Sons Of The Forest

Sons Of The Forest

View Stats:
Phantom Oct 9, 2023 @ 8:39pm
3D Printer
Anyone else wish we could take or build a 3D printer in base? but still have to search for resin so its no that easy to get arrows
< >
Showing 1-7 of 7 comments
BORG Oct 9, 2023 @ 9:18pm 
it was a stupid decision to make the 3D printer exclusive to the bunker area. Complete waste of time having to go back and forth to make printed arrows. I finally said screw it, they're not important enough for me to care about anymore. I'm suck of running back and forth to print arrows. So instead, I would gather ammunition as I go and use guns. Done. Once you've got guns, it's GG. The unnecessary tedium in this game is real. It's not respectful of a person's time. If they wanted to give us a 3D printer, give us one to pack back to camp or craft out of parts scattered about the map.

It all adds up to bad game design decisions.
oldlamehand Oct 10, 2023 @ 12:04am 
As I collect most of the arrows I shoot, I rarely have to worry about getting more arrows.
Of course, occasionally I lose an arrow or crossbow bolt, but usually my supply of arrows and bolte lasts for many fights.
BORG Oct 10, 2023 @ 1:17am 
Originally posted by oldlamehand:
As I collect most of the arrows I shoot, I rarely have to worry about getting more arrows.
Of course, occasionally I lose an arrow or crossbow bolt, but usually my supply of arrows and bolte lasts for many fights.
I've got no interest in chasing around after fired arrows that may have missed targets. I've got better things to do with my life than chase around after chunks of digital plastic. I'm not a terrible shot, but it's still freaking annoying. I wouldn't mind losing arrows if I was able to craft them without running miles across the map to make them. Locking the 3D printer away in a bunker was a stupid game design decision. The 3D printer should have been a craftable workstation where we can craft the arrows. Making the player run back and forth to a bunker half way across the map is blatant disrespect of a person's play time.

Lots of things in this game could have worked well with crafting workstations, but Endnight opted to make this game another run and search for your gear simulator like the first game. It's fun for a once or twice play through, but after that, it's pretty easy to see that reusing this design choice in the second game is lazy, flavourless and bland. They could have made the bunkers much more interesting moreover stashing gear away in them - especially a piece of gear like a 3D printer we have to walk back and forth to, to craft arrows.
oldlamehand Oct 10, 2023 @ 2:29am 
Originally posted by BORG:
Originally posted by oldlamehand:
As I collect most of the arrows I shoot, I rarely have to worry about getting more arrows.
Of course, occasionally I lose an arrow or crossbow bolt, but usually my supply of arrows and bolte lasts for many fights.
I've got no interest in chasing around after fired arrows that may have missed targets. I've got better things to do with my life than chase around after chunks of digital plastic. I'm not a terrible shot, but it's still freaking annoying. I wouldn't mind losing arrows if I was able to craft them without running miles across the map to make them. Locking the 3D printer away in a bunker was a stupid game design decision. The 3D printer should have been a craftable workstation where we can craft the arrows. Making the player run back and forth to a bunker half way across the map is blatant disrespect of a person's play time.

Lots of things in this game could have worked well with crafting workstations, but Endnight opted to make this game another run and search for your gear simulator like the first game. It's fun for a once or twice play through, but after that, it's pretty easy to see that reusing this design choice in the second game is lazy, flavourless and bland. They could have made the bunkers much more interesting moreover stashing gear away in them - especially a piece of gear like a 3D printer we have to walk back and forth to, to craft arrows.
The 3D printer is in several bunkers. For example, in the entertainment bunker it is accessible without a key card and is located right at the entrance to the bunker. From my base on West Beach using a couple of ziplines I'm in that bunker in under a minute. There is no point in making every item in the game craftable.

I find the map unnecessarily large and quite monotonous, but with the glider I am able to take off from basically any place and reach any place on the map within five minutes.
BORG Oct 10, 2023 @ 2:42am 
Originally posted by oldlamehand:
Originally posted by BORG:
I've got no interest in chasing around after fired arrows that may have missed targets. I've got better things to do with my life than chase around after chunks of digital plastic. I'm not a terrible shot, but it's still freaking annoying. I wouldn't mind losing arrows if I was able to craft them without running miles across the map to make them. Locking the 3D printer away in a bunker was a stupid game design decision. The 3D printer should have been a craftable workstation where we can craft the arrows. Making the player run back and forth to a bunker half way across the map is blatant disrespect of a person's play time.

Lots of things in this game could have worked well with crafting workstations, but Endnight opted to make this game another run and search for your gear simulator like the first game. It's fun for a once or twice play through, but after that, it's pretty easy to see that reusing this design choice in the second game is lazy, flavourless and bland. They could have made the bunkers much more interesting moreover stashing gear away in them - especially a piece of gear like a 3D printer we have to walk back and forth to, to craft arrows.
The 3D printer is in several bunkers. For example, in the entertainment bunker it is accessible without a key card and is located right at the entrance to the bunker. From my base on West Beach using a couple of ziplines I'm in that bunker in under a minute. There is no point in making every item in the game craftable.

I find the map unnecessarily large and quite monotonous, but with the glider I am able to take off from basically any place and reach any place on the map within five minutes.
The point is it's time wasteful to have to go back and forth, back and forth and back and forth. It gets old. Even if a person can get there faster, it's still a waste of a person's time having to traverse there when we could do it from our own base. It's not respectful of a person's play time. Those minutes turn into hours and add up.
oldlamehand Oct 10, 2023 @ 3:26am 
Originally posted by BORG:
Originally posted by oldlamehand:
The 3D printer is in several bunkers. For example, in the entertainment bunker it is accessible without a key card and is located right at the entrance to the bunker. From my base on West Beach using a couple of ziplines I'm in that bunker in under a minute. There is no point in making every item in the game craftable.

I find the map unnecessarily large and quite monotonous, but with the glider I am able to take off from basically any place and reach any place on the map within five minutes.
The point is it's time wasteful to have to go back and forth, back and forth and back and forth. It gets old. Even if a person can get there faster, it's still a waste of a person's time having to traverse there when we could do it from our own base. It's not respectful of a person's play time. Those minutes turn into hours and add up.
So you want a game where you'll be able to get anything without any travel? I don't think that's the intention of the developers. If you want arrows without having to travel to the printer, use stone arrows. They're not as good, but that's the price for the fact that they can be made pretty much anywhere.
BORG Oct 10, 2023 @ 3:44am 
Originally posted by oldlamehand:
Originally posted by BORG:
The point is it's time wasteful to have to go back and forth, back and forth and back and forth. It gets old. Even if a person can get there faster, it's still a waste of a person's time having to traverse there when we could do it from our own base. It's not respectful of a person's play time. Those minutes turn into hours and add up.
So you want a game where you'll be able to get anything without any travel? I don't think that's the intention of the developers. If you want arrows without having to travel to the printer, use stone arrows. They're not as good, but that's the price for the fact that they can be made pretty much anywhere.
No. That's not what I said at all. It's the mundane pointless traversing of the map to get simple replacements of such as arrows, over and over again when we lose them. No point in wasting time making garbage arrows when we can just run around collecting ammunition while doing other things. Gun ammunition is plentiful in the game too. So, what good reason is it, to make us perform unnecessary travel that adds nothing to the game? There's no point. It's unnecessary tedium.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Oct 9, 2023 @ 8:39pm
Posts: 7