Sons Of The Forest

Sons Of The Forest

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thespugy Jan 21 @ 3:28am
post game discussions (SPOILERS)
I have completed the game and must say the story is fantastic but having watched a few Youtube reviews it seems clear some folks don't get some of the more subtle plot points.

1. the cube doesn't show you a view of another reality it takes you there. everything inside the cube is physically transported through the membrane between universes. the clues are there read other points for evidence.

2. The second time you see Timmy he is in combat with a mutant and Timmy's dad steps in with a shot gun and starts shooting it, at this point the bad guy Jianyu steps in a shoots Timmy's dad in the chest this is not a survivable wound and yet we see him on the beach at the end of the game getting out of a helicopter with no signs of injuries. i would suggest this is because the universe you are in before the cube trip and after the cube trip are not the same!. different universe different dad thus no injuries.

3.the space ship in the cave is not a space ship. it's a dimensional travel ship, built by humans who discovered the Solafite earlier in their technological evolution. this allowed them to advance faster and it explains why the ship is coated in gold (Solafite) the solafite helps objects penetrate the barrier between dimensions. the ship had ot be made to hand space as earth moves and it might have jumped to a universe where earth was not in the right orbital location. it also explains why the ship have human markings on it. but is both old as its been there a while and advanced.

4. Solafite makes item stronger because it binds the versions of an item across realities like a single stick is easy to break but a bunch aren't. the solafite helps penetrate the barrier linking one item to others and it possesses the durability of all. OK that one is a stretch.

5. the world you visit in the cube is the first world to develop Solafite based dimensional travel, they were wiped out because they brought back demons from a dark dimention. so they sent out the cubes looking for help in the form of anyone capable of solving the puzzles and getting back to them.

6 the artifact is alive, it clearly possessed intelligence could it be a probe sent to bring help to the ancient civilisation? it wants something from Jack.

7 the bodies mutation is controlled via self actualisation bad people on the inside become bad things on the outside, Jack was chosen because he is capable but not in anyway evil thus he won't mutate. despite being exposed to the solafite radiation. you would want a survivalist over a soldier. just some thoughts anyone have input.
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Sylar Jan 21 @ 4:08am 
I really like your interpretation of the lore or at least any that doesn't call it "stupid" right off the bat, and actually shows some thinking. Because that's how developers create better sequels from how players rationalize the lore in which they left intentional gaps.

My interpretation is that the solafite is a byproduct of exotic matter with negative energy density, which relates to current scientific wormhole theory. However, I also used the stars in the game to create a very realistic deduction of the island's theoretical location:

Latitude: 42° N to 45° N.

Meaning, you should likely start the game near June 21. But that's not the actual date. When Jack Holt (the player character) crashes on the island, it's actually supposed recorded as April 28, 2027, as explained by the evidence of communications between Jianyu Zhang and Chuck Dagger, where the former asks the latter what Jack Holt is doing on the island.

The moon rises from the north, known as a lunar standstill period. However, the lunar standstill period is likely 2043 or later, which is anomalous. The only explanation of April 28 and not June 21, as well as a completely different year that shouldn't have a lunar standstill period like this is time dilation, due to the presence of a wormhole.

The region near the Kuril Islands and near Hokkaido is geologically active, with many volcanic islands. It also best fits the environmental evidence (and when looking at the position of the stars).

This suggests the island could be situated somewhere between the equator and mid-latitude regions, specifically around the time of an equinox.

The exact origin of the two islands' ("The Forest" and "Sons of the Forest") peninsulas are unknown. As with most islands, it's likely due to volcanic activity.

This means, for the islands to match the fauna and flora maturity seen within the game, it could take 1000 years after the occurrence of significant volcanic events. But, how can an island that only emerges in the future exist in the present?

Again, wormhole theory explains this and opens a door to the parallel universe theory that the lore is suggesting, and brings solafite back into focus, and the artefact technology as a means of tapping into the exotic matter's energy potential for utilization.

This sort of explains the sudden emergence of a mysterious island surrounded by storms and anomalous weather. The time dilation also explains the communication problems experienced once entering the island and the wormhole's vicinity.

The cube being a technological means of tapping into the wormhole, with the demons and religion-based manifestations being the transmogrification of the cultists through the solafite, rather than an actual spiritual affliction on the island.

The crosses and other religious symbols might not necessarily have intrinsic supernatural power but could act as a form of psychological resistance to these manifestations.

This could be rooted in the human mind's ability to channel the energy around them, influenced by deeply ingrained cultural beliefs. Enabling the crosses, in this case, to help resonate with the human psyche as symbols of protection or purity, creating a barrier against what appears to be demonic forces.

The power of belief could be so strong that it disrupts the solafite-induced energy that forms these demons, causing them to burn or retreat when exposed to these symbols.

Highlighting a connection between consciousness and the negative energy that is released from the exotic matter. Explaining why some mutations are different to others, and making this game's story a magnifier lens, an expression of how consciousness may interact with the physical world.

The demons we fight are mostly all in our heads and the truest expression of some people's character are a lot uglier on the inside, even though they appear normal on the outside. Nothing brings out the worst in people than greed, the desire for power, and a challenge to survive when disaster strikes.
Last edited by Sylar; Jan 21 @ 4:21am
What i dont get it, the cannibal outside was workers went half mutated, or they are there normally
Sylar Jan 21 @ 5:54am 
Originally posted by ˢᵈˣ FatCat:
What i dont get it, the cannibal outside was workers went half mutated, or they are there normally

I think cultists, as well as workers who were at some point proselytized by other cultists, and then became mutants over several generations. The island was discovered according to the lore thousands of years ago. It's very strange. Maybe the island went missing and suddenly reappeared as well. There's a lot that was left open-ended.
Like i see hiking tents (not the army tents mercenaries )here and there did they even realized there are cannibals , and building giga structure like that easely

My far stretch theory is : if we see the best of human from other plane, there are be gonna the worst human evolution plane
And we are the middle plane
Last edited by ˢᵈˣ FatCat; Jan 21 @ 6:43am
Sylar Jan 21 @ 6:18am 
Originally posted by ˢᵈˣ FatCat:
Like i see hiking tents (not the army tents mercenaries )here and there did they even realized there are cannibals , and building giga structure like that easely

My far stretch theory is : if we see the best of human from other plane, there are gonna the worst human evolution plane
And we are the middle plane

I kind of like that theory, not so far stretch, an intriguing thought actually...
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Date Posted: Jan 21 @ 3:28am
Posts: 5