Sons Of The Forest

Sons Of The Forest

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Why can't you use sea water for cooking?
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Mostrando 46-60 de 80 comentarios
Die Zahl 28 MAY 2023 a las 0:02 
Publicado originalmente por The Talented Wilford Brimley:
Publicado originalmente por Oedipus's Stepdad:
Cooking with sea water is literally better than cooking with just regular tap water; have some of you guys never had sea food before?


Ummm... have you? I have to assume you are a chatbot because that is one of the stupidest things I have ever heard, and there are some doozies in here.

I hope you were trying to be funny, if you aren't a chatbot. If so, 4/10.
you cook your pasta in saltwater. so why should sea water be bad?
Noctoculus 28 MAY 2023 a las 1:16 
Publicado originalmente por Die Zahl:
Publicado originalmente por The Talented Wilford Brimley:


Ummm... have you? I have to assume you are a chatbot because that is one of the stupidest things I have ever heard, and there are some doozies in here.

I hope you were trying to be funny, if you aren't a chatbot. If so, 4/10.
you cook your pasta in saltwater. so why should sea water be bad?

Yeah it's perfectly normal to drink the pasta water. Sweat and tears have salt in them, so why should sea water be bad for you?
Suspector 28 MAY 2023 a las 1:25 
Publicado originalmente por Noctoculus:
Publicado originalmente por Die Zahl:
you cook your pasta in saltwater. so why should sea water be bad?

Yeah it's perfectly normal to drink the pasta water. Sweat and tears have salt in them, so why should sea water be bad for you?
Note you need to drink the pasta water more than 3 times to get the best effect.
Average pasta water salt is 1%, sea water avg. 3.5%.
Noctoculus 28 MAY 2023 a las 1:42 
Publicado originalmente por Suspector:
Publicado originalmente por Noctoculus:

Yeah it's perfectly normal to drink the pasta water. Sweat and tears have salt in them, so why should sea water be bad for you?
Note you need to drink the pasta water more than 3 times to get the best effect.
Average pasta water salt is 1%, sea water avg. 3.5%.

No one drinks just the one pot of pasta water!
Suspector 28 MAY 2023 a las 1:52 
Publicado originalmente por Noctoculus:
Publicado originalmente por Suspector:
Note you need to drink the pasta water more than 3 times to get the best effect.
Average pasta water salt is 1%, sea water avg. 3.5%.

No one drinks just the one pot of pasta water!
Seems you got it wrong. It was to support your "perfectly normal" -> where its normal to them to drink 3 time the noodle water in a row or get it just istance once by a pot of sea water.
M.Red 28 MAY 2023 a las 2:12 
i would like to boil seawater - one is getting water and mabe a pinch of salt so my cooked fish tastes better

or even collect that salt to conserve meat....

or as another ingredient for cooking....

or as a short range weapon to blind enemys....

or longs range weapons to blind enemys (stuffed into a shotgunshell)

or making emergency NaCl solution for as an alternative medicine type

maybe there is more?
ryannorgreeves 28 MAY 2023 a las 6:28 
Not to crush anyone's hopes about an infinite resource that surrounds the island, but the sea water surrounding the island is serving the purpose of barrier. If it wasn't there, we'd just start hitchhiking home after the crash.

You can't just drink sea water (unless you go through a lengthy desalinization process) - https://oceanservice.noaa.gov/facts/drinksw.html

So if implemented as seawater, and you cook your ramen (which already has a dehydrate penalty if eaten directly from container) or cook meat in it, character shouldn't also drink the water and should still get a negative effect in thirst meter.

Stagnant water from murky ponds should not be safe to drink either and should require a process to purify without getting sick. Given the # of mutants in caves, cave water should have a penalty without being purified (some of that water literally has chained up dead bodies in it).

As for the sea, I think the devs would be doing us more of a favor implementing something else such as a cave you have to swim in the ocean to get to, some shipwrecks that have more rare supplies requiring the rebreather, or additional wildlife that is more difficult to get. Saltwater fishing perhaps yielding larger fish or another sea creature which has more bonus to health or energy mechanics.
BORG 28 MAY 2023 a las 6:34 
Publicado originalmente por ryannorgreeves:
Not to crush anyone's hopes about an infinite resource that surrounds the island, but the sea water surrounding the island is serving the purpose of barrier. If it wasn't there, we'd just start hitchhiking home after the crash.

You can't just drink sea water (unless you go through a lengthy desalinization process) - https://oceanservice.noaa.gov/facts/drinksw.html

So if implemented as seawater, and you cook your ramen (which already has a dehydrate penalty if eaten directly from container) or cook meat in it, character shouldn't also drink the water and should still get a negative effect in thirst meter.

Stagnant water from murky ponds should not be safe to drink either and should require a process to purify without getting sick. Given the # of mutants in caves, cave water should have a penalty without being purified (some of that water literally has chained up dead bodies in it).

As for the sea, I think the devs would be doing us more of a favor implementing something else such as a cave you have to swim in the ocean to get to, some shipwrecks that have more rare supplies requiring the rebreather, or additional wildlife that is more difficult to get. Saltwater fishing perhaps yielding larger fish or another sea creature which has more bonus to health or energy mechanics.
Yup. The human body shouldn't consume I think it's 3.4mg of salt per day. Drinking sea water is a death sentence in a survival situation especially if your resources are extremely minimal. Cooking ramen in it too omg gross.

As for the oceanic cave exploration, things will develop. They just need time to get all theri cards in place and make the final play.
ryannorgreeves 28 MAY 2023 a las 6:39 
Publicado originalmente por BORG:
Yup. The human body shouldn't consume I think it's 3.4mg of salt per day. Drinking sea water is a death sentence in a survival situation especially if your resources are extremely minimal. Cooking ramen in it too omg gross.

As for the oceanic cave exploration, things will develop. They just need time to get all theri cards in place and make the final play.
Yeah, I used the ramen as an example cause I was trying to think of something else a person boils and may throw the water out (noodles).

I agree likely more is coming and not complaining about current, but just feel like devs have a finite amount of time and energy to do "all the thing" - and my those other oceanic options seemed more worthy than making an already abundant (in need of nerfing) resource become even more easy to obtain. A better argument in my opinion for needing more water is not capping us at 1 canteen for carrying water. (which I don't really care about, but I think its a better solution if a more water problem existed)
BORG 28 MAY 2023 a las 6:46 
Publicado originalmente por ryannorgreeves:
Publicado originalmente por BORG:
Yup. The human body shouldn't consume I think it's 3.4mg of salt per day. Drinking sea water is a death sentence in a survival situation especially if your resources are extremely minimal. Cooking ramen in it too omg gross.

As for the oceanic cave exploration, things will develop. They just need time to get all theri cards in place and make the final play.
Yeah, I used the ramen as an example cause I was trying to think of something else a person boils and may throw the water out (noodles).

I agree likely more is coming and not complaining about current, but just feel like devs have a finite amount of time and energy to do "all the thing" - and my those other oceanic options seemed more worthy than making an already abundant (in need of nerfing) resource become even more easy to obtain. A better argument in my opinion for needing more water is not capping us at 1 canteen for carrying water. (which I don't really care about, but I think its a better solution if a more water problem existed)
Yeah I feel you. I think the water storage ideas myself and the other fella proposed are really great avenues to explore for Endnight. I think some sort of long term water storage system is a great idea to explore because if they do intend to make winter really harsh and hard, I think it's only fair that we should be able to have a strong water reserve to pass us through the winter. That's the whole reason I proposed the cistern / water tank with the other fellow who suggested a barrel as a water transport method by backpack. I think a barrel would be great, but as I said before it should come with an serious encumbrance and stamina penalty. Water jugs in both hands should do the same, but less than the barrel. The barrel should carry slightly more water which makes up for its encumbering nature. Some sort of risk reward system is what would make this all so RTS.
ryannorgreeves 28 MAY 2023 a las 6:53 
Publicado originalmente por BORG:
I think some sort of long term water storage system is a great idea to explore because if they do intend to make winter really harsh and hard, I think it's only fair that we should be able to have a strong water reserve to pass us through the winter. That's the whole reason I proposed the cistern / water tank with the other fellow who suggested a barrel as a water transport method by backpack. I think a barrel would be great, but as I said before it should come with an serious encumbrance and stamina penalty. Water jugs in both hands should do the same, but less than the barrel. The barrel should carry slightly more water which makes up for its encumbering nature. Some sort of risk reward system is what would make this all so RTS.
Fully agree. Right now the winter isn't too harsh if you have winter coat and don't mind a little stamina penalty, but if they do make it where you're supposed to hole up, people either need to build near a stream or they've got to have a way to store longer term solutions. Rain catcher to larger tank, etc. That may open up other problems for players with the boredom of being stuck inside their bases for a season though. I'm sure there's solutions to that, but it would be a potential problem. Unless its hordes at the gates, in which case some players would rejoice and others would be mad (like valheim raids).
BORG 28 MAY 2023 a las 7:01 
Publicado originalmente por ryannorgreeves:
Publicado originalmente por BORG:
I think some sort of long term water storage system is a great idea to explore because if they do intend to make winter really harsh and hard, I think it's only fair that we should be able to have a strong water reserve to pass us through the winter. That's the whole reason I proposed the cistern / water tank with the other fellow who suggested a barrel as a water transport method by backpack. I think a barrel would be great, but as I said before it should come with an serious encumbrance and stamina penalty. Water jugs in both hands should do the same, but less than the barrel. The barrel should carry slightly more water which makes up for its encumbering nature. Some sort of risk reward system is what would make this all so RTS.
Fully agree. Right now the winter isn't too harsh if you have winter coat and don't mind a little stamina penalty, but if they do make it where you're supposed to hole up, people either need to build near a stream or they've got to have a way to store longer term solutions. Rain catcher to larger tank, etc. That may open up other problems for players with the boredom of being stuck inside their bases for a season though. I'm sure there's solutions to that, but it would be a potential problem. Unless its hordes at the gates, in which case some players would rejoice and others would be mad (like valheim raids).
Well I don't think the goal is to keep the player boxed up, but more so being aware that they have to prepare for the long hard winter months. Water tanks or cisterns really are the answer. They are a supply the player can return to and keep replenishing when the months are hard. Even if the water is short supply, topping up the supply is a big deal.
Última edición por BORG; 28 MAY 2023 a las 7:02
ryannorgreeves 28 MAY 2023 a las 7:10 
Publicado originalmente por BORG:
Well I don't think the goal is to keep the player boxed up, but more so being aware that they have to prepare for the long hard winter months. Water tanks or cisterns really are the answer. They are a supply the player can return to and keep replenishing when the months are hard. Even if the water is short supply, topping up the supply is a big deal.
No disagreements here. It would be interesting if a person could take over some of the bunkers. The # of tasks a person would have to do to restore some of the functionality, it'd be a hell of an interesting option. I doubt it would ever get developed unless they were shooting for a game add on/ large DLC as it takes away from the chop trees build fort aspect. Still an interesting thought.
BORG 28 MAY 2023 a las 7:35 
Publicado originalmente por ryannorgreeves:
Publicado originalmente por BORG:
Well I don't think the goal is to keep the player boxed up, but more so being aware that they have to prepare for the long hard winter months. Water tanks or cisterns really are the answer. They are a supply the player can return to and keep replenishing when the months are hard. Even if the water is short supply, topping up the supply is a big deal.
No disagreements here. It would be interesting if a person could take over some of the bunkers. The # of tasks a person would have to do to restore some of the functionality, it'd be a hell of an interesting option. I doubt it would ever get developed unless they were shooting for a game add on/ large DLC as it takes away from the chop trees build fort aspect. Still an interesting thought.
You make some fair points, but I think if that were the case, it should come with some risks. Taking over a bunker should propose some serious enemy hot spots so as to try to force the player out of the area. The rewards might be great for being there, but it should also come at a high risk.
ryannorgreeves 28 MAY 2023 a las 7:42 
Publicado originalmente por BORG:
You make some fair points, but I think if that were the case, it should come with some risks. Taking over a bunker should propose some serious enemy hot spots so as to try to force the player out of the area. The rewards might be great for being there, but it should also come at a high risk.
That's actually the thing that baffles me the most about the game is a person who is looking to survive might not even opt to build a shelter when there's a bed and shelter readily available. From a practicality standpoint it is wasted effort. (as a gamer I want to build) but if i WERE the main character, my focus would be finding people and getting out. there's no reason maintenance whatever isn't a better option than building in that aspect. Maybe limited fresh air or enemy respawns higher would make that more realistic.
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Publicado el: 26 MAY 2023 a las 12:28
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