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1) protection from 3 sides like natural protection AI cant path or spawn so they only spawn from one direction where u can put one straight wall to lock it down and defend
2) near to river that wont freeze in winter (need to use 2 ziplines or glider but still near)
3) access to pebble and feathers in winter im a bow and arrow guy so this is a must for me.
4) plenty of food source
5) natural high cliff to park your glider
6) open area to build or plant seeds.
7) respawning buckshot ammo (90% chance to spawn on reload)
i found a spot that meets all criteria.. i havent seen anyone use this spot yet, ill keep it a secret for now dont want devs nerfing it :).. its quite handy spot.. i get daily raids from 2 nearby camps and i have stockpile of 8 bone storage containers that are full and im just dumping all skulls into chandeliers now :)..
This is a great set of requirements for a base. Good Thinking!
https://youtu.be/Faj9dS3cxVU?t=165
The water seems deep enough to block enemies so you can let your base open to some sides and make it look way better - the scenerey also is great.
Excellent video. Highly recommend
Its off. I didn't want to keep rebuilding after every attack.
This is the best location I have found to build. There's no stun baton below these falls, just a really long, frequently fatal drop to barely enough water to wet both sides of a dollar bill in at the same time. The lake itself will freeze, but the river below does not, and there is an easy path down along the far side.
When the lake is frozen, cannibals and mutants might actually get close. What you can't see are the curious non-defensive defenses along the lake-side of the building, but these are more than sufficient for keeping the locals at bay and gives you more than plenty enough time to shoot them through a window, even if you can't hit the ground with a bow.
When the lake is not frozen, this location is virtually unassailable. Meat-slinkies can do flips to try to reach here, but they wind up going over the falls, falling a very long way, and I've build quite an assortment of spiked quarter and half-logs as well as punji sticks, spelling certain doom for anything that goes over the falls.
Originally, I'd wanted to build this so that the top of the cabin was flush or just below the edge, but despite my every effort, and the inability to construct a flying buttress, I had to settle for this instead, but it works and works delightfully well.
Next time I visit, I'll have to see if I can't catch a couple good shots of the body-mound below. If camp-fires didn't die as soon as you looked away from them, I'd have a few of those down there as well, to auto-incinerate the bodies as they fall.
Just don't build too deep into the water because Kelvin and Virginia will be under your base in the water non stop. That's what killed this spot for me.
Same here. It's not just rebuilding though that gets me, it's the effort you have to go through to replace certain parts. Say the AI breaks out a corner of your build, you have to remove both connected walls and support the roof to replace that corner log. So I just turn it off now as well.
This building system doesn't just allow you to replace a log easily, depending on what log they break it can be a real chore to repair the base.
Have you not a repair tool? Have you not tried using it?
It works, and it will knock misaligned corners of your builds without having to tear down half the place to fix them. It's pretty poor at letting you know which piece of your build you're actually trying to repair. I had a damaged board on a ramp it took me a good 5 minutes to get the right angle on to tap with a Repair tool, but one tap was all it took, and no more red log marker carting stuff up the ramp.
Sure, it's one of the first things I make but it does no good if they knock a log out and big red likes to knock logs out.
I didnt even build in the water - just on the shore and used the water as nantural wall for almost 2 sides.
Way too small for me and i would go insane from the water sound-effects.
I know, waterfalls are loud IRL and so forth, but I'm not saying they shouldn't be. I just choose not to live immediately next to one.