The Lost Art of Innkeeping

The Lost Art of Innkeeping

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löyly Aug 7, 2020 @ 6:00pm
The one thing that bothered me (mild spoiler)
I wanted Frank to keep his teddy bear, that scene was heartbreaking :P I need an option to return it to him, maybe just put it back onto the shelf at some later point or something at least! :besad:

Ok, two things - the thing that more seriously bothered me was having to hit the right spot under e.g. a picture to look at it, and having to "chase" NPCs to talk to them while they're pacing around, but I guess that's just RPG Maker.

But yeah, other than that: awesome work! Thank you for this game, I like it a lot :)
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SeaPhoenix  [developer] Aug 8, 2020 @ 4:49pm 
Glad you enjoyed the game and thanks for playing! In the next update, I'll add an option regarding Frank where you can choose not to take the teddy bear, and you can see how he reacts then . :)

I tried to reduce the number of NPCs that you have to "chase" (usually the ones who walk continually without pausing) because a couple playtesters also commented on that, but still kept a few of them for the aesthetics otherwise everyone just walked the same way.

Regarding the pictures, do you mean you have to stand in front of a picture to examine it (once there, you can click on it directly)? Sometimes the pathfinding is a little quirky especially when there are walls in the way, so I thought it'd be safer to get the player to walk there to avoid them getting stuck somewhere.

Anyway, thanks for the feedback! Always useful to hear what players like and don't like.
löyly Aug 8, 2020 @ 5:55pm 
Originally posted by SeaPhoenix:
Glad you enjoyed the game and thanks for playing! In the next update, I'll add an option regarding Frank where you can choose not to take the teddy bear, and you can see how he reacts then . :)
Aww, I'm looking forward to it :)

Regarding the pictures, do you mean you have to stand in front of a picture to examine it (once there, you can click on it directly)? Sometimes the pathfinding is a little quirky especially when there are walls in the way, so I thought it'd be safer to get the player to walk there to avoid them getting stuck somewhere.
Yeah, and sometimes I thought I did click under the picture, but apparently I didn't hit the right tile (not low enough). Not a big deal, though. My point was rather "if these are the only things I can find to complain about then that's pretty good" ;)
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