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Generally, I found how weak guns are (even after "upgrading" them) to be a bit of a problem. At the same time though, SOTF has really bizarre combat.
It seems to me that the intended use of guns or really ranged weapons at all is to get headshots that result in a knockdown so you can do whatever the charged downwards finisher is for your melee weapon of choice. They wanted you to make use of several weapons at any given time but I don't think making guns laughably weak was the way to go.
Base encampment traps tear up enemies laughably fast. That spinning meat grinder blueprint you can find can kill higher tier mutants in literally two seconds if you can get them to walk into it.
The shotgun does all right damage if you can aim with the slugs I guess? Some of the bigger mutants should definitely be at least a bit beefy but I don't think it's insane to ask for the revolver to one-tap a basic Puffy if you can hit their head (even the "upgraded" revolver doesn't do it.)
I feel like this is good time to use SOTF edit to undo these changes.
I don't recall seeing it in the patch notes, but farket said they halfed the damage of the shotgun.
I was hoping for a sniper rifle.
fun but OP
Every time i wandered around along with Virginia, she already killed the enemies wih it, before I was even able to shoot at them ^^
so it kinda made sense
Im also fine with removing the laseer pointer from it. It's pointless for a shootgun anyway, since they aren't exactly know for their precision over long distances.
flashlights fit better to it
There's already one in the game.
Are you talking about the regular rifle? If so I don't really consider that to be a proper sniper rifle. It makes too much noise when attacking with and doesn't have a lot of useful additions modern sniper rifles have.