Mass Effect™ Legendary Edition

Mass Effect™ Legendary Edition

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Dex 3 AGO 2021 a las 10:48 a. m.
ME2 VS ME1 combat
It's funny, after having gotten used to ME1's combat again, i really started to enjoy it. Lots of powers, lots of interesting things to do. Then I started ME2 and I find that it just feels like a standard 3rd person shooter. Powers are obviously nerfed into oblivion from ME1, and you it seems like you're supposed to treat it like a shooter, picking off enemies from afar and moving slowly up from cover to cover.

Honestly it's a little disappointing. It's a great game, but i was surprised at how much I prefer ME1 (with the LE improvements) combat system.
Última edición por Dex; 3 AGO 2021 a las 11:42 a. m.
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Mostrando 1-15 de 22 comentarios
5ean5ean 3 AGO 2021 a las 11:04 a. m. 
It was a blatent attempt to get mainstream appeal since Gears of War was the rage at the time.

In terms of combat

Andromeda > ME3 > ME1 > ME2
Xautos 3 AGO 2021 a las 11:56 a. m. 
Each to their own in the end as to who thinks what combat in which game is better. I found the ME1 combat a bit too free flowing for my liking, you don't get stuck in a fight for survival in the same way the cover mechanics in ME2 can manage and it's a matter of conserving your ammo at times

I mean getting shot at should be painful and lead to your death, so i find ME2 style of combat more easier to relate to in a sense where realism is concerned. But that's my opinion of it.

Andromeda has the best of both worlds in combat.
Dex 3 AGO 2021 a las 11:58 a. m. 
Publicado originalmente por Xautos:
Each to their own in the end as to who thinks what combat in which game is better. I found the ME1 combat a bit too free flowing for my liking, you don't get stuck in a fight for survival in the same way the cover mechanics in ME2 can manage and it's a matter of conserving your ammo at times

I mean getting shot at should be painful and lead to your death, so i find ME2 style of combat more easier to relate to in a sense where realism is concerned. But that's my opinion of it.

Andromeda has the best of both worlds in combat.

agreed on Andromeda. Powers felt incredible and the shooting as well felt good. such a good combo. I'm playing a Vanguard in ME2 and my charge just feels super underwhelming.
5ean5ean 3 AGO 2021 a las 12:04 p. m. 
Publicado originalmente por Gecko:
Publicado originalmente por Xautos:
Each to their own in the end as to who thinks what combat in which game is better. I found the ME1 combat a bit too free flowing for my liking, you don't get stuck in a fight for survival in the same way the cover mechanics in ME2 can manage and it's a matter of conserving your ammo at times

I mean getting shot at should be painful and lead to your death, so i find ME2 style of combat more easier to relate to in a sense where realism is concerned. But that's my opinion of it.

Andromeda has the best of both worlds in combat.

agreed on Andromeda. Powers felt incredible and the shooting as well felt good. such a good combo. I'm playing a Vanguard in ME2 and my charge just feels super underwhelming.

Charge doesn't become broken until ME3. I pretty much only use Reave for ME2 Vanguards.
Última edición por 5ean5ean; 3 AGO 2021 a las 12:04 p. m.
Xautos 3 AGO 2021 a las 12:09 p. m. 
Publicado originalmente por 5ean5ean:
Publicado originalmente por Gecko:

agreed on Andromeda. Powers felt incredible and the shooting as well felt good. such a good combo. I'm playing a Vanguard in ME2 and my charge just feels super underwhelming.

Charge doesn't become broken until ME3. I pretty much only use Reave for ME2 Vanguards.

A lot of things were unbalanced and broken in the original ME3. It was insane how you can use concussive shot every second killing husks with no trouble at all, in some instances you only need concussive shot to clear a level. Some of it was borderline silly.
5ean5ean 3 AGO 2021 a las 12:13 p. m. 
Publicado originalmente por Xautos:
Publicado originalmente por 5ean5ean:

Charge doesn't become broken until ME3. I pretty much only use Reave for ME2 Vanguards.

A lot of things were unbalanced and broken in the original ME3. It was insane how you can use concussive shot every second killing husks with no trouble at all, in some instances you only need concussive shot to clear a level. Some of it was borderline silly.

Eh....thats not even the tip of the iceberg in terms of brokenness.

Enter Incidiary ammo and Particle Rifle.
Xautos 3 AGO 2021 a las 12:20 p. m. 
In every way, and that's why i consider ME3 the worst where combat is concerned. I'm not sure how it is in MELE.
5ean5ean 3 AGO 2021 a las 12:26 p. m. 
Publicado originalmente por Xautos:
In every way, and that's why i consider ME3 the worst where combat is concerned. I'm not sure how it is in MELE.

Nah....ME3 actually has builds and variety. Youre choice whether or not to use cheese.
alexander_dougherty 3 AGO 2021 a las 12:43 p. m. 
Publicado originalmente por 5ean5ean:
It was a blatent attempt to get mainstream appeal since Gears of War was the rage at the time.

In terms of combat

Andromeda > ME3 > ME1 > ME2
I would swap Andromeda and ME3 in that order, but definitely agree that ME2 was the least combat wise.
Alex_x86 5 AGO 2021 a las 10:27 p. m. 
B/c you are comparing a reworked recently combat of ME with the original combat of ME2. If you happen to have original ME I dare you to load it up and check out combat there... Original combat in ME1 was painful and ME2 combat was a huge improvement over that atrocity.
sidewinder_G 5 AGO 2021 a las 11:39 p. m. 
Powers nerfed to oblivion from ME1 ? Really ? You got powers like sabotage that for the majority of the game take upwards of 30" to recharge. In ME2, the maximum time you need for a skill to recharge is around 6 seconds. Also, because the powers actually WORK this time around, your squad selection for a mission matters way more than usual. So you have 3 powers on standby most of the time.

As a bonus, this also bypasses the ridiculous complaint about global cooldowns. And off topic, installing a mod that removes them is moronic, to put it mildly.

Also, standard 3rd person shooter ? Since when do standard 3rd person shooters come with squads you can actually control ? Or powers ? Cause last time I checked, the closest GoW comes to Mass Effect is with the soldier class and even then, the bonus power you pick can change the whole game.

Publicado originalmente por Gecko:
I'm playing a Vanguard in ME2 and my charge just feels super underwhelming.

The charge is used to close in distance for your shotgun, refill your barrier and throw the enemy off balance while your squad is picking the rest of the enemies off, maybe even to throw someone off a ledge.

As the game goes on, it will be able to strip off barriers from enemies as well but the skill itself is not there to inflict damage. If you're using it as a damage skill, that's your problem right there.

TLDR - ME2 is balanced. You're powerful but you can't do everything you want. You can mix powers, you can mix guns, you can mix squadmates' powers for combos.
-ME1's combat, both in the original and in LE is floaty as sin. The weapons lack impact, the powers are a joke.
-ME3's combat has some ridiculous setups for builds that straight up break the game, removing all sort of agency. I remember it from the MP. You want gold for max credits to get your next loot box ? Nothing in the multiplayer is fast enough or strong enough against FOUR Vanguards.

And while we're on that, single player ? Even your squadmates are broken. Pick Garrus, mod your assault rifle with extra ammo and damage, pump everything he has into assault rifles and armor piercing ammo (also choosing the lower node of the skill for the end) and simply sit back and watch Garrus kill everything in the game. Even on Insanity, EVERYTHING from Harvesters to bosses doesn't stand a freaking chance.
Última edición por sidewinder_G; 5 AGO 2021 a las 11:56 p. m.
Nothing. 6 AGO 2021 a las 1:11 a. m. 
Publicado originalmente por sidewinder_G:
Powers nerfed to oblivion from ME1 ? Really ? You got powers like sabotage that for the majority of the game take upwards of 30" to recharge. In ME2, the maximum time you need for a skill to recharge is around 6 seconds. Also, because the powers actually WORK this time around, your squad selection for a mission matters way more than usual. So you have 3 powers on standby most of the time.

As a bonus, this also bypasses the ridiculous complaint about global cooldowns. And off topic, installing a mod that removes them is moronic, to put it mildly.

Also, standard 3rd person shooter ? Since when do standard 3rd person shooters come with squads you can actually control ? Or powers ? Cause last time I checked, the closest GoW comes to Mass Effect is with the soldier class and even then, the bonus power you pick can change the whole game.

Powers take longer to recharge in the first game because each one has its own individual cooldown. The fact that you have so many talents available to you is what makes power-based classes very versatile.

Mass Effect 2 changed that whole dynamic by introducing the global cooldown, which puts an economy on your powers to such an extent that you're really only going to gravitate towards a power that deals damage most of the time. It was really just a bad gameplay choice to introduce that didn't really have any worthwhile benefiits, and it took Bioware until Andromeda to revert back to the individual cooldowns. Mass Effect 3 at least had the sense to offer ways to reduce cooldown time considerably, but it unfortunately was still global.

Also, the way protection also nullifies certain effects of powers is also one of the reasons why one could pretty accurately say powers feel 'nerfed' from the first game. The majority of the Adept's talents are actually quite useless on enemies on higher difficulties as an example. Very much in stark contrast to the first game.

And like it or not, Mass Effect 2 plays more like a cover based shooter than anything else. The powers and squad members don't really change the core of that gameplay. It favors shooting, and shooting classes far more than anything else.
Última edición por Nothing.; 6 AGO 2021 a las 1:21 a. m.
sidewinder_G 6 AGO 2021 a las 1:44 a. m. 
Publicado originalmente por Nothing.:
And like it or not, Mass Effect 2 plays more like a cover based shooter than anything else. The powers and squad members don't really change the core of that gameplay. It favors shooting, and shooting classes far more than anything else.

I actually do like it. A LOT. And for me, powers and squad members change A LOT in that. Powers compliment weapons in this game. I have a gun for shields and a power for barriers and armor. The so called 'nerfed' powers make sense, why would overload affect an organic enemy, they got no circuits. I've been playing the game since it first came out and global CD were never a problem for me since the game is designed around them and using the right gun/power for the right amount of protection.

I am on Hardcore right now and the powers of Adept make him dependent on squadmates. AT FIRST. Once cooldowns set in and you come by assault rifle training, every is a ok.

Finally, what class is favored depends on your style. If you bought ME2 to shoot stuff, then shoot stuff. If you want a mix of powers, then mix em. Favoring only one of the two is non existent in the game so I've no idea why you brought it up and if you believe otherwise, I don't know what to tell you. Simply try and take down Harbinger drones, Scions or YMIR mechs without them.

Cheers.
Dex 6 AGO 2021 a las 7:03 a. m. 
Publicado originalmente por sidewinder_G:
Powers compliment weapons in this game.

i'm not sure why you seem to be arguing against me when you obviously have the same idea as I do. Powers compliment weapons in ME2, not the other way around. In ME1, it felt very much more that you could use powers a LOT more, to the point of being a spellcaster of sorts for some classes if you wanted. In ME2, unless you're purposely gimping yourself, you are forced to use weapons and powers are only used every 'x' number of seconds.

I'm not saying ME2's combat is awful, it's just to me feels like a generic cover based shooter, and I much more prefer ME:A or ME1's combat (legendary improvements made) to it.
Nothing. 6 AGO 2021 a las 8:56 a. m. 
Publicado originalmente por sidewinder_G:
I actually do like it. A LOT. And for me, powers and squad members change A LOT in that. Powers compliment weapons in this game. I have a gun for shields and a power for barriers and armor. The so called 'nerfed' powers make sense, why would overload affect an organic enemy, they got no circuits. I've been playing the game since it first came out and global CD were never a problem for me since the game is designed around them and using the right gun/power for the right amount of protection.

I am on Hardcore right now and the powers of Adept make him dependent on squadmates. AT FIRST. Once cooldowns set in and you come by assault rifle training, every is a ok.

Finally, what class is favored depends on your style. If you bought ME2 to shoot stuff, then shoot stuff. If you want a mix of powers, then mix em. Favoring only one of the two is non existent in the game so I've no idea why you brought it up and if you believe otherwise, I don't know what to tell you. Simply try and take down Harbinger drones, Scions or YMIR mechs without them.

Cheers.

I don't really think weapons complementing powers was done particularly better in 2, or is unique to 2. Even when comparing the limited weapon selection of the first game, powers worked in tandem with firearms and their abilities too.

Overload seems like a bad example for you, because its function and intended targets are mostly the same in both. But in actuality, it's not like Mass Effect 2's power changes were done to make more 'sense', because in the case of Overload for example, it affects armor, and barrier layers too. The biggest change has always been powers that used to affect enemies through their protection for an immediate effect no longer do so. These are powers like AI hacking, neural shock or basically any biotic ability that's supposed to lift a target have no use on an enemy with protection, which greatly limits how useful they are and as powers you would follow up with.

An Adept is basically always dependent on squad members at higher difficulties because most of your talents are functionally useless against most enemies until protective layers have been stripped (by which point they're also practically dead). Cooldown upgrades, or brute forcing it with assault rifles don't really change that, because most of those powers are still going to be useless against protected enemies.

It's also not me favoring shooting, that's just how the game is designed. When I say Mass Effect 2 favors shooting over anything else, it's because I can look at all the systems they added from the first game and see that it's where the developers put a significant amount of attention to over anything else. The environments and level design, the way enemies work, the added features (head shots for example).. All of that favors shooting to an extent where combat classes are unsurprisingly much better adapted to the rules of the game than the others, and it demonstrates the bias in how specific classes operate.
Última edición por Nothing.; 6 AGO 2021 a las 11:39 a. m.
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Publicado el: 3 AGO 2021 a las 10:48 a. m.
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