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Bir çeviri sorunu bildirin
Fair point, the guy was just making out anyone who disagreed knew nothing and his fanfic was a real ending. I took the bait.
As said ME4 shows the destroy, hopefully it'll put to bed once and for all the ME3 ending is just what you see and Destroy was the canon choice.
Lots of games have a status quo to return to in order to have a straightforward happy ending. But the status quo of the Milky Way galaxy is that all advanced civilizations will be drive to extinction every ~50K years, forever. Uncounted billions more died during ME3. The LUCKY species only saw their home planets horribly ravaged and depopulated.
The ME trilogy's story has stakes orders of magnitude higher than in typical Sci Fi. Reapers have murdered QUINTILLIONS of sentients, despite the best efforts of much more united and technically advanced species than in Shepard's era.
Defeating that extreme a galactic-scale threat is going to require galactic-scale changes. Every sentient being who survived without indoctrination would be horribly traumatized.
We needed endings proportional to that, which is what we got.
It was certainly unconventional storytelling for a blockbuster trilogy, but compare that to the ends of Star Wars 4-6 and 7-9. Did it ever make SENSE or satisfying narrative that after all that people would have a generic happy ending to go back to?
One way or another, Shepard got to make the sacrifice they were always willing to make and ended the threat only they could see a way to defeat.
All the ME games have big forced choices of ambiguous morality and impact at the end. Save the council or the human fleet? Destroy or give Cerberus the base. And throughout. What to do about the genophage or Rachni didn't have clear-cut answers in-game.
The ending of ME3 was the final stage of the increasing scope and stakes of difficult choices across the whole trilogy.