Quantum Protocol

Quantum Protocol

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Enemies is too strong sometimes.
(I`m not a native English speaker,so I`m not very good at English.)
When I play with the All Nature in Ascension 4,I meet such Enemies.It seems that it is impossible to deal with this and obviously,I lost.It is pretty sad to meet this.....What could I do?Why were such enemies designed?
It does not happen with enemies in each route,but also with the BOSSES,such as Demeter.dark and Amaterasu.dark,because it is too difficult to clear their summoned.
All of this really made me down.It`s OK too have complex mechanism for me,and I`m not mind spending time on it,but such situation could not be hacked perfectly.
:qpfox:(In addition,I think if it is a bit difficult for Spirit to pass the Ascension because of Darggers.ex?)
https://steamcommunity.com/sharedfiles/filedetails/?id=2499410227
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Showing 1-5 of 5 comments
kaiomeris  [developer] May 28, 2021 @ 8:39am 
Hi!

Ascension 4 is hard, and requires great optimization to clear consistently.
First, make sure you are on the latest version of the game. I updated the game last patch to smooth out ascension waves, so hard waves do not spawn early in sectors.

Tip: Be careful about mistakes you make over time. That screenshot shows a wave that is almost certainly a Game Over with your current deck and board state. That is the key thing though, "current deck and board state." You do not control which waves spawn. But you do control your board state and your deck. You likely made mistakes before this wave but did not notice.

You have several Spring.ft but very few copies of fruits in your deck. You can play fruit with a smaller deck to have more consistency, but without a bigger deck with many copies of cards, fruit has a hard time breaking bigger waves, especially when Trance stops Pomegranate spam. Playing small decks is not always the optimal strategy.

You chose a route with double Pathogens. Maybe that was the only choice, but Pathogens have 5 HP. If you do not have a way to deal with 5 HP enemies then choosing a route with different enemies may have been easier. Otherwise, you need to build your deck to deal with the chance of a lot 5 HP enemies spawning (like the screenshot).

Your Apples are not in position. Pay attention to the radar in the top left. You generally want to line up your cards with the large columns of enemies BEFORE the wave spawns.

Every run is winnable. But it depends on how you like playing. If you want to win every run, then you need to be more careful with your play and ask yourself "will the next wave instantly Game Over me" and prepare for waves like this BEFORE they spawn. Because after they spawn, it is too late.

That said, it is totally fine to play the way you find most fun! It just means the enemy waves may feel random and unfair. Because if you do not respect the enemy waves, then of course they may randomly Game Over you.

As for Spirit. They deal with daggers the same way other decks do. Tsuru attack -> execute is 6 damage. Kitsune attack -> execute is 4 damage. Kitsune can even tank a dagger hit since dagger was nerfed. Daggers are meant to take cards from you, so just remember if they are on the route and prepare for the wave before they spawn :D

Hope that helps, good luck with your Ascension runs!!! <3 <3
kaiomeris  [developer] May 28, 2021 @ 8:41am 
Oh! just noticed, you did have an answer to big waves like these. MagicFlare. Could have saved it in the cache to CacheHit. Then play Banana get Cherry. That's a 5 damage MagicFlare. :D
AstraStarChaser May 28, 2021 @ 10:45am 
Originally posted by kaiomeris:
Oh! just noticed, you did have an answer to big waves like these. MagicFlare. Could have saved it in the cache to CacheHit. Then play Banana get Cherry. That's a 5 damage MagicFlare. :D
Thanks for your replying.:qpmusic:
Yes,since then I learn the power of MJagicFlare. However, I could not always get it.Maybe I need to spend more time to learn how to play with the game. :qplantern:
And I think the two BOSSes of Spirit is too hard.Are there any solutions?:qpmusic:
AstraStarChaser May 28, 2021 @ 10:51am 
Originally posted by kaiomeris:
Hi!

Ascension 4 is hard, and requires great optimization to clear consistently.
First, make sure you are on the latest version of the game. I updated the game last patch to smooth out ascension waves, so hard waves do not spawn early in sectors.

Tip: Be careful about mistakes you make over time. That screenshot shows a wave that is almost certainly a Game Over with your current deck and board state. That is the key thing though, "current deck and board state." You do not control which waves spawn. But you do control your board state and your deck. You likely made mistakes before this wave but did not notice.

You have several Spring.ft but very few copies of fruits in your deck. You can play fruit with a smaller deck to have more consistency, but without a bigger deck with many copies of cards, fruit has a hard time breaking bigger waves, especially when Trance stops Pomegranate spam. Playing small decks is not always the optimal strategy.

You chose a route with double Pathogens. Maybe that was the only choice, but Pathogens have 5 HP. If you do not have a way to deal with 5 HP enemies then choosing a route with different enemies may have been easier. Otherwise, you need to build your deck to deal with the chance of a lot 5 HP enemies spawning (like the screenshot).

Your Apples are not in position. Pay attention to the radar in the top left. You generally want to line up your cards with the large columns of enemies BEFORE the wave spawns.

Every run is winnable. But it depends on how you like playing. If you want to win every run, then you need to be more careful with your play and ask yourself "will the next wave instantly Game Over me" and prepare for waves like this BEFORE they spawn. Because after they spawn, it is too late.

That said, it is totally fine to play the way you find most fun! It just means the enemy waves may feel random and unfair. Because if you do not respect the enemy waves, then of course they may randomly Game Over you.

As for Spirit. They deal with daggers the same way other decks do. Tsuru attack -> execute is 6 damage. Kitsune attack -> execute is 4 damage. Kitsune can even tank a dagger hit since dagger was nerfed. Daggers are meant to take cards from you, so just remember if they are on the route and prepare for the wave before they spawn :D

Hope that helps, good luck with your Ascension runs!!! <3 <3
I really like a smaller deck because it needs too many turns to draw a card.Especially,there is no card you can use.(I have lost game because of this for many times,so I try to have less than 12 cards in my deck.).
And in fact,all though big cards could deal with more situations.It would be deadly if you have no cards to use.So I hope to have more ways to draw cards when play with bigger deck.
kaiomeris  [developer] May 29, 2021 @ 3:06pm 
Originally posted by AstraStarChaser:
And I think the two BOSSes of Spirit is too hard.Are there any solutions?

Ah, you have to build a deck to deal with them. They counter playing lots of cards at once, but if you don't play cards, they do not do much. So play slower and focus on getting good cards on the field and attacking multiple times.

As for small vs big deck. Always have to balance power with consistency. There are many generic draw cards (afterburner, magic ember, treasure, etc). Using a small deck makes Reprogram very strong, but you have to play carefully when things like Daggers are around if you choose to play that way.

Good use of rerolls will also let you get a lot of very good cards. For fruit. Summer and Cherry are good for getting the cards you need. Can also use Winter to thin your deck.

Good luck!

Last edited by kaiomeris; May 29, 2021 @ 3:07pm
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