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Maestro vr is a simulation style, it is very much a simulation of the experience while Maestro is a rhythm game with a style that simulates conducting.
This is as much similar to Maestro as Rock smith is to Guitar Hero.
Maestro does not simulate anything realistically and honestly at parts it feels comical, I just finished the game less than an hour ago.
It is not bad for what it is, in fact I like many things about it, but it is genuinely not comparable to Maestro VR.
Here you have to actually hold time and tempo, you actually have to cue in instruments realistically and this is best felt in the (I think) only piece they share, being the Verdi's Requiem.
While in Maestro VR you actually deal with the subtleties of the piece like the dynamics and accenting and cueing to the point of it actually feeling genuine, in Maestro it is a farce of what the experience would really be, with comically repeated cueings for the sole reason of gaming an experience that can already be quite satisfying in its sincere form.
Also, weirdly enough, Maestro VR in its current form actually has more content than Maestro which is a finished game.
I don't know how, but that is a thing 15 pieces and a dlc of 6 songs while Maestro vr has over 32 pieces and still not finished.
Plust different game modes, a track editor with full midi functionality and still a new patch on its way that is overhauling the editor and the gameplay.
Maestro has no other game modes, and it only has unlockable skins.
But Maestro VR has more varied unlockables.
Also the quality of tracks presented is really good, missing cues for example actually leads to that part of orchestra not performing and other things.