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My main issue with the game is that it doesn't feel quite finished. I really enjoy what they've set up and I've sunk quite a few non-stop hours into it so far, but I've not even owned it a week and already feel a bit hollow, like there's not much else to play for. I haven't even got anywhere near finishing the story mode yet, but I already know it's just going to involve something on the island (which all looks the same), and something involving mutants and using some weapons.
And on the story, the problem is that it's too hard to 'find' the story. After playing the game for a full three days, I have done nothing but explore the whole island, find loads of abandoned sites, explore a lot of caves, found some underground bunkers, build up a great fort, but I am still none-the-wiser about what I need to do to actually follow any story that might exist. I surely missed something somewhere because I know there's more to discover, but one can only do so many zig-zagging laps of the island before tedium sets in.
As for the map, it feels like some game devs made a "forest open world" for lols, then started adding bits and pieces to it without a real plan for what the game was going to be. I don't know how others are playing it, but for me it's mostly a forest defence base builder and overly-large island forest exploration game. Zero story or sense of progress. You could restart as many times as you like and lose nothing. I actually restarted today to try it with different settings, and accidentally saved over my previous game, so the last three days are lost... but I don't even care. That shows how little the game makes you feel invested in your progress.
Also a lot of the ambience and environment feels lazy. It's cool how they've dotted camps and abandoned areas around the map, but after a while it's just, "oh look another spot with the same dead people and boxes strewn around". The laziest part by far is the dudes with the red smoke who die when you get near them. It's so repetitive and lazy. They could have at least added a tiny amount of vocals to it, so the dying guys could add to the story. Instead we just have to read a load of scattered notes that say nothing other than "something bad was happening here" -- which is tedious and obsolete since it's quite clear already that something bad happened.
And the notes themselves are too chaotic as well. One cave will have a note saying something like "this is the wrong cave, we need to try more south", then another note will say "they knew all along". There's is no rhyme or reason to it. It feels like they used a random note generator.
Anyway, all of that being said, I still think I got my money's worth, and enjoyed the time I have put in so far. But it doesn't feel like a complete game and I am quite sure I'll reach saturation at some point soon, then not touch the game again for a long long time.
This game has too much grind. You want to add to the tedium by adding in tree sap grinding? Seriously? Even just building a base is a pain in the ass because of your limited inventory. This is tedium that the game does not need but it's in the game.
Basically you just want a game that is more tedious rather than fun to play. I get that there are people like you who just enjoy punishing yourself, but I'm just glad you're not a game developer making games I play.
My comparison between different game directions was not between story and open world, nor between conflict and creative. i was referring to trying to be a simple shoot-em-up first-person-shooter going on a scavenger hunt, versus elements of primitive wilderness survival with monsters that isn't as much of an aspect in many ways that it was in the first game.
And, your stance on the grind and the building is simply because you are of the other camp defined by that direction the game tries to take versus that for which what you call grind is not inappropriate. Primitive wilderness survival is grind. Building is grind. Intrinsically.
Farket hints at some things which are similar to what i mean, though not the same -
https://www.youtube.com/watch?v=WoYxv55Ee68