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Ein Übersetzungsproblem melden
Again, The genophage does not cause the krogan to die out. Krogan mentality causes the Krogan to die out. The Krogan were killing their species off far before the salarians every showed up. They nuked their planet to ash and constantly seek new ways to kill eachother. Stabilizing their birth rates is not killing them off. If the salarians WANTED to kill them, they easily could of, which again Mordin fully explains.
So working with Cerberus in ME2 was always supposed to be uncomfortable and conflicting, and left players the choice of how far would you trust them. ME3 tried to retcon this to "oh poor Shepard didn't have a clue we are so evil mwahaha" despite everything you learned in ME2.
What doesn't make sense tho is HOW they were even able to get there. The Normandy needed a reaper IFF to get through the omega relay and I doubt they cloned a few of them before it was installed in the normandy.
Again, it may be a stabilisation on paper, but in the game we are seeing it doesn't work that way. The intended effect is not what's happening.
In less than one generation the Krogan have gone from being a threat to everybody, to being on the verge of extinction. Yes they can live 1500 years, but in just under 600 years they are on the edge of dying off. The Genophage simply is not stabilising their population.
In the face of that reality, Mordin's explanation simply doesn't hold. Which is why both he and Maelon had crisis's of conscience and tried to cure it.
Biological warfare also doesn't count considering Biotics themselves would likely be seen as Biological warfare considering how they manifest. The rules of Galactic war are alot more advanced then one lowly planet.
And once again I'll say it: The genophage did stabilize their population, but it doesn't alter Krogan personalities. The krogan still have the same aggressive lets-kill-eachother attitude they've always had except now they can't pop out a thousand kids a litter to replace the thousand that went and killed themselves. As Bakara said: The Krogan destroyed themselves long before the genophage ever showed up.
This is wrong, and everyone in the game who has something to say say that they disagree with it. If your squadmates comment about destroying the base, they all say the same thing: "we don't need it because the collectors are evil". Which makes no sense in the game's story. Especially after spending half the game studying and using reaper technology so you can fight the reapers. And talking about how everyone else dismisses them and Cerberus are the only ones willing to actually prepare for a reaper invasion and fight them back.
If you want to take Arrival into account, then everything goes out the window. But Arrival is better thought of as part of the ME3 story, not ME2.
Oh and then there is the Citadel lol. Even after they know that it is reaper tech, they have no problems using it in ME3.
What you are saying - which is pretty much my stance too on this topic - would have made a lot more sense, except this is not what happens in the game.
You do get the option to be reserved about Cerberus and even outright not trust TIM. This is the only path that gives us a single line to support what should have been the main argument (there may be a morality requirement or past choices that change the line too, I am not sure): Shepard calls out TIM for being completely ruthless, to the point of making his own reaper if he could - and, hilariously, TIM doesn't outright deny it. Whatever it takes, right? That should have been the main reasoning for blowing up the base instead of being a side note. It would have helped ME3 Cerberus make more sense, too.
So all of that is great, but it isn't supported by the rest of the story at all, and that is a shame. It goes back to what I was saying - that while we do make many choices that radically affect the world of Mass Effect, some choices are more canonical than others and the game is written with them in mind.
PS: It would also have worked a lot better if TIM wanted to keep the incomplete reaper for his own use rather than the base. After all they do exactly that in ME3 regardless of your choice.
Especially given how quickly the Council races suddenly decided they needed the Krogan after all....
The answer to this is that they were able to because Shepard and team agreed to go find some reaper tech and give it to Cerberus to use it. Not even collector tech like the base is - straight up evil, spooky, indoctrinating reaper tech.
The second is Project Overlord, Which TIM fully endorses how it was conducted and even tells shep that he regrets the loss of the project.
There is also the way that TIM constantly talks about Human domination. He constantly makes it obvious he wants humanity to dominate the future. He has no plans on sharing the base or its findings with the rest of the galaxy to help them prepare for the reapers.
From this evidence, Your shep can come to the conclusion that handing the base over to TIM is a terrible idea.
This doesn't explain at all why cerberus ships lacking a reaper IFF were able to access and use the Omega 4 relay which the Normandy required a reaper IFF to use.
Even if you didn't catch all that, even if if TIM outright said that he wants to make an army of reapers (which is obvious that he did not, since he never even tried to get control of the incomplete human reaper), the choice would still be between giving a very shady guy an edge down the road on one hand and complete galactic annihilation on the other.
It is a trolley problem, the Mass Effect games are chock full of those and they are supposed to make you feel uncomfortable and examine how you feel. Except that there isn't really a choice when it comes to the base. It is between gaining one massive advantage over the enemy versus completely nothing.
We also know he DOES intend to try and control the reapers themselves.
Like I already stated, story-wise there's two big events that shep can draw the conclusion that leaving the base for TIM is a bad Idea.