can charge a Mech and not get killed, as I have a plan for what i am doing after.
It's about when and where you Charge, who you charge, when and how you evolved it, and what your squad mates are doing. Even what bonus power you took if you can take one. If they are protected, I am staggering them on purpose, if not, I'm to kill them as I don't want them flying all over still alive.
If you don't want to have to need squadmates, Soldier or Sentinel is probably better for you.
You originally said higher difficulties, not just Insanity. It's a different story then because of how many more mobs you face.
tl;dr - Vanguard is fine, you just can't Charge into the middle of a bunch of mobs and expect to come out unscathed. Regardless of which class you choose for ME2 Insanity, you have to proceed slowly, methodically, and pick mobs off one at a time (probably using a lot of powers/detonations). Vanguard is no different.
On my Vanguard run, I used (loyal) Kasumi on almost every mission. Her toolkit of Overload/Shadow Strike/Flashbang works great with Vanguard. And then I'd take someone with Warp to round out the squad. Also I don't really recommend taking the shotgun advanced training as Vanguard in the mid-game... I would probably actually recommend going for sniper rifles, just to add another long range option.
In all seriousness it was a little tough in the beginning for me playing a Vanguard. But I'd argue that could be the case for any other class. Regardless I still managed to finish on Insanity difficulty. I don't remember what kind of build I did so I can't give you real advice.
All I can say is play whatever you think will be fun for you, that's all that really matters in the end :>
I'm doing Sentinel Insanity now, and honestly it's not much different.
I still play cautiously af, choosing squadmates carefully according to each mission's primary enemy types. I still combine with squadmates to toss 2-3 powers all at the same time, zap a mob, and then I duck behind cover to charge cd's for like 7 seconds. Most combats are still 5-10 minutes long. I still have my class talent as like an emergency oh **** button. I still use mostly the SMG at long range, switching occasionally to the heavy pistol against armor.
One difference is that I might feel a little bit "safer" as Sentinel, but I will also tell you that I fell less mobile as Sentinel (compared to Vanguard) and sometimes this really pins me down, maybe draws the fights out more & makes them a little more tedious/boring. I think Vanguard is more "fun" IMO.
I tend to go for Zaheed/Garrus and Miranda, but Thane and Kasumi is a fun team as well. If you aren't going to use a shotgun the Locust is amazing especially with Inferno Ammo.
I'm using Slam instead of Reave for the lower cooldown and biotic explosion setup with Warp and it only needs 1 talent point until later.
^Yeah I usually play Vanguard with active squadmate powers turned OFF for this reason. Helps to have cooldowns available when you need one. Some missions can be exceptions though... missions with a lot of melee mobs/husks/Grunt's loyalty mission, etc.
I can't speak for ME1 or ME2, but the vanguard is extremely powerful in ME3 on insanity: shields and armour are irrelevant because of power combos. For my next run, I'm going to run through the trilogy with a vanguard on insanity, and I admit I am a little nervous about ME2.
And In ME3 Vanguard is insanely powerfull. Charge > nova (enemy has lost shield) > 1 bullet with inferno ammo > nova (or charge if you need to restore shield) to set off explosion combo from burning kills almost anything. After kill press shift to pause while you're looking for your next prey ar charge again. Just keep your load light, to have good power recharge times.