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I would guess just because people don't know what the items are called yet. If they appear in the game, they spawned, and have a debug name. Just have to find out what that debug name is to be able to spawn them.
SOTFEdit has them with ObjectNameID: World.GolfCart.##
The gliders are ObjectNameID: World.HangGlider.##
Where the ## is a number from 1 to 14 assigned to each instance of the object spawned in the world. So you should be able to use commands (or SOTFEDIT) to teleport one of the existing objects to you.
spawn item does not work because the golf cart is not pickupable like the nightV and paraglider
Spawnitem or additem?
There's two next to each other, so you won't really miss it if it spawns elsewhere.
I also tried adding a new entry into that file (World.GolfCart.14) but it didn't work - seems the game is hardwired to only allow 13 units.
PS another cool feature is that you can add a number after the "superjump" command to change the height of the jump! EG: superjump 3 will allow you to jump only one storey high, superjump 200 seems to be the max height.