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But I will talk about The Catalyst (it's not a child).
The catalyst isn't a Reaper. It's an AI created by The Leviathans to monitor and somewhat mediate Organic and synthetic relationships. Along the way the Catalyst viewed synthetic destroying organics as inevitable bc organics actively restrict thier natural evolution...thus create a flawed logic of harvesting organics and preserving (turning them into reapers). At that point the catalyst becomes the collective memory and consciousness of all reapers.
TLDR...The Catlyst created the reapers....it isn't a reaper.
*Edit: the catalyst doesn't like the Destroy ending bc it feels it won't solve anything in the long run. Future organics will create AI and synthetics and they will envurally go to war with organics.
The reason the Catalyst let Shepaed succeed bc it knew its reapers solution wouldn't work anymore bc of the crucible being fully completed.
The original ending didn't have the evacuation sequence, it was added by the extended cut. That said back then people asked what happened with your companions instead since they just went *poof* at that point in time.
The Catalyst isn't a Reaper, but its definitely connected to them (just like the citadel itself and the mass relays). From what i gather the Catalyst is a AI and it might be what created the Reapers to begin with to solve its mission.
As they say it, its "salvation through destruction". Ever part of a organic species culture and there very essence is "saved" in the form of a Reaper. If you accept that logic then yes the Reapers did indeed prevent the "never ending cycle of Synthetics destroying Organics" since they "save" organic civilisations instead of destroying them. I mean from a human perspective its nonsense, but the Catalyst and the Reapers aren't human.
Assuming that self preservation is even a concern for the catalyst. Its a AI designed to solve a issue that basically went "oh well, ♥♥♥♥♥♥♥ everything up in a way that even a three year old human baby would be able to figure was a bad idea is the only way to solve this even if its against the direct wishes of my creators".
As it says itself, the crucible introduced new variables and new solutions.
The races in the mass effect universe has shown a concerning lack of curiosity when it comes to the citadel throughout the series, we know it was built by the Reapers, we know that there is a hardly understood alien species (the keepers) taking care of it (that you are forbidden by law to disturb) and we know that people (Noteworthy orphans crawling around in the ducts) often go missing in it. Since they don't even do maintenance on it themselves and hardly understand it its not wonder that there is plenty of spaces they have no idea about (especially if we assume that it was designed to hide things by the Reapers).
Well the endings are just ♥♥♥♥♥♥♥♥ space magic. Supposedly the Synthesis beam breaks you apart and forms a new basis for organic/synthetic hybrid life from you (that is then somehow imposed on all organic and synthetic life in the universe). Supposedly the control ending breaks you down and creates something akin to a AI from you (a new catalyst perhaps?) that can control the Reapers. Who knows how it works, i doubt even the writers had a concrete theory on that one.
The Leviathan DLC explains everything you need to know about the Catalyst and the Reapers.
The Citadel was reconfiguring itself at the end as told in dialogue and besides the Citadel is enormous and controlled by the Keepers who prevent access to any areas the Reapers are keeping secret. Remember it's illegal to mess with the Keepers.
The Reaper left after apparently killing Shepherd and everyone approaching the beam. I assume Anderson got there late when the beam was unguarded.
Shepherd has the most upgraded and powerful armor, shields, reinforced bones etc of anyone in the Alliance so I'm ok with him taking a near miss and surviving.
Lastly, it's a science fantasy so anything goes.
As for the squadmate evacuation, I do think it was odd to see the Normandy and they probably should have used something smaller like one of the many shuttles that have better maneuverability.
I may be one of the few people who wasn't all that bothered by the game's ending. I did wonder how in the world Anderson got through after me, especially since he wasn't vaporized like prettymuch everyone else. Then again, he was once Spectre material so maybe he had some tricks up his sleeve.
I wasn't surprised by the "sekrit rooms" of the Citadel; in fact, I signed that whole place off after the first game. We learned the grim origins of the Citadel and its Keepers in ME1 but people continued to use it as some great hub of commerce and entertainment like it wasn't something dangerous that should be evacuated and quarantined for further study. I would say that's illogical but having lived through the past year-plus of human behavior, I'd say it's the most logical thing. And since the powers that be weren't digging further into it, it stands to reason that there would still be plenty of corridors and chambers they wouldn't know anything about.
My guess is that shooting the tube stops whatever the Citadel is doing to prevent the WMD from firing. Of course the AI could do it if it wanted to but it's leaving the choice up to you.
The ending dosn't make sense. if this is the first time you played Mass Effect, and you never heard of the Mass Effect 3 Ending controversy, then this may be a shock, but just imagine for a moment that the ending was once even worse than it is now.
To your last sentence, that is actually a theory that some folks have called the indoctronation theory. basically, that it is all in Shepard's mind after he gets hit with the laser, and it is a internal struggle between his free will, and the reapers attempting to control him.
I mean, it dosn't make sense either, but whatever. Just make up your own ending.
I think regarding the magical elevator Sheppard was already dead next to Anderson and his/her conscience or whatever you want to call it actually went on to meet the Catalyst (the 3 options were part of his "translation" process) - if u think about it Sheppard could not understand/talk to the boy while he still had biological form, neither in the beginning of ME3 and neither in dreams/nightmare.
1. The real explanation for this is because people were upset that in the original ME3 ending (prior to the extended cut), whoever you picked to go with you in the final squad selection screen died. So they just found a way to save those squaddies in a really bad way.
2. Because of an artificial writing problem they created for themselves. If Shepard died from Harbinger's laser during the Beam Run, it would make for a pretty terrible finale. In reality, they could've re-written the ending to accommodate for a completely fine Shepard getting up to the Citadel but they didn't because ME3's development was a mess.
3. Bad writing. During the actual Citadel sequence, he tells you the rooms are shifting around, which you can see when you get to that mini canyon of recycled Shadow Broker DLC assets.
4. You've never seen any part of the Citadel until they actually show you that part of the Citadel. So the fact that the room is weird means nothing. I thought the Spectre Room in ME3 was weird since no other place on the Citadel looks like that either. And as previously mentioned, Anderson tells you that the rooms in the finale apparently were changing around.
5. It's a technical oversight. They spawn and despawn light sources during cutscenes. You can actually see this in action if you talk to Jacob on the Normandy in LE2. If you end the conversation with him, you see his back lit up for a second or two before the light despawns.
6. The star-child is technically an actual Reaper and not a Reaper. Leviathan tells you that they created an intelligence, and the star-child is that intelligence. He's not Harbinger, or Sovereign, or the Leviathan of Dis, or the Derelict Reaper. He is just a super-advanced Reaper AI.
"And how about the methods towards the endings to begin with? How does shooting a random tube cause the Crucible to activate in "Destroy" mode?"
Because it's a video game. How does holding onto some exposed sockets cause you to control the Reapers? How does having the DNA of your ancestors allow you to access their memories in Assassin's Creed. How does getting bitten by a radioactive spider give you spider-powers.
Both ending and explanation that is given in the Leviathan DLC does not make much sense b/c one was rushed, written in top secret and lifted from Deus Ex game and the another was rushed to explain thing that everyone hated.
Just think for a second: some almighty species that had all lesser species serving them noticed that lesser species are getting wiped by the AIs they create to serve them, so these almighty species to solve this issue create a super-AI which instead of telling them 42 decides to wipe them all and repeat the cycle wiping lesser species so they would not be wiped by the AIs they would create...
Which story? Do not remember such thing in any of the stories.
There was a clear pattern, yet they followed it. It would be ok if they were the heroes of the trash comedy like "Dumb and Dumber" but from something that was pretending to be somewhat related to the science fiction you would expect something a bit better.
https://www.gamesradar.com/mass-effect-3s-indoctrination-fan-theory-is-incorrect-but-the-devs-love-it/
I've actually looked that up after reading your comments and found a documentary-esque video about it on YouTube that's almost 4 hours long. I haven't gotten around to watching it but I have read some things about it as well. I'm surprised that Bioware didn't intend for this to be "hidden" ending considering how much the push the idea of Indoctrination in ME3. Honestly it doesn't make much sense that Shepard wouldn't be feeling the effects of Indoctrination considering how much he's been around and dealt with Reapers. He should be the most obvious candidate for Indoctrination.