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I'm struggling to understand what you're trying to say. I don't know of any other games in this genre with pulsing golden cubes.
I do completely concur that your point does not make sense.
I do completely concur that:
- Killing every enemy in a village means they magically respawn and continue respawning... forever.
- Digging up a coffin with a shot gun will magically re-bury itself so it can be dug up again to give to your GF (Virginia).
- Walking down a path and picking up all the rocks and sticks will all magically re-appear if you turn around and walk back down the same path.
- Items in bunkers will all (still) magically re-appear if you save and reload.
So much more to say, but I am bored now.
EDIT: For further clarification, I'm saying that your suggestion is how it's handled in other games in the genre. But this could also conveniently tie into how the games story is handled. Might want to put spoiler tags on your response just in case.
I don't use spoiler tags.
Your clarification helps at least a little. I've played more than a few survival games though, and how item respawn is handled.. well, it isn't always so clean and clear.
Some games actually do not respawn placed items at all. Resident Evil comes to mind.
Others, like No Man's Sky or Emperion: Galactic Survival, are simply so vast the supply of items is virtually without limit, you just have to go to a different area. Others simply have enemies that drop items, ensuring a continued supply of items.
Every item STILL respawns with the exception of explosives (C4/Grenades). You just can't get them from cases a second time anymore and have to revisit the fixed respawn sites after a save/reload.
Imagine realism being your argument in a game fighting mutants while wearing flesh armor. What's even worse, imagine using ridicule to make that argument.
And like you said, I agree with this change possibly allowing for people to engage with the map more. There are currently random unmarked graves in the map that have abysmal loot like just 1 rope and 1 cloth. They could also rebalance these to provide more worthwhile items and add more of these graves, like you're searching for buried treasure. And caves that have already been explored could function like 'dungeons' in the sense that good loot (ammo, bombs, etc) could respawn in these places and mutants are in the way.
I can see why people are very against this change but I think it's exacerbated because Endnight did not also include another viable way to get some of these items or at least a toggle until they further tweak this stuff. That's probably why they removed respawning containers but kept the respawning of items laying around.
Aren't those ropes respawning in the camps? I thought they are items lying in the ground and not in containers.
Duct tape is, or at least it was, in a loot table of skin pouches.
Since these are the strongholds of those who seek to kill and eat me, I generally try to note their locations and avoid them. I can't speak for anyone else, but I'm not here on this island to depopulate it. If depopulation was the objective, I'd be sending drone aircraft to carpet-bomb the island. I'm not here to deforest the island either. I'm here to find three people, two of which are now ex-life-forms, and one is really hot and heavily armed, and has weapons too.
All that's left is to get out of here, back to whatever civilization we have, and watch the end credits.
But yeah containers should to some extent refil
And this point, following a quick barrage of hotfixes, I'm no longer sure. In theory, it is supposedly any of the closed containers that you have to open - plastic crates, suitcases, equipment cases and the like. Hand-placed collectibles were still respawning.
I popped in briefly to look at a few things and popped out to do something else. If you can stockpile now, it's never a bad idea.