Sons Of The Forest

Sons Of The Forest

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Ryuu Mar 12, 2024 @ 1:35am
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The game is bad.
The game is bad. Building is fun, but completely pointless. It hinders more than it helps. The story is so poorly told that omitting it wouldn't change anything about the game. Survival is entirely optional, especially since resources never become scarce, and there's hardly any punishment for dying. The separate saving of player data from the world makes item duplication as easy as in no other multiplayer game. Cheats are enabled by default, surprising many server operators negatively. Various bugs round off the whole experience. What is version 1.0 for End Night Games would be version 0.1 for other studios. I'm already curious about the whining from the fanbase, who will claim the opposite with foam in their mouths or make some other meaningless comparisons.
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Showing 1-15 of 94 comments
JoE Mar 12, 2024 @ 5:16am 
Originally posted by Ryuu:
The separate saving of player data from the world makes item duplication as easy as in no other multiplayer game.

Raft and Terraria have similar duplication methods. ;)
Sir Víve Mar 12, 2024 @ 5:20am 
Yeah this game didn't keep me interested very long either. I feel ya. Everything you say is true. When I look at my library of games, I definitely don't want to play this one, given endgame is just building worthless bases for no real reason. So much better things to do with my spare time that are more enjoyable.
Hellsmoke Mar 12, 2024 @ 5:26am 
Originally posted by Ryuu:
I'm already curious about the whining from the fanbase, who will claim the opposite with foam in their mouths or make some other meaningless comparisons.

You give yourself too much credit. If you're looking for foam, you have to do better than "this game is bad" lol.
Last edited by Hellsmoke; Mar 12, 2024 @ 5:55am
Praxis Mar 13, 2024 @ 3:07pm 
hey maybe you should run through the games options and settings bc most of what you are complaining about is adjusted there under custom game...duh
lmao turn up the difficulty.
Pornelius Hubert Mar 13, 2024 @ 3:42pm 
"there's hardly any punishment for dying"
my brother in christ, if you die twice in a short period of time you lose your entire save. You say this isnt punishing????
rareexample Mar 13, 2024 @ 3:50pm 
681.9 hrs on record (338.1 hrs at review time) "I hate a game so much, I'll play 300 more hours!" - This guy
mistrzou Mar 13, 2024 @ 4:12pm 
Originally posted by rareexample:
681.9 hrs on record (338.1 hrs at review time) "I hate a game so much, I'll play 300 more hours!" - This guy

This is when you play one game too long and realize it sucks. I played Diablo 2 for 13 years and quit after totally discovering every little detail of that game. I knew everything about it, hacks, glitches, exploits, tricks, bugs, all kind of bots and configs and more I even was running 10 bots at some point at once for couple of months which made me diablo 2 millionaire. I dropped 6/40 javelin and sold it even - this item drops meaby 1-2 times per 6 months on global server (one of the rarest things in game, so rare that some people even doubt it exists).
So, with the forest I can say the same - I know everything about that game and with sons of the forest I finished storyline once but probably missed some hidden places, collectable items etc.
Sons of the Forest has an even better building system and I think it is so ideal that is probably one of the best building systems in any game ever created.
Everybody who plays it for too long will realize that the game is pointless because it has no end-game content and progression. I know that someone was speedrunning the forest with a stick. This shows how much this game is sucking in terms of good mechanics. The main point is that there are certain items placed on the map and knowing their location you have a big advantage. Sons of the Forest is all about learning locations and collecting stuff whereas the core of the survival game should be surviving as many days as possible. This game is no challenge even on ultra brutal mode or how they named it. Cannibals are not growing in numbers from day to day and that is the real problem. Why build a base and even fight with cannibals if you can give a shotgun to Virginia and command Kelvin to build a base? xD Sons of the Forest is surely a game for dads.
BORG Mar 13, 2024 @ 4:14pm 
It is absolutely a very forgettable game. People will defend it religiously by saying you can adjust the difficulty to be punished more severely should something bad happen, but that does not magically make it a great game. All it is, is punishment. It doesn't make the game good or great, but fans will defend the game religiously no matter how much doesn't make sense, is broken or simply doesn't fit.

Mechanics are clunky, the game doesn't flow well (poor story, mediocre mechanics, padded game time with nerfs and other various game time padding settings, pointless animations all over the place that waste a player's time, etc.) all to supposedly make the game feel more 'immersive' and 'difficult'. Most of the difficulty settings are simply arbitrary of the player's time and progression to give a false sense of, "Game harder now!" There's no puzzles nor things to think about beyond the surface of what the game presents to the player. The map is also too big and empty with little to do other than follow a linear path that Endnight wants the player to follow.

The list of game sins in SOTF is lengthy to say the least. The defenders will defend it though regardless of how bad things may be because that is what many have been conditioned to accept from the industry as an acceptable standard of quality. Half baked games get higher praise than ever nowadays and it's why we don't really get a lot of great or amazing video games anymore. Games by majority today are checklist driven moreover creatively driven by passionate teams who genuinely want to deliver a uniquely amazing and unforgettable experience to the players. Instead what we get by majority nowadays is games developed by checklists.
Last edited by BORG; Mar 13, 2024 @ 4:16pm
mistrzou Mar 13, 2024 @ 4:19pm 
Originally posted by BORG:
It is absolutely a very forgettable game. People will defend it religiously by saying you can adjust the difficulty to be punished more severely should something bad happen, but that does not magically make it a great game. All it is, is punishment. It doesn't make the game good or great, but fans will defend the game religiously no matter how much doesn't make sense, is broken or simply doesn't fit.

Mechanics are clunky, the game doesn't flow well (poor story, mediocre mechanics, padded game time with nerfs and other various game time padding settings, pointless animations all over the place that waste a player's time, etc.) all to supposedly make the game feel more 'immersive' and 'difficult'. Most of the difficulty settings are simply arbitrary of the player's time and progression to give a false sense of, "Game harder now!" There's no puzzles nor things to think about beyond the surface of what the game presents to the player. The map is also too big and empty with little to do other than follow a linear path that Endnight wants the player to follow.

The list of game sins in SOTF is lengthy to say the least. The defenders will defend it though regardless of how bad things may be because that is what many have been conditioned to accept from the industry as an acceptable standard of quality. Half baked games get higher praise than ever nowadays and it's why we don't really get a lot of great or amazing video games anymore. Games by majority today are checklist driven moreover creatively driven by passionate teams who genuinely want to deliver a uniquely amazing and unforgettable experience to the players. Instead what we get by majority nowadays is games developed by checklists.

Let's be real, this game offers players 12-20 hours of gameplay max. The rest is just Minecraft thing when somebody spends time building or doing some even more pointless things.
The problem is that if you play it for 12-20 hours you will still say it is a great game but when you finish it only then you will discover how much this game sucks ;)
Last edited by mistrzou; Mar 13, 2024 @ 4:24pm
BORG Mar 13, 2024 @ 4:20pm 
Originally posted by Sir Víve:
Yeah this game didn't keep me interested very long either. I feel ya. Everything you say is true. When I look at my library of games, I definitely don't want to play this one, given endgame is just building worthless bases for no real reason. So much better things to do with my spare time that are more enjoyable.
Precisely. Once I play the game through with the friends who want to play it with me since they've never played it, I will never come back to it again like I do The Forest from time to time.
NocturnalNick Mar 13, 2024 @ 8:07pm 
Originally posted by thatreallytallwhitedude:
lmao turn up the difficulty.
you can't
JEY-II Mar 13, 2024 @ 8:35pm 
Originally posted by NocturnalNick:
Originally posted by thatreallytallwhitedude:
lmao turn up the difficulty.
you can't
um yes u can
FallowsDark Mar 13, 2024 @ 8:47pm 
Half the enemies aren't effected by the difficulty at random, unless you're telling me them walking through walls and killing my inside my base is intended at high difficulty. What about some of them taking four sticks of C4 to kill at random no matter the difficulty or the unity crashes that can't be fixed and have been in the game since the start? Perhaps even the issues of enemies just spawning on players or being invisible?

Face it, the game has had these issues since the start and everyone just kept saying "wAiT FoR 1.0, It'Ll FiX EvErYThiNG!1!11!" but here we are and the issues still persist with the updates rarely fixing anything beyond the bugs they keep adding with said updates or small issues that should have never existed after the experience of the first game. Just people gathering around the game to feel like they're a part of a group and that just leads to them attacking anything that even looks at the game so they can protect their "I'm quirky" fuel.
JEY-II Mar 13, 2024 @ 8:49pm 
"Building is fun, but completely pointless." ...pointless? if you build a shelter and sleep in there your rest is restored greater than sleeping outside thus increasing vitality, if you sleep in an unprotected area you have a higher chance of constantly being attacked by cannibals so shelter is needed, they limited the number of items u can hold for certain things to encourage storage use.
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Date Posted: Mar 12, 2024 @ 1:35am
Posts: 94