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While I saw a few posts that were troll-ish and petty, I don't really see a few trolls as being the reason since it was a fairly early addition to the first game.
Missed opportunity if you ask me.
I've been asking for fully operational nuclear submarines for months now, and it seems to fall on deaf ears.
The reasons were given in some of those threads. There are faster and more optimal transport methods in this game compared to The Forest; there is no need for a boat anywhere in this game at all (no islands that are inaccessible by land, no major water ways, etc); no one who has asked for it has given a valid reason as to why time and effort should be spent on adding it beyond "because the first game had it" or "why not?"; etc.
Completely agree. Building in the game is tacked on just for fun. So why punish players that enjoyed the boats from the first game. It's all trivial.
The argument that all things in the game need a well defined purpose falls flat on it's ass when you remember very few things have a well defined purpose.
There is a giant ocean surrounding the entire island, why can't i have a mobile base? Who is that hurting. It's already easy to travel from one point to the next without any trouble. Golf carts trivialize danger and travel.
tldr: there is no argument for not wanting boats. Some people just hate fun I guess.
Except when mutants spawn inside my base.
If you read my use of the house boat from the first game, even if it is slower it had its advantages as a mobile outpost, save spot, and resource transport. Which would be useful in SoF.
That's gonna fall on deaf ears. Unless there are rivers and islands the denizens of the forest will not hear you.
I read it. If you had read my post, going anywhere within a day negates all those advantages.
And even if it didn't, even if the devs widened every single river to accommodate even a small houseboat, you don't spend long enough in any particular area UNLESS you're building a base to justify it.
I build a hunting lodge in front of every major cave. Just because I can, and it tells me whether or not I've been there before. It takes like five minutes. I can reach my storage from anywhere within a day. That's ignoring all the inventory space they give you. You can save IN the caves with the tarp. Building ziplines for material transport would STILL take less time than rowing to your destination.
Plus there's the little matter of Kelvin and Virginia. They have enough problems already without drowning. And knowing Endnight, enemies will just spawn on our boats anyway when we try to sleep.
Now am I saying that you, as a player, shouldn't have boats? No, of course not. I'm just saying that none of the reasons you've stated are real problems that boats would solve. Which is probably why we don't have them. lol
As a fan of the base building element, I DO have to add that there is no real practical reason or need for building. Yet base building is a major part of this game. And it's there just because it's fun for the people who play that way. I have an easy solution to this which I've suggested a few times, and which wouldn't take away from any other play style and would also make them more fun and realistic per what the game is. However, the logic of boat building not having a use isn't consistent.
Man, realism is a whole other discussion. But at the end of the day, regular base building has enough problems before we start talking about boats. It's the idea that there are enough real problems that boats would solve, OVER the other problems, that I think is the strawman. I could create a post that would fill your entire screen over things the game *should* have for consistency reasons, BEFORE my own personal wishlist, and BEFORE the boats. But I'm not holding my breath over any of them at this point.