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Raft and Terraria have similar duplication methods. ;)
You give yourself too much credit. If you're looking for foam, you have to do better than "this game is bad" lol.
my brother in christ, if you die twice in a short period of time you lose your entire save. You say this isnt punishing????
This is when you play one game too long and realize it sucks. I played Diablo 2 for 13 years and quit after totally discovering every little detail of that game. I knew everything about it, hacks, glitches, exploits, tricks, bugs, all kind of bots and configs and more I even was running 10 bots at some point at once for couple of months which made me diablo 2 millionaire. I dropped 6/40 javelin and sold it even - this item drops meaby 1-2 times per 6 months on global server (one of the rarest things in game, so rare that some people even doubt it exists).
So, with the forest I can say the same - I know everything about that game and with sons of the forest I finished storyline once but probably missed some hidden places, collectable items etc.
Sons of the Forest has an even better building system and I think it is so ideal that is probably one of the best building systems in any game ever created.
Everybody who plays it for too long will realize that the game is pointless because it has no end-game content and progression. I know that someone was speedrunning the forest with a stick. This shows how much this game is sucking in terms of good mechanics. The main point is that there are certain items placed on the map and knowing their location you have a big advantage. Sons of the Forest is all about learning locations and collecting stuff whereas the core of the survival game should be surviving as many days as possible. This game is no challenge even on ultra brutal mode or how they named it. Cannibals are not growing in numbers from day to day and that is the real problem. Why build a base and even fight with cannibals if you can give a shotgun to Virginia and command Kelvin to build a base? xD Sons of the Forest is surely a game for dads.
Mechanics are clunky, the game doesn't flow well (poor story, mediocre mechanics, padded game time with nerfs and other various game time padding settings, pointless animations all over the place that waste a player's time, etc.) all to supposedly make the game feel more 'immersive' and 'difficult'. Most of the difficulty settings are simply arbitrary of the player's time and progression to give a false sense of, "Game harder now!" There's no puzzles nor things to think about beyond the surface of what the game presents to the player. The map is also too big and empty with little to do other than follow a linear path that Endnight wants the player to follow.
The list of game sins in SOTF is lengthy to say the least. The defenders will defend it though regardless of how bad things may be because that is what many have been conditioned to accept from the industry as an acceptable standard of quality. Half baked games get higher praise than ever nowadays and it's why we don't really get a lot of great or amazing video games anymore. Games by majority today are checklist driven moreover creatively driven by passionate teams who genuinely want to deliver a uniquely amazing and unforgettable experience to the players. Instead what we get by majority nowadays is games developed by checklists.
Let's be real, this game offers players 12-20 hours of gameplay max. The rest is just Minecraft thing when somebody spends time building or doing some even more pointless things.
The problem is that if you play it for 12-20 hours you will still say it is a great game but when you finish it only then you will discover how much this game sucks ;)
Face it, the game has had these issues since the start and everyone just kept saying "wAiT FoR 1.0, It'Ll FiX EvErYThiNG!1!11!" but here we are and the issues still persist with the updates rarely fixing anything beyond the bugs they keep adding with said updates or small issues that should have never existed after the experience of the first game. Just people gathering around the game to feel like they're a part of a group and that just leads to them attacking anything that even looks at the game so they can protect their "I'm quirky" fuel.