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I know it's probably not going to happen anymore, but I still kind of hope that another big patch will come and the caves will really be worth it, and the mountains in the middle of the map will get the true potential, like the crater in the first game.
That fking mountain takes up half the map and has nothing on it and is just an annoying barrier to the other side of the map
this is why bad games get made. people blame the fans instead of the product.
yeah, what idiots we all were, expecting something similar to the first game. there are zero caves in Sons that begin to even approach the structural complexity of even the simplest cave from the original game.
so you always expect sequels to get worse? this is just such a bizarre stance to take, I'm pretty sure you just copy/pasted this and don't actually believe it.
The constant sound of ambient wind too just makes it all feel like a wind tunnel with some corridors to poke around. Yeah, the jump scares get a person off guard sometimes as we get used to this wind sound in every single cave, but otherwise, Endnight seems to play too heavily on the jump scare approach. After a cave or two, the jump scares just don't work anymore and thus, the caves feel even more bland than they do.