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If you pair up a Sentinel Shepard with the right squad mates, they can make short work of a lot of fights. Liara and my Sentinel Shep could end a fair bit of fights in ME 3 with a single combo.
But also fair criticism of soldier is that it is the most boring class since there's almost no sci-fi flavor at all.
Subjectively Vanguard is my fav by far. In every rpg I play as stealth/assassin, but detonation charge shotgun is just too fkin fun
Thankfully, ME2 makes Sentinel a much more rounded class, with abilities specifically dedicated to stripping defenses. And if you have an ally with Lift handy, you can use your own Warp attack to create powerful Biotic Explosions. Add in an Ammo Power as a Bonus Power and the M-12 Locust SMG from Stolen Memory, and you have an ultimate all-rounder with plenty of support casting, the abilities to strip ALL defense types(Warp breaks Armor and Barriers PLUS stops regeneration, Overload rips Shields), the ability to tank damage with Tech Armor, an SMG that's functionally an Assault Rifle, and your pick of unique Ammo Powers from your squaddies(I go with AP Ammo from Garrus: +70% damage against anything that isn't Barriers or Shields).
ME3 Sentinel is mostly the same. It's just that now, Sentinel gets Lift, Throw and Warp all at once, allowing you to combo off your own Powers. At that point, you're just blowing up everything with your Biotics. In fact, depending on what squaddies you have, you can pretty much use your Sentinel to set off every type of Power Combo, since I'm pretty sure Warp acts as a detonator for every type of Power Combo.
Sentinel is, for me, the most fun class, because of the sheer versatility offered by the class. However, it's kinda tough running a Sentinel in ME1. Just remember that there are basically two sets of three squaddies in ME1 that each form a basically complete team in terms of abilities: Liara, Tali, Ashley, for the "purists" that each specialize in one aspect; and Kaidan, Garrus, Wrex, for the "hybrids" that have two specialties each. The good news about running a Sentinel in ME1 is having two assault rifle-trained guys backing you up. Wrex is pretty much the ultimate damage sponge in ME1, considering he gets both the biotic "Barrier" power and the "Immunity" power plus huge natural health regen.
I went into ME1 expecting abilities to matter a lot when I chose Infiltrator, only to find the game basically ended the instant I got my hands on a Spectre Sniper Rifle halfway through the story.
Dunno about 2 or 3.
I mean, most people run Vanguards with shotguns and here's me with an assault rifle absolutely spraying the idiot I've just charged, maybe a nova on ME 3 and charge again.
Pick a class and you'll generally adjust to it.
And i’m hesitant to play soldier because they have a lot of redundant skills in ME1 (you can only use one gun at a time, you don’t need to buff all 4)
in me1 what is tech mine explosion damage?
In ME1 it's a bit boring, but once you get to ME2 and especially in ME3, it's...like a drug.
You can hang back and do crowd control with Shockwave, or you can get up close and personal with Charge. Between those two and the shotgun--with Incendiary Ammo--I'm pretty much good for the whole game.
The trick with Charge is to ONLY charge opponents who are isolated or near death. And sometimes it's useful if YOU are being swarmed, since the barrier restoration can be a real life saver. Pick out a weak opponent, Charge them, they're dead, you're alive and have your defenses instantly restored.
Obviously there are other play styles for Vanguard but that's mine.
It's good in 1, God tier in 2 and great in 3.
Sentinel is almost unkillable in 2 and great in 3, but very lame in 1.