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Not all games let you choose between using DirectX 11 and 12. In fact, the number of games that do offer the choice is still pretty low. And even the games that are compatible with DirectX 12 will often default to DirectX 11 when first installed.
DirectX 11 might even be the better choice on older PC hardware, purely to avoid issues with compatibility.
List of game using DX11
https://www.pcgamingwiki.com/wiki/List_of_Direct3D_11_games
List of Direct3D 12 games
https://www.pcgamingwiki.com/wiki/List_of_Direct3D_12_games
try icarus, you will see what a trash game optimisation is.
It's 2023 no game should be running on the old API.
Always refreshing.
I wonder if the OP is referring to SATA when they mention SSD. Pretty sure an M.2 sitting on a PCIe 4 rail is going to offer better performance.
Vulkan seems to usually be better, but if DX12 is done right it's CPU usage is usually much better spread across multiple threads while it allows the GPU to stretch it's legs further. As far as I know part of what made 12 and Vulkan so good was that devs had more control over things, yet so many games don't use it.
I THOROUGHLY AGREE!! There is no reason to use an ancient API, whenever there is a DX11 and DX12 choice, Im always with DX12 and see much better performance and utilization of the cpu/gpu