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The "we want to make a new Game whitout Copy Paste the old" train has left Long ago.
And now we have another stupid thread which bumps the other actually good Threads Out...
It's pretty clear Farket is dealing with some issues in his personal life, such as his mention of quitting nicotine, that are amplifying his frustrations with the game, but that doesn't mean the frustrations are unwarranted. He put so much of his life into creating content for The Forest that after so much waiting he really wants to enjoy this one, but it's hard in its current state. Many things like bugs, systems and mechanics not working properly or not in the way they would be expected to, inconsistencies and so on, all plaguing moment to moment gameplay, it's hard not to get frustrated. It's kind of refreshing to see as I had many of the same frustrations while playing.
Regarding the spawn system, it's true a lot of work needs to be done here. It often just feels like horde mode all the time. It doesn't matter where you go or what you do, then enemies know where you are and will find you.
How I would fix this is to have a "local anger level" in addition to the "world anger level" that currently dictates enemy aggression. The world anger level should dictate the difficulty scaling of the world as a whole. What enemy types are allowed to spawn, how many spawn at camps, patrols or raids, how much armor they wear, etc. The local anger level should dictate how aware the enemies are of your position and the frequency of attacks. This would be tied to cannibal camps within a distance from you. Patrols that spot you and are left alive, increases the anger level around the camps in the area. Kill the patrols and this delays the effect. Destroying camps would temporarily slow raids until they rebuild. Move to a new area on the map and the enemies are unaware again until you start making your presence known. Camps taken over by mutants would spawn mutant patrols in that area with similar rules being applied. This would provide a nice back and forth where you have some agency over the pacing of the game, but the difficulty scaling stays consistent over time.
The Anger Level was a Thing in the First Game and worked great for the Most Part. It dictated how often you where attacked when they discoverd youre Base.
They would literly send Scout Out who would circle youre Base.
I Had a gameplay where i absolutly didn't Hurt any cannibal. And even when the mutants started appearing, the cannibal groups would Not senseless Attack. And i hadn't much attacks at all.
It was so fun, playing with the mechanics and seeing them do their patrouls and stuff. They Had sich a good Thing going on. I really don't understand what they thought with this Game uu.
I agree The Forest did this very well. But the map was small enough that the game could spawn in a bunch of entities and keep track of them all across the whole world. They were given their own routines and didn't just blindly attack on spawn. It felt organic and lively, not forced. The map in Sotf is too large for this system to be implemented, so we have a 100 meter spawn radius instead to simulate it. The way the attack behaviors are handled just make it feel swarmy, not like the game of cat and mouse that was achieved so elegantly by The Forest.
I liked being able to see where and how to get stuff. Now it's a painful 20 min of him struggling to grasp the mechanics or build some useless structure.
Yeah, thats their next mistakes. Who has asked for this huge af map?
Bigger is Not Always better and Herr it definitly makes a Lot worse.
I disagree. Nobody wants a tiny map where you know every pixel in less than a month.
+1
+1
I like where this game is intending to go but can it get there? I'm kind of hopeful it will but one thing is for damn sure, the spawning and cannibal logic needs serious fine-turning.
I'll gladly admit, I still have respect for Farket as he seems to be a decent human being. Even though I don't follow his content as much anymore, mainly due to my fading interest in Endnight, he's 100% on point regarding what Endnight is doing wrong regarding Sons of the Forest.
They invited him to test-play. But are they willing to actually take his feedback seriously? To take our feedback seriously regarding the way this issue is annoying clearly many of us? Look, at the end of the night, I just want to have enjoyed a fun game.
Whatever will be will be.
I've made my peace, but it would be nice if the developers could show us in the next few updates that they really mean business when it comes to attention to the important details that can refine the whole experience.
If i'm looking at it like a game that isn't finished yet, then everything seems perfectly reasonable.
I'm sure at least half the people reading this don't care for my assessment , and i'm OK with that.