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As it stands, killing them or ignoring them makes little difference other than 2 pieces of creepy skin and probably a lot of wasted ammo and nerves. ;)
Edit, Sorry, I missed out mentioning the thrill of combat and the pleasure of a successful kill(s).
https://steamcommunity.com/sharedfiles/filedetails/?id=2955347143
okay so let's humor the idea that it doesn't matter what you do, everyone is mutated before your arrival anyway because they got exposed to the artifact's radiation..
the results of those being mutated to a certain degree or an insanely high degree or beyond the point where a human becomes a literal cancer swelling worm and dies nearly instantly..
okay fine so why not just have the story revolve around eric & timmy who are there to stop abusing alien artifacts to begin with, why be a random guy hired by the company linked to the ceo?
only answer i can think of is: they wanna make a basebuilder game without bothering with a real story cuz that would be more difficult.
Yeah if the game was finished you'd have a great point. I know it's difficult to come to terms with when playing a game that is still in development. One side of your brain says "I knew when i bought this game is was incomplete" while the other side of your brain is SCREAMING "This ♥♥♥♥♥♥♥ game isn't finished WTF"
It's tough , i get it, selective amnesia is the bain of modern society... i guess.
Funny you mention weird psychological behaviors as you're one who must partake in plenty of those seeing how you randomly get aggressive n all to other people's opinion.
The world is not your echo chamber buddy.
If these were released initially, I could see them serving as placeholders which would be updated later. But adding them mid way in release raises a few red flags and makes me think that this is how they will remain for the full release.
Can anyone from the forest EA comment? I know Megan was a late addition, but was there some janky reskinned boss before that? Like did they just take an Armsy, increase its size by 10x, and call that a final boss in one of the patch notes? I'm guessing no...
Nope, the door to the final area in the first game was inaccessible (by normal means and incomplete with cheats) until final release with no indication of who/what the boss would be. Most assumed the boss would be the red man/Matthew Cross that had taken your son to begin with. Some of the lore also got changed and/or added with final release (like the autopsy report you can find in the mining cache initially was for Megan pre-release but was altered to be for her mother on full release). Closest we got to a weird boss-like creature pre-release in The Forest's EA that I recall was that single update that the dynamite cannibal existed for, and that wasn't actually meant to be a boss so much as a base buster that was immediately removed again because it was....kind of super broken (mostly they could spawn in groups of 3, sometimes including mutants like cow, so you could get perpetually stun locked between explosions and/or cow charge with no chance of even getting up to do anything about it until you just plain died).
Why you think people complain? Listen, it's not that some keycard on a boat changing post release broke or made the game in TF1.
It's that there was something to do, it was new, it was weird, etc.
Now they made the map look cool, introduced some new weird enemies aaaaaand it's done.
The actual amount of work they have to put into this game including bugfixing is 1-2 years.
Thus fans, real fans, are worried af.
Putting over-sized bosses in is retarded.
Thank you so much for the detailed reply. The Forest is one of my top 10 games, and having been late to the EA party, I always wondered how that section was handled. Really interesting that the community thought the boss would be Matthew Cross, that would have been cool to see if they went down that path instead. And yeah I've seen some youtube vidoes of the dynamite cannibal, glad I missed the chance to encounter that one.
Yeah agree with everything you say. As for the final state of the game, some of their choices seem to be cementing in certain design issues rather than leaving in opportunities for redesign.
Like the laptops. I was really glad to see that the last update improved game progression by removing the green markers from the starting gps, but it doesn't fix the core issue of exploration. You still run marker to marker on your gps only to find more markers to run to.
And now that this system is in place, it seems more and more likely that this will be the final version, but maybe I'm wrong here and larger redesigns are coming.
Come on guys.
So how far along into EA is this community "allowed" to talk about the final version? Isn't that kind of the entire point of early access, to discuss development of the game in order to make the final version better? I don't understand this berating attitude cOmE oN guYzZ
In some cases, it may be better to create a post about what you inspire the community to be, and what allowed topics of discussion are, rather than replying to individual posters with similar content.