Sons Of The Forest

Sons Of The Forest

View Stats:
indigo Mar 24, 2023 @ 5:51am
2
Feedback on Item Respawn and strong recommendation:
There's a big split in the community over the changes to item respawning.

I do completely concur that it does not make sense that crates simply magically refill.
I do also concur that limiting the supply of the modern conveniences that turn up in crates does have the potential to eliminate our ability to craft and construct a number of items, including:

Explosive devices required to clear Sluggy mutants from the gaps in caves where they got stuck trying to get to the bathroom area. It is now possible to have expended the entire supply of explosive devices and find yourself unable to progress past one of these. Granted it might take some effort, but it is now within the realm of possible.

As such, I propose an alternative:

Every X days, where X is a whole, real number, greater than 0, have a number of crates spawn (wash up on the shores) of beach areas. These might contain nothing at all, some raw fish, or any of the items we already find in crates. This prevents the complete exhaustion of necessary materials, which would include, but not be limited to the following:

Circuit boards
Vodka bottles
Duct Tape
Rope
Rags

I urge Endnight to consider this proposal. Additionally, this mechanic would allow for the introduction of any future new items in a manner that is logical and will give people cause to not simply keep playing, but also to keep moving, searching and interacting with the environment.

This has already been pitched in the Feedback/Suggestions sticky thread. I feel it simply addresses too many issues and does so in a manner than is consistent, interesting, logical, and does make for a suitable compromise to the all-or-nothing situation - rather than having all the crates respawn or none of the crates respawn, we simply have a source of materials that have no crafting substitutes or means of replacing items of limited supply.
< >
Showing 1-15 of 15 comments
DanteBrane Mar 24, 2023 @ 5:55am 
The most logical way to handle this and every other game in the genre does it this way. Everyone is happy. Hell, they can make it fit into the lore too with the golden cube and it's activation upon every 9 cycles making reality bend and respawn all these items.
indigo Mar 24, 2023 @ 5:59am 
Originally posted by DanteBrane:
The most logical way to handle this and every other game in the genre does it this way. Everyone is happy. Hell, they can make it fit into the lore too with the golden cube and it's activation upon every 9 cycles making reality bend and respawn all these items.

I'm struggling to understand what you're trying to say. I don't know of any other games in this genre with pulsing golden cubes.
Stamper Mar 24, 2023 @ 6:00am 
Originally posted by indigo:
There's a big split in the community over the changes to item respawning.

I do completely concur that it does not make sense that crates simply magically refill.

I do completely concur that your point does not make sense.

I do completely concur that:
- Killing every enemy in a village means they magically respawn and continue respawning... forever.
- Digging up a coffin with a shot gun will magically re-bury itself so it can be dug up again to give to your GF (Virginia).
- Walking down a path and picking up all the rocks and sticks will all magically re-appear if you turn around and walk back down the same path.
- Items in bunkers will all (still) magically re-appear if you save and reload.

So much more to say, but I am bored now.
DanteBrane Mar 24, 2023 @ 6:00am 
Originally posted by indigo:
Originally posted by DanteBrane:
The most logical way to handle this and every other game in the genre does it this way. Everyone is happy. Hell, they can make it fit into the lore too with the golden cube and it's activation upon every 9 cycles making reality bend and respawn all these items.

I'm struggling to understand what you're trying to say. I don't know of any other games in this genre with pulsing golden cubes.
It's endgame stuff, you see it in the ending.

EDIT: For further clarification, I'm saying that your suggestion is how it's handled in other games in the genre. But this could also conveniently tie into how the games story is handled. Might want to put spoiler tags on your response just in case.
Last edited by DanteBrane; Mar 24, 2023 @ 6:03am
Eques3n Mar 24, 2023 @ 6:09am 
I guess my solution is to make cannibals and their bases have more loot in their camps and the meat purses.
indigo Mar 24, 2023 @ 6:09am 
Originally posted by DanteBrane:
Originally posted by indigo:

I'm struggling to understand what you're trying to say. I don't know of any other games in this genre with pulsing golden cubes.
It's endgame stuff, you see it in the ending.

EDIT: For further clarification, I'm saying that your suggestion is how it's handled in other games in the genre. But this could also conveniently tie into how the games story is handled. Might want to put spoiler tags on your response just in case.

I don't use spoiler tags.
Your clarification helps at least a little. I've played more than a few survival games though, and how item respawn is handled.. well, it isn't always so clean and clear.

Some games actually do not respawn placed items at all. Resident Evil comes to mind.
Others, like No Man's Sky or Emperion: Galactic Survival, are simply so vast the supply of items is virtually without limit, you just have to go to a different area. Others simply have enemies that drop items, ensuring a continued supply of items.
Stamper Mar 24, 2023 @ 6:14am 
Originally posted by indigo:
Originally posted by DanteBrane:
It's endgame stuff, you see it in the ending.

EDIT: For further clarification, I'm saying that your suggestion is how it's handled in other games in the genre. But this could also conveniently tie into how the games story is handled. Might want to put spoiler tags on your response just in case.

I don't use spoiler tags.
Your clarification helps at least a little. I've played more than a few survival games though, and how item respawn is handled.. well, it isn't always so clean and clear.

Some games actually do not respawn placed items at all. Resident Evil comes to mind.
Others, like No Man's Sky or Emperion: Galactic Survival, are simply so vast the supply of items is virtually without limit, you just have to go to a different area. Others simply have enemies that drop items, ensuring a continued supply of items.

Every item STILL respawns with the exception of explosives (C4/Grenades). You just can't get them from cases a second time anymore and have to revisit the fixed respawn sites after a save/reload.
Last edited by Constantine; Mar 31, 2023 @ 9:50am
Hellsmoke Mar 24, 2023 @ 6:18am 
Originally posted by Stamper:

I do completely concur that your point does not make sense.

I do completely concur that:
- Killing every enemy in a village means they magically respawn and continue respawning... forever.
- Digging up a coffin with a shot gun will magically re-bury itself so it can be dug up again to give to your GF (Virginia).
- Walking down a path and picking up all the rocks and sticks will all magically re-appear if you turn around and walk back down the same path.
- Items in bunkers will all (still) magically re-appear if you save and reload.

So much more to say, but I am bored now.

Imagine realism being your argument in a game fighting mutants while wearing flesh armor. What's even worse, imagine using ridicule to make that argument.
Last edited by Constantine; Mar 31, 2023 @ 9:51am
Darthzz Mar 24, 2023 @ 6:22am 
I think this could be a really cool change. Though if we were forced to deal with a simpler alternative, I think they could just make loot respawning an optional part of custom world settings.
DanteBrane Mar 24, 2023 @ 6:22am 
Originally posted by indigo:
I don't use spoiler tags.
Your clarification helps at least a little. I've played more than a few survival games though, and how item respawn is handled.. well, it isn't always so clean and clear.

Some games actually do not respawn placed items at all. Resident Evil comes to mind.
Others, like No Man's Sky or Emperion: Galactic Survival, are simply so vast the supply of items is virtually without limit, you just have to go to a different area. Others simply have enemies that drop items, ensuring a continued supply of items.
That's true, not every game handles it the same. But this method would work good for this one since we are relegated to only the island. Cannibals already drop the skin bags, this was a very short lived feature in the first game. They could also balance this some more and make certain kinds of enemies more prone to dropping certain items, like killing tough mutants or the Heavy cannibals could result in ammo or C4 blocks, etc. It wouldn't be far fetched to think that these cannibals hoard whatever they find.

And like you said, I agree with this change possibly allowing for people to engage with the map more. There are currently random unmarked graves in the map that have abysmal loot like just 1 rope and 1 cloth. They could also rebalance these to provide more worthwhile items and add more of these graves, like you're searching for buried treasure. And caves that have already been explored could function like 'dungeons' in the sense that good loot (ammo, bombs, etc) could respawn in these places and mutants are in the way.

I can see why people are very against this change but I think it's exacerbated because Endnight did not also include another viable way to get some of these items or at least a toggle until they further tweak this stuff. That's probably why they removed respawning containers but kept the respawning of items laying around.
Last edited by DanteBrane; Mar 24, 2023 @ 6:23am
Scyanide Mar 24, 2023 @ 10:36am 
Originally posted by indigo:

Every X days, where X is a whole, real number, greater than 0, have a number of crates spawn (wash up on the shores) of beach areas. These might contain nothing at all, some raw fish, or any of the items we already find in crates. This prevents the complete exhaustion of necessary materials, which would include, but not be limited to the following:

Circuit boards
Vodka bottles
Duct Tape
Rope
Rags

Aren't those ropes respawning in the camps? I thought they are items lying in the ground and not in containers.

Duct tape is, or at least it was, in a loot table of skin pouches.
indigo Mar 24, 2023 @ 10:44am 
Originally posted by Scyanide:

Aren't those ropes respawning in the camps? I thought they are items lying in the ground and not in containers.

Duct tape is, or at least it was, in a loot table of skin pouches.

Since these are the strongholds of those who seek to kill and eat me, I generally try to note their locations and avoid them. I can't speak for anyone else, but I'm not here on this island to depopulate it. If depopulation was the objective, I'd be sending drone aircraft to carpet-bomb the island. I'm not here to deforest the island either. I'm here to find three people, two of which are now ex-life-forms, and one is really hot and heavily armed, and has weapons too.

All that's left is to get out of here, back to whatever civilization we have, and watch the end credits.
Scar Mar 24, 2023 @ 6:04pm 
If the hardcore gamers want it this way then fine I'll suggest this if loot doesn't respawn then neither do cannibals... it doesn't make sense to have an unlimited population of cannibals magically coming from nowhere after you clear camps just like magic refilling containers after reloading a save, I mean I've slaughtered so many practically wiped them out..

But yeah containers should to some extent refil
Last edited by Scar; Mar 24, 2023 @ 6:04pm
wildguy Mar 24, 2023 @ 6:39pm 
just started a new game, and i have a question. Is it only the plastic crates that don't respawn or is it other things as well. I'm on day 4 and and i'm storing items because i'm at max limit on quite a few things but i only hit the camps once so far. hopefully this doesn't effect rope. If its just the crates i think it may be ok. my last game, at day 88 I had a whole storage cabinet full of skin pouches because i couldn't open them, it said i was full.
Last edited by wildguy; Mar 24, 2023 @ 6:49pm
indigo Mar 24, 2023 @ 6:44pm 
Originally posted by wildguy:
just started a new game, and i have a question. Is it only the plastic crates that don't respawn or is it other things as well. I'm on day 4 and and i'm storing items because i'm at max limit on quite a few things but i only hit the camps once so far. hopefully this doesn't effect rope.

And this point, following a quick barrage of hotfixes, I'm no longer sure. In theory, it is supposedly any of the closed containers that you have to open - plastic crates, suitcases, equipment cases and the like. Hand-placed collectibles were still respawning.

I popped in briefly to look at a few things and popped out to do something else. If you can stockpile now, it's never a bad idea.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Mar 24, 2023 @ 5:51am
Posts: 15