Sons Of The Forest

Sons Of The Forest

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The_Deadpool_XO Feb 22, 2024 @ 12:26pm
Dedicated Sons Server 1.0 - Unregistering client <num> with steam id - Client disconnected #1
DSL Incoming client connection with auth ticket #DSL Steam auth successful for client 20 with steam id steamID, username steamName1 #DSL Client disconnected #DSL Unregistering client 19 with steam id steamID, username steamName1 #DSL Incoming client connection with auth ticket #DSL Steam auth successful for client 21 with steam id steamID, username steamName1 #DSL Client disconnected #DSL Unregistering client 20 with steam id steamID, username steamName2 #DSL Incoming client connection with auth ticket #DSL Steam auth successful for client 22 with steam id steamID, username steamName2 #DSL Client disconnected #DSL Unregistering client 21 with steam id steamID, username steamName1 #DSL Incoming client connection with auth ticket #DSL Steam auth successful for client 23 with steam id steamID, username steamName1 #DSL Client disconnected #DSL Unregistering client 22 with steam id steamID, username steamName2 #DSL Incoming client connection with auth ticket #DSL Steam auth successful for client 24 with steam id steamID, username steamName2 #DSL Client disconnected #DSL Unregistering client 23 with steam id steamID, username steamName1 #DSL Client disconnected #DSL Unregistering client 24 with steam id steamID, username steamName2 #DSL Server empty, idling... #DSL Set target framerate: 5 #DSL Incoming client connection with auth ticket #DSL Steam auth successful for client 25 with steam id steamID, username steamName2 #DSL Server waking up... #DSL Set target framerate: 60

I've validated my ports are open on my router.
I've validated the firewall is not running and off on my Windows 10 machine.
Other Dedicated Server are easily being connected to.
When connecting into this server I find it's publicly, as well when you direct connect.
It asks for the password, I place the password in, and it says, "Loading game..."
At which point it never loads the map, the logs are above of what's happening.
Any idea on how to resolve this issue?

This is my .cfg file contents:

{ "IpAddress": "redacted", "GamePort": 8766, "QueryPort": 27016, "BlobSyncPort": 9700, "ServerName": "redacted", "MaxPlayers": 8, "Password": "", "LanOnly": false, "SaveSlot": 1, "SaveMode": "Continue", "GameMode": "Normal", "SaveInterval": 600, "IdleDayCycleSpeed": 0.0, "IdleTargetFramerate": 5, "ActiveTargetFramerate": 60, "LogFilesEnabled": false, "TimestampLogFilenames": true, "TimestampLogEntries": true, "SkipNetworkAccessibilityTest": false, "GameSettings": { "Gameplay.TreeRegrowth": true, "Structure.Damage": true }, "CustomGameModeSettings": { "GameSetting.Multiplayer.Cheats": false, "GameSetting.Multiplayer.PvpDamage": "Normal", "GameSetting.Vail.EnemySpawn": true, "GameSetting.Vail.EnemyHealth": "Normal", "GameSetting.Vail.EnemyDamage": "Normal", "GameSetting.Vail.EnemyArmour": "Normal", "GameSetting.Vail.EnemyAggression": "Normal", "GameSetting.Vail.AnimalSpawnRate": "Normal", "GameSetting.Vail.EnemySearchParties": "Normal", "GameSetting.Environment.StartingSeason": "Summer", "GameSetting.Environment.SeasonLength": "Default", "GameSetting.Environment.DayLength": "Default", "GameSetting.Environment.PrecipitationFrequency": "Default", "GameSetting.Survival.ConsumableEffects": "Normal", "GameSetting.Survival.PlayerStatsDamage": "Off", "GameSetting.Survival.ColdPenalties": "Off", "GameSetting.Survival.ReducedFoodInContainers": false, "GameSetting.Survival.SingleUseContainers": true, "GameSetting.Survival.BuildingResistance": "Normal", "GameSetting.Survival.CreativeMode": false, "GameSetting.Survival.PlayersImmortalMode": false, "GameSetting.FreeForm.ForcePlaceFullLoad": false, "GameSetting.Construction.NoCuttingsSpawn": false, "GameSetting.Survival.OneHitToCutTrees": false } }
And my start-up arguments are as followed:


-dedicatedserver.Password "redacted" -dedicatedserver.GameMode Normal -dedicatedserver.SkipNetworkAccessibilityTest true
Last edited by The_Deadpool_XO; Feb 22, 2024 @ 3:44pm
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The_Deadpool_XO Feb 22, 2024 @ 3:44pm 
I launch with the "SkipNetworkAccessibilityTest" set to false in the arguments & on its startup it said,

#DSL [Self-Tests] [Networking] Testing server ports against public ip 162.81.30.46... #DSL [Self-Tests] [Networking] UDP GamePort [8766] is open. #DSL [Self-Tests] [Networking] UDP QueryPort [27016] is open. #DSE [Self-Tests] [Networking] UDP BlobSyncPort [9700] is closed. Please fix and restart. #DSE [Self-Tests] [Networking] Some ports are closed or already in use and the game server will not be accessible. You may need to setup port forwarding and open them in your firewall, or change port numbers if they are used by some other software. Alternatively, consider using the LanOnly configuration if you didn't intend to make your server public. Please fix and restart. #DSE [Self-Tests] Please restart the server.

I didn't realize it need a "blob" port open. I opened that port and everything works now. For anyone else that see's this.
Alguma Solução ?
Ryzilynt Jan 13 @ 9:24pm 
You do need to port forward.
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Date Posted: Feb 22, 2024 @ 12:26pm
Posts: 3