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The game doesn't show where blueprints are, you need to, literally, retrace your steps to see where you went.
Obviously, your Saves location will be different, but similar to the following:
C:\Users\Kelvin\AppData\LocalLow\Endnight\SonsOfTheForest\Saves\76561198216568937\SinglePlayer\0858324267\ScrewStructureInstancesSaveData.json
Remove all the text between the Square Brackets and save the JSON file in UTF-8 encoding which it should already be. This can be done with Notepad.
You should end up with file contents that looks similar this without the whitespace:
{
"Version": "0.0.0",
"Data": {
"ScrewStructureNodeInstances": "{\"_structures\":[]}"
}
}
The Square Brackets contain the unfinished Structures. Remove the contents and leave the brackets indicating an empty array. This works. I have done this myself and have played over 100 in game days after doing this with no issues.
it looks like that
{"Version":"0.0.0","Data":{"ScrewStructureNodeInstances":"{\"_structures\":[]}"}}
The file name is: ScrewStructureNodeInstancesSaveData.json
The other file (ScrewStructureInstancesSaveData.json) is for traps and other decorations.
Thank you !
I played online and some ppl came and started build something somewhere ... :)
Note that the Save is a zip file (SaveData.zip)
You need to extract it (in a temp folder) , modify the correct file, then build the zipfile again and replace the old zip