Mass Effect™ Legendary Edition

Mass Effect™ Legendary Edition

View Stats:
GuyFawx Aug 3, 2021 @ 2:29am
What is the easiest class for insanity?
I cant get past the C ship on mass effect 2 as a soldier. I thought i was tanky enough but man i am just getting owned by those floating plateforms I wish i could respect into a tech or biotic but im locked into my play through from 1 as a soldier which was not hard at all. I think its those scions that keep getting me but i am unsure and any advice i can be given to make insanity a little easier would be helpful
< >
Showing 1-15 of 25 comments
merlinkun Aug 3, 2021 @ 3:16am 
I haven't tried Insanity on ME1 and ME2, but for ME3, Engineer was pretty good for me (combined with Collector's Armor for added shield and HP). Just freeze and burn most enemies. If they get too close, just freeze them and run away. The drone is also useful for drawing out enemies hiding.
Lektro Wulff Aug 3, 2021 @ 3:40am 
Soldier is not hard at all. The Scion shockwaves can be mitigated by just being in cover, then use a sniper rifle to shoot the small head on it's side, that's the weakspot. Also use Adrenaline Rush for extra damage. Adrenaline Rush with the Mantis Sniper can 3-shot a Scion on Insanity if you aim for the weakspot.
As far as enemy priority goes, focus the Scions while your team shoots Harbinger. Your squadmates get destroyed by the shockwaves so it's better if the enemies focus on you.
Hao Zhao Aug 3, 2021 @ 6:01am 
Soldier is pretty much objectively the best class for ME2 insanity.

Biotics and tech powers do not work on enemies with barriers with the exception of warp. You're on insanity, so all of those collectors have barriers. The only thing that works 100% of the time on insanity is guns which is what soldier specializes in. You've got to up your first-person shooter game.

Adrenaline Rush is the best ability in all of ME2. It's a massive damage increase. It guarantees that a full clip will be dumped into an enemy's head (even more damage), and it can be used defensively as with time slowed it's easy to run to the other side of a room and take up a new position in cover
n#n#m# Aug 3, 2021 @ 6:26am 
Infiltrator for ME2 rocks, you can just slip away and regen like the real hero you are. Soldier is meh since it's not ME1 anymore and you can't just barrel through enemies.
5ean5ean Aug 3, 2021 @ 7:24am 
Sentinel with Warp ammo bonus power is the best class for insanity.

Get the Locust as fast as humanly possible and the game is essentially over.

Warp for barriers
Overload for shields
Tech Armor for tanking.

Get AR rifle Mastery and use the Mattock.
Last edited by 5ean5ean; Aug 3, 2021 @ 7:24am
Infiltrator is good for cloak and getting free shots on enemies and repositioning if you get caught in a tight spot.

Sentinel gets free shield recharge with Tech Armor and has some good synergy with all companions. Vanguard can also get free shields with Charge, but exercise restraint when doing so (countless hours of ME3 Multiplayer has shown how quickly a brainless Vanguard player can get killed).

Soldier can be pretty good, but you need good positioning and proper threat management to be effective. I'd avoid using weapons that require you to peek for long periods of time, instead use slower, high power weapons. Avoid the Revenant when the time comes, pick up the Widow instead. Don't bother getting Squad Ammo Powers and focus on maxing your own DPS, as you're likely not running Weapon-focused squadmates as a Soldier. Pick up Armor Piercing as your bonus power, it's better than Incendiary ammo for Armor damage.

I'd avoid Adept because of how dependant they are on stripping enemy defences. Adepts are relatively worthless against Mobs with shields. Engies get Incinerate for Armor and Overload for Shields (other classes can us Miranda for defences).
One more point: Get the Medigel upgrades as soon as you can. When you get the upgrade that restores shields, you can use it to bail yourself out of a tight spot. Don't be afraid to pop it when nobody's downed, only Shepard needs to survive.
GuyFawx Aug 3, 2021 @ 10:04am 
Hmm ok i guess ill keep trying im also using grunt and miranda if those two are good let me know thx guys time for more pain lol
GuyFawx Aug 3, 2021 @ 10:07am 
Originally posted by The Bored Chairman:
One more point: Get the Medigel upgrades as soon as you can. When you get the upgrade that restores shields, you can use it to bail yourself out of a tight spot. Don't be afraid to pop it when nobody's downed, only Shepard needs to survive.
Oh ok i also havent gotten that emergency shield upgrade yet i probabaly shouldve gotten that
Nothing. Aug 3, 2021 @ 10:09am 
Originally posted by Lektro Wulff:
Soldier is not hard at all. The Scion shockwaves can be mitigated by just being in cover, then use a sniper rifle to shoot the small head on it's side, that's the weakspot. Also use Adrenaline Rush for extra damage. Adrenaline Rush with the Mantis Sniper can 3-shot a Scion on Insanity if you aim for the weakspot.
As far as enemy priority goes, focus the Scions while your team shoots Harbinger. Your squadmates get destroyed by the shockwaves so it's better if the enemies focus on you.

What this guy said.

Soldier is like the easiest class in the series, easily S-tier just like Sentinel for Mass Effect 2, just equip a Mattock and go to town. You should also pick the Widow instead of the Claymore or Revenant, since it's a great choice combined with Adrenaline Rush.

You have every weapon except SMGs and all you have to do is spam Adrenaline Rush for success. The starting point of the Collector Ship is actually pretty safe, just as long as you're smart about when to pop in and out of cover, the scions really can't hit you.
Last edited by Nothing.; Aug 3, 2021 @ 10:11am
5ean5ean Aug 3, 2021 @ 11:17am 
Originally posted by The Bored Chairman:
Infiltrator is good for cloak and getting free shots on enemies and repositioning if you get caught in a tight spot.

Sentinel gets free shield recharge with Tech Armor and has some good synergy with all companions. Vanguard can also get free shields with Charge, but exercise restraint when doing so (countless hours of ME3 Multiplayer has shown how quickly a brainless Vanguard player can get killed).

Soldier can be pretty good, but you need good positioning and proper threat management to be effective. I'd avoid using weapons that require you to peek for long periods of time, instead use slower, high power weapons. Avoid the Revenant when the time comes, pick up the Widow instead. Don't bother getting Squad Ammo Powers and focus on maxing your own DPS, as you're likely not running Weapon-focused squadmates as a Soldier. Pick up Armor Piercing as your bonus power, it's better than Incendiary ammo for Armor damage.

I'd avoid Adept because of how dependant they are on stripping enemy defences. Adepts are relatively worthless against Mobs with shields. Engies get Incinerate for Armor and Overload for Shields (other classes can us Miranda for defences).

You had me until you said AP Ammo is better than Incidiary. Burst Incidiary ammo is the most broken ammo type in the game. It stuns entire groups of enemies.

The best bonus power for solider is Geth Shield Boost. No point in getting 4th ammo type when Incidiary does the same tbing....but better.
Originally posted by 5ean5ean:
Originally posted by The Bored Chairman:
Infiltrator is good for cloak and getting free shots on enemies and repositioning if you get caught in a tight spot.

Sentinel gets free shield recharge with Tech Armor and has some good synergy with all companions. Vanguard can also get free shields with Charge, but exercise restraint when doing so (countless hours of ME3 Multiplayer has shown how quickly a brainless Vanguard player can get killed).

Soldier can be pretty good, but you need good positioning and proper threat management to be effective. I'd avoid using weapons that require you to peek for long periods of time, instead use slower, high power weapons. Avoid the Revenant when the time comes, pick up the Widow instead. Don't bother getting Squad Ammo Powers and focus on maxing your own DPS, as you're likely not running Weapon-focused squadmates as a Soldier. Pick up Armor Piercing as your bonus power, it's better than Incendiary ammo for Armor damage.

I'd avoid Adept because of how dependant they are on stripping enemy defences. Adepts are relatively worthless against Mobs with shields. Engies get Incinerate for Armor and Overload for Shields (other classes can us Miranda for defences).

You had me until you said AP Ammo is better than Incidiary. Burst Incidiary ammo is the most broken ammo type in the game. It stuns entire groups of enemies.

The best bonus power for solider is Geth Shield Boost. No point in getting 4th ammo type when Incidiary does the same tbing....but better.
I said AP is better than Incendiary for armor shredding, which is what the name implies. A Widow with AP rounds can rip through boss enemies. I never said Incendiary wasn't good.
5ean5ean Aug 3, 2021 @ 11:31am 
Originally posted by The Bored Chairman:
Originally posted by 5ean5ean:

You had me until you said AP Ammo is better than Incidiary. Burst Incidiary ammo is the most broken ammo type in the game. It stuns entire groups of enemies.

The best bonus power for solider is Geth Shield Boost. No point in getting 4th ammo type when Incidiary does the same tbing....but better.
I said AP is better than Incendiary for armor shredding, which is what the name implies. A Widow with AP rounds can rip through boss enemies. I never said Incendiary wasn't good.

Fair enough... still think it's a waste of a bonus power when the only thing a solider needs is survivability.

And if you do go down the ammo power route Warp ammo would be better than AP since it's effective against barriers. Just think AP ammo on a solider is redundant.
Originally posted by 5ean5ean:
Originally posted by The Bored Chairman:
I said AP is better than Incendiary for armor shredding, which is what the name implies. A Widow with AP rounds can rip through boss enemies. I never said Incendiary wasn't good.

Fair enough... still think it's a waste of a bonus power when the only thing a solider needs is survivability.

And if you do go down the ammo power route Warp ammo would be better than AP since it's effective against barriers. Just think AP ammo on a solider is redundant.
Sure and I concede that Warp ammo is a good choice on Soldier (would've been my second in fact). The problem (at least during first playthroughs) is that Warp ammo is attached to Jack and you typically want to do her loyalty mission last (for reasons I won't spoil), whereas AP is attached to Garrus, who is much easier to gain access to, (same issue with Geth Shield Boost).

Barriers compared to armor are significantly rarer and Concussive Shot actually is classified as a Barrier-breaking power. The enemies who have dedicated barriers are the Collectors (most other enemies either have shields, which you have Disruptor Ammo for, or Armor. Sure, you might find the odd Vanguard, but I don't think they're worth the Bonus Power slot). Given that Collectors never have other faction units with them and there are few missions outside of story that contain them (compared to the abundant merc missions), you can tailor your party to be barrier busters, which further reduces the need for it. Bosses, however, are pretty much included in every mission and typically always have armor, hence why I recommend AP.

Most of what I suggest is based on a first time playthrough of Insanity, without NG+ bonus powers.
Last edited by The Bored Chairman; Aug 3, 2021 @ 11:45am
5ean5ean Aug 3, 2021 @ 11:55am 
Oh first time playthrough ....Fortification/Barrier is the best until you get Shield boost.
Last edited by 5ean5ean; Aug 3, 2021 @ 11:57am
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: Aug 3, 2021 @ 2:29am
Posts: 25