Mass Effect™ Legendary Edition

Mass Effect™ Legendary Edition

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ME2 - How to complete the collector ship on Insanity?
I'm a level 14 adept. Full Nemesis, 3 points in warp, one in throw, 2 in singularity, 2 in pull, and 3 in barrier. I also brought Miranda and Thane. How is this mission possible? More and more platforms come at me. Miranda is dead almost instantly due to them rushing. The stagger attacks go through shields/barrier and cover, and results in 2 seconds of uninterruptable stagger (which, even as an adept even with barrier up, means almost instant death). I have attempted to waste all of my heavy ammo on the first platform (sometimes it works), but then another platform comes. Any tips? And it's not like I have been struggling with any other mission either. Even the "harder" missions like Garrus' recruitment mission I maybe retried once. I soloed the entirety of the first encounter with the collectors due to my squad dying instantly. It's just, these platforms have a single point of cover, you can't kite, retreat, etc., which is a real issue with those stagger abilities.
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30 yorumdan 16 ile 30 arası gösteriliyor
Generic answer on how to beat Insanity


Be a Sentinel
İlk olarak 5ean5ean tarafından gönderildi:
Generic answer on how to beat Insanity


Be a Sentinel

lol truth
Welcome to what we old folks got to experience in the original game. That mission is a right ♥♥♥♥♥ to deal with, especially blind.
İlk olarak Canadian Ninja tarafından gönderildi:
Welcome to what we old folks got to experience in the original game. That mission is a right ♥♥♥♥♥ to deal with, especially blind.
I played the original ME2. But never on insanity. My insanity playthrough so far has been mostly balanced, except for a few encounters during a mission. But every time the collectors even exist, my squad dies in 10 seconds no matter what I do (command them to take cover, they still poke their head out. Don't command them at all, they run around in the open), leaving me to solo the almost impossible (which wouldn't be impossible if not for the unavoidable stagger BTW). And as an adept, which i've heard was a pretty hard class to play on insanity. And this is coming from someone who regularly played ME3's multiplayer on Gold/Plat (AFAIK Gold is the same as insanity).
Honestly just the most difficult part about the ship is fighting the two Scions + Harbinger immediately after the trap is sprung. Legit one of the most difficult fights of the game - even more than the suicide mission. You get pinned down, you can't poke your head up to take a shot or you get killed, there's not a good angle for cover, and those Scions are health sponges.
En son Knightmage Bael tarafından düzenlendi; 27 May 2021 @ 20:51
İlk olarak Archmage_Bael tarafından gönderildi:
Honestly just the most difficult part about the ship is fighting the two Scions + Harbinger immediately after the trap is sprung. Legit one of the most difficult fights of the game - even more than the suicide mission. You get pinned down, you can't poke your head up to take a shot or you get killed, there's not a good angle for cover, and those Scions are health sponges.
Yes that's my point. And it's not like you even have a choice. Almost every other fight in the game you can just take cover, wait for shields to regen, throw a few powers, repeat. But Harbinger forces you out of cover with his stagger ability. And then combine that with the Scions and the other adds all shooting at you, along with bad cover/positioning, and you're just instantly dead whenever he uses that ability, which is all of the time.
I got it around 17 or 18, but it was still really rough. Grind out recruitments and loyalties so you can add some useful powers. Even so, because you don't yet have any good weapons you're going to need to very carefully dissect the safe range of the Scion shockwave attacks, and also ensure you can keep your squad alive to bait as many away from you as possible.

Mordin's incinerate is awesome. Some heavy weapon selection might help you also; I used the collector laser thing but there is probably a better option.

I cleared it because RNG blessed me with enough shockwave misses (or party baits) to down the scions and get to the end. This was the hardest mission for me during the insanity run I just did for ME2 as an adept.

Oh, I am also a late-bloomer and kinda disregarded Jack. If you have Jack and can get her loyalty, squad warp ammo might just clinch this for you with your favorite party members. I took Jack to the final fight and it felt like I was on casual difficulty; I even checked options to make sure I wasn't wasting a clear hehe. Warp ammo is auto-win.

Edit: Forgot to mention; before you go to the fight hit the weapons locker and make sure every shotgun wielder you have is using the Geth Pulse Shotgun. Without auto-win this is a game-changer for insanity adept, and with warp ammo it's just.. well, it's just dumb but a feel-good sorta dumb. :)
En son orthostatic tarafından düzenlendi; 27 May 2021 @ 22:15
To be insanity mode, you must become insane while playing it.
Bring the Arc Heavy weapon and use it ONLY on the trash collectors that come with Praetorian and the Platform Bloated dudes. With the Praetorian you will have to run around the room a bit so its good if you get the trash collectors out of the way so they are not shooting you in the back while running from big dude bullet sponge.
En son Six of Saturn tarafından düzenlendi; 28 May 2021 @ 12:22
I'm lucky I made a save before doing the mission. As a level 16 Sentinel this mission is literally impossible on Insanity.

This is your "best" Mass Effect game according to to most, with "much better gameplay" than ME1...

Let's be real, the actual gameplay of the Mass Effect games is an afterthought with many oversights.

I just love how these games can soft lock you if you don't archive saves like the developers put literally no thought into what missions should be available to the player at what time. I did one of the DLC missions early on because I didn't know it was DLC and it was the biggest grind ever.

All I hear is "ME2 is easily the best ME game"... Sorry to say guys but after finally playing it after giving up on it 11 years ago I can safely say ME2 is just as bad as ME3 if not worse. Your story telling isn't going to keep me playing this garbage. They should have just kept it simple like ME1 but no they had to try and rip off Gears of War and turn this game into a budget Gears game.
I think the collector mission is probably the easiest for an Infiltrator since cloaked headshots turn the floating platform part of the mission into a turkey shoot. However, I ran it as a Vanguard not too long ago and, other than the platform part where Biotic Charge just didn't work, it wasn't bad. This is a good mission for power usage.

In the floating platform part, use warp bombs to clear the Collectors as they come. They're the priority target since they're easier to kill than the Scions and they do more damage. Once you get to the point where it's just two Scions attacking you, take them both down to a sliver of life before you kill one so you can kill both of them at about the same time (more enemies will spawn when you kill one of them). One of the nice things about the platform fight is that you can knock enemies off ledges (yes the collectors have wings, but they don't seem to remember that).

The only other tough fight in that section is the Praetorian. You might as well break out the heavy weapons for that one. The trick against Praetorians is to keep your distance so they don't do their ground slam and recharge their barrier.
Your squadmates powers are essential. You need powers that chew through armor since every enemy has it on insanity, and positioning is key. Tech explosions can and will save your life.
İlk olarak wendigo211 tarafından gönderildi:
I think the collector mission is probably the easiest for an Infiltrator since cloaked headshots turn the floating platform part of the mission into a turkey shoot. However, I ran it as a Vanguard not too long ago and, other than the platform part where Biotic Charge just didn't work, it wasn't bad. This is a good mission for power usage.

In the floating platform part, use warp bombs to clear the Collectors as they come. They're the priority target since they're easier to kill than the Scions and they do more damage. Once you get to the point where it's just two Scions attacking you, take them both down to a sliver of life before you kill one so you can kill both of them at about the same time (more enemies will spawn when you kill one of them). One of the nice things about the platform fight is that you can knock enemies off ledges (yes the collectors have wings, but they don't seem to remember that).

The only other tough fight in that section is the Praetorian. You might as well break out the heavy weapons for that one. The trick against Praetorians is to keep your distance so they don't do their ground slam and recharge their barrier.

Another point about killing of the small fry (well, relatively speaking...) first is that every Collector carries Harbinger's baton in his knapsack. The more of them you kill off, the fewer times Harbinger gets to respawn. Can't tell you the number of times I've thought, OK, last man, and just as I blast him, I hear that horrible "Assuming direct control...!"

The Scions are always a pain--I find them especially problematic in the IFF mission--but it's actually possible to dodge the freight train if you're alert. Which is good since in addition to everything else, if you get caught in the crossfire of TWO Scions and they both hit you...well, you're dead.

Finally regarding the Praetorian, I find that the best approach is to hole up behind some decent cover--on the Collector ship there's a good spot up on the ledge--and then use the Collector beam heavy weapon--the "death ray"--on account of not having to reload while you're firing and the Centurion doesn't move very fast except when he's doing the regeneration bounce. And if he makes it to the point where your cover's no longer effective, you can run away from him down from the ledge, and the curve of the hill will act as cover while you're doing so.
The praetorian on that level is hard, yeah. unload your entire heavy weapon ammo with you for it. If you're gutsy, there's a container with heavy weapons ammo beneath one of the ramps.
İlk olarak Archmage_Bael tarafından gönderildi:
The praetorian on that level is hard, yeah. unload your entire heavy weapon ammo with you for it. If you're gutsy, there's a container with heavy weapons ammo beneath one of the ramps.

Yeah, I discovered that when I had to vamoose from my overwatch position because I didn't manage to kill the mofo before he came up the ramp and flanked me! :-)

...Mighty convenient if you ask me! ;-)
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30 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 26 May 2021 @ 23:10
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