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Fourth - Gear (Leans toward The Forest for this)
This is where I am the most mixed between the two games. SOTF has a much larger variety of gear which all look great. However, TF has less, and better gear that also look MUCH worse. Firstly I MUST discuss the bows, I am an avid user of bows in both games. My primary weapon of choice in TF was the crafted bow and in SOTF it is the crossbow. The bows in SOTF I feel are a downgrade (with exception of the crossbow). The crafted bow feels like it was completely gutted and to a degree it feels like it was nerfed. In TF it had a proper way of aiming (no reticle or white line, just the pointy nub). The bows (all of them) feel like they have a very reduced and honestly unrealistically short range now (same with spears). It feels like there is no middle ground with bows now as the crossbow is superior all the others in damage, range, and accuracy while the rest feel useless in comparison. Undoubtedly one of the biggest changes is the lack of fire and poison arrows. I do not know if they plan to have these return however they made a massive impact in game play especially when it came to fighting mutants
The new guns are great features. However, they definitely impact the game in several negative ways at the same time (I will touch more on this in atmosphere later). Firstly the guns make combat far too easy even on hard. Ammo is sparse and that is not the problem, I am not suggesting reducing damage or ammo spawns, however I think the guns to a degree make mutants a non-threat. 3-5 shots and they all go down. The only gun we had in the first game was the flintlock and while it was strong, it obviously was not overpowered. Ammo was extremely rare (to a degree that it was definitely a very bad thing and made it mostly unsuable). The pistol has the same issue but with cannibals. I am again, not suggesting any changes. I just feel that the pistol makes the cannibals also feel like a non-threat if you use the pistol too much. Attachments for the guns are great, but when they block your vision it makes them not worth using.
Armor was much better in TF. It felt like bone armor tanked more damage than it does now, even on easier difficulties. I like the tech armor and it feels like great end game armor but considering the cost, it should be stronger. Creepy armor is still the best armor especially due to its abundance in SOTF, making tech armor feels kind of pointless outside of not wanting to look like a kronenburg. I personally prefer stealth armor most of the time (in both games), however it feels like it is hit or miss now, the cannibals can easily spot you compared to before when hiding in a bush while crouched. Sometimes stealth doesn't seem to work as you will be invisible but cannibals/mutants will still spot you instantly.
Fifth - Atmosphere (Definitively in favor of The Forest)
One thing I began to notice after around 15-20 hours in SOTF was how different the atmosphere felt, ESPECIALLY at night. The lack of minor things such as search parties with lights that you can see a mile away, or simply hearing screams and howls in the distance makes a huge impact on the horror aspect. SOTF completely lacks this and definitely takes a huge hit for it. Mutants are another issue, I understand we are better prepared and have proper military grade gear, but mutants are WAY too common. Excluding the sinkhole and the subsequent following caves, all cave systems combined had somewhere around 15 mutants total, no cave had more than 1 mutant at a time. Whether that be an armsy, virginia, or cowman. The overabundance (and relative weakness) of the new mutants makes their encounters not feel even remotely special. Coming up on a camp, only to see a dozen mutants running around really has a big impact on your perception of them.
The new mutants are also FAR too quiet. The fingers mutant is the only "loud" one with a signature and noticeable noise associated with it. The armsy, had its very loud and signature "roar/growl" which fit the "personality" of the armsy as it was large, very strong and brutish. While the virginia made that horrifying hissing sound as it would mange to sneak around quietly and jump onto you. The cowmen had the very loud stomping you could hear ages away, letting you know something big and awful is header your way. My point being that the ability to hear them from a far away distance, often not knowing where they are and almost never seeing them created a very special feeling of horror that can't be replicated otherwise.
The mutants felt like they had better overall design, armys were loud tanks with very aggressive and uncoordinated attacks, and high damage output. While virginias would perform "hit and runs" moving very quickly and striking even faster. Cowmen were exceptionally slow and tanky with huge damage output. Easy to avoid but if you got hit you were going to have a bad day.
Lastly for atmosphere, Virginia and Kelvin. It would be impossible to make a comparison and not mention these two, while we all (well, almost all) love them they make a PROFOUND impact on the atmosphere of the game. Previously you started alone, nothing but the birds and wind, maybe even the screech of a cannibal or the sound of a scout in the distance. But here, you start in an environment you know is safe, with a companion who will help you along the way. Just having a companion along for the ride immediately alleviates the feeling of loneliness and the emotions that result from that. Obviously your experience will be different in multiplayer, but I will never forget the first night after I purchased and played The Forest, the absolute terror I felt at 14, my friend even remained in the skype call because I was too scared to play completely alone in the dead silence of my room. Crazy to think it's really been almost a decade.
My point being, it is very easy to play SOTF alone, while I refused to play TF alone after that first night. The companions change a great deal more than just the game mechanics, affecting the game in ways that would not be expected. However the role of the mutants and minor changes to them also made a great impact.
Sixth - Story (The Forest easily wins in this current state)
The Forest did the story exceptionally well, you explore on your own, you find your own way and happen upon items that you can piece together as part of a greater story to tell. During development they left little bits and pieces around the map, however the story itself (the only cutscenes and boss fight in the game) were not added until they were all fully complete and done. The way they left the big metal door with no way in at the bottom of the sinkhole for YEARS, left us waiting and theorizing about what could be back there.
The single biggest fault of this game (in my opinion) is not necessarily the GPS itself, but the fact that EVERYTHING is marked on the GPS from the start. I get it, we are part of a PMC and we are going in prepared to rescue a billionaire, so it makes sense. But from a gameplay perspective? This was the single most devastating thing they did. A significant portion of players (including myself and friends) rushed through going point to point, not stopping to explore naturally, build or enjoy the world or even hunt. This for obvious reasons would leave a sour taste in anyone's mouth, as the game should not be played this way, as the first game was also not.
Unfortunately Endnight unintentionally encouraged this behavior by marking everything, (not even in a particular order). As a result you can easily miss several caves and bunkers before entering the final bunker. The story not being even remotely finished on launch just amplified this issue even further beyond what it should have been. I think a better solution would have been 2 things, either to have an option to turn markers off, and or have markers appear only when you are near them.
All considered, I would say in the current state, The Forest is still a much better game, Over the coming months I feel that SOTF will surpass it as the game gets completed. I suppose the early access doesn't bother me because I was around from nearly the beginning of development on the first game, so I watched first hand how great Endnight made that dumpster fire.
Also, I feel like too many people are willing to instantly write off the game forever because of it's current state. Suppose I can't blame them but, it will improve. Just look at the first game
Absolutely agree on this, can't stress enough how the minor details made a huge impact