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Golf carts didn't make any sense to me from day one - same as the Knight V. Neither are very appealing to be honest. They serve only one purpose - drive. That's literally all they are good for and even at that, they're not good. The golf cart also sucks for driving around anywhere through the forest. Stick to paths and even that is annoying as the player still has to walk places to reach places the paths don't go.
A quad or SXS are meant for the bush and would fit the setting of the game as those vehicles are meant for all terrain. Golf carts are meant to be driven on smooth flat surfaces and golf courses, not romped around trails in the bush. Honestly it's immersion breaking. Golf carts aren't ATVs.
yeah add sawblades on the sides or the front so you can use it to cut down trees yes i mean the large ones, there are vehicles which actually do this, can be seen in farming sumulator for example there have to be sawblades on this island they cut down an entire forest just for a golf course its highly unlikely they did it by hand especially removing the stumps this also requires a specific tractor and an addon which is only pulling out the stump along with the roots.
80s style golf carts are also not designed for off road at all. Maybe more modern ones, but these ones in the game are based on 80s low profile golf carts with tiny tires and motors.
Strangely though, this game defies all laws of realistic physics when it comes to golf carts.
Endnight: How to break immersion 101.