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Main headset setup:
Oculus:
https://www.oculus.com/blog/you-got-a-quest-2-heres-how-to-set-it-up/
https://www.youtube.com/watch?v=GojevL05Avw
SteamVR(Vive):
https://www.vive.com/nz/support/vive-pro-hmd/category_howto/setting-up-room-scale-play-area.html
https://www.youtube.com/watch?v=OhQBIbHE-qE
Windows Mixed Reality:
https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/set-up-windows-mixed-reality
https://www.youtube.com/watch?v=uL5gFzOrEbc
https://en.wikipedia.org/wiki/Room_scale
I'm using an index with steamvr, if that helps. I don't think the problem is on my side, as no other games have this issue.
Each headset is supposed to have its system to center the camera. Position and space are supposed to be saved according to the initial roomscale setup.
But since you have a problem with this, we'll add an option to center the camera in-game.
We'll add it to the demo as soon as possible.
We've added to the demo more customization options for player positioning in-game.
Right next to the slider to adjust the height we have added a button with more options.
We still recommend setting up the Scaleroom on your headset, but if something isn't working for you, try setting up the options we've added.
We appreciate all your feedback, Thank you!
The conductor's initial position is on a black square, which is located at the centre of my play space. The music stand in front of them is about 1m away. The podium that displays the title of the music, and has the Start button on it is sitting outside the play space, about 1.5m away from me.
If my playspace is 2.5m in wide that axis, then I only have 1.25m in front of me (and 1.25m behind me). Your start button is further away than that.