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I did the calculations too, for 4 of us online, we would have to kill 3 deer per day just to keep the food meter from starvation levels and we would have to boil 4 pots of water per day. That would also require 4 fireplaces/pots so we don't have to wait to drink in the mornings.
This aught not be so.
On the dedicated server, after this latest patch (right before I posted), with the day/night cycle being Normal or Default, the food/water filling mechanism went from 50% to 25%. Which means what took 2 sits and 2 bites of meet to fill you up now takes 4 of each and there is no option to disable this or undo those changes that is public.
A pot of that size is not realistic. I say this as a IRL survivalist myself. 1 water bladder is enough to supply someone water for an entire 3 days of activity. That's about what would fit into my pot of that size.
Additionally the entire purpose of a water bladder is to supply your daily need of water without your stomach exploding.
There is also a such thing as over-hydration - I saw it in the Army, where a soldier (in training) killed over dead because the inordinate amount of water he drank flushed all the electrolytes out of his body resulting in instant death. This occurred in 2000 at Ft Gordon, GA and from then out, the US Army was very anal about everyone drinking their electrolyte solutions. (they called it poweraide but it was NOT poweraide lol)
I get that not every source is safe in the wild, but like... a single natural source would be nice. I have probably 20 water catchers at my base and that's like not nearly enough as it doesnt rain often enough + it freezes in the winter.
The canteen doesn't hold enough water. Period.
Food, I find easy, but I built my base on a river. I have 3 fish traps which produce 4-6 fish every day. I actually stopped collecting them as frequently. 3 dried fish seem to be enough for one day, however. Even with my friend playing, its still more than enough fish + eating the natives if you're feeling frisky.
My advice, is to build on a river (with fish, make sure you can see them). Fish seem to spawn infinitely for now unlike in the first game where you could over farm. I haven't built more than 3 traps so I guess it's possible and they also don't work in the winter, but that shouldnt be an issue if you collect and place on drying racks every day.
Really the solution is rabbit farms like the first game had. You could very quickly get more rabbits than you could ever eat if you slept every day.
I'll eventually buy it, for under $20 which was my original plan.
You don't need survival mechanics to enjoy an open world sandbox. That's why we have multiple difficulties and custom options available, so players can play the game in the way that's enjoyable for them.
This isn't solely a survival game, nor is it solely an action game or horror game. Let's not be pushing monolithic views to force players into experiencing the game a specific way when the game itself doesn't have a clearly defined genre.
I might after to set the settings to longer days. I'm not sure why it doesn't scale any more (kinda the point of this topic).
I think there is a cheat that allows you to entirely disable the hunger/water system. The problem is, we do appreciate there being some survival realism there in having to seek these things out like in almost every survival game out there. But I get that not everyone likes it which is why I figured you would appreciate the option to disable it entirely.
I don't want the survival aspects entirely removed on my end - I believe that it creates a balance and prevents someone from hanging out in caves too long or at least it gives some uncertainty to when you'll find food next.
Recommending a band aid for a bullet wound doesn't address the bullet wound - it only attempts to mask it's existence.
The problem is, the band aid is being removed in a few patches in favor for the Forest-style cannibalism where you lose sanity every time you eat human flesh or use human body-parts for decoration.
I know for a fact you can live on a rabbit per day (in fact 1 rabbit every 3 days), or 1 yearling per 2 weeks if you're properly storing the meat ( and drying racks hardly ever work on coastal areas because of humidity issues :P )
I'd like to know (as a IRL survivalist) where the cat tails are. This is survival 101 in wet environments - find the cat tails, boil the roots. Tastes like potatoes with similar texture. Also ♥♥♥♥♥ (edit, why is steam filtering g y p s y ??) wells, sand/charcoal filters, etc. Why MUST you boil the water only?
And why don't we have to urinate on the hide to cure it?
I'm just saying - if we're going for pure survival realism.
Again, as a survivalist myself, it just doesn't take as much time to focus on water when there is a stream 8 ft from you - in fact there is a "rule" among survivalists, if the water is moving, you can drink it (ie, streams and such, ponds and mud-holes are no-gos, but this doesn't apply to cities where chemicals/roundup etc are prolific, but even then boiling your water isn't going to save you, only a filter will or distilling (solar still) will.)