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Hopefully this isn't too off topic, but regarding frozen over lakes, it would be an interesting defense tactic if the lakes had the ability to have their ice broken up. Maybe some points where the player destroyed the ice and it broke up and couldn't be walked on and had to be walked around. Unsure how the mechanics would work on it and likely in a game it'd have to just revert to water for X days and then be reset to frozen over and can be walked on. Still think it'd be neat.
Agree the cooking pot also. There were players talking about clean snow vs dirty snow and maybe making it so the rain collector caught snow and then that could be heated in the cook pot. Would allow us to "fill" from something more specific.
also meat should not rot as fast in the winter but that's gettin' picky
picky or not suggestions of any kind can be an inspiration
I agree with the meat not spoiling at the same rate. Its more complex sure, but it would be a welcome detail add I think. There's been a fair # of threads about winter/snow or having those pop up in the discussion of something else. I think that the mountain cold and the winter/snow from seasonal changes should bring about a much different experience.