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Thanks, appreciate that. I just wanted to make sure it wasn't giving me grief for another reason.
Cheers!
You may be able to kinda extend them by connecting the end of one and using that to start a new one. Haven't tested that though. If it doesn't work just create a mini platform and then start a new bridge off the other side.
The problem (For me) with the platform, is I am trying to cross a lake, but as legit as possible. I don't want something that I can only build in the winter, that stays after. And I was hoping to cross the whole body of water.
Oh well, I will think of something else out of the box. I know I can zipline across, but I just wanted a walkway :)
I changed it to a stationary bridge in second winter as AI has issues crossing the rope bridge.
I can't figure out how to add a pic, but I was going to show the spot, but its not the island lake. Up the hill, has three streams running into it.
I am building in a place most probably would not. Terrible terrain, rough ground, I wanted to challenge myself (I have 850 hrs on the first game, mostly making crazy builds, I am used to the struggle lol)
I make a lot of choices for aesthetic reasons. I could solve this problem a few different ways otherwise, but it would not be what I want.
I might have to keep fidgeting with game mechanics.
Appreciate all the input regardless!!
The dotted guide line will change from white to red once you reach 10 log lengths.
I know the struggle. In the first game you could place and stack stone fence pieces to create stone pillars from the bottom of the ocean to above the waves. You could then (from a raft), place a custom blueprint shape with the wooden foundation posts setting their height to be zeroed (origin) to the top of the stone pilings (so that the wooden structure doesn't continue to the bottom and cost you 5,000 logs to build, instead it just cost 25 at best for the surface.
So unfortunately, you cannot bypass your way to a water-build in the same way or with any current practical way in SOTF that I have found so far.
Only found a few ways to extend the player-accessible build area into the water by maybe 2 meters at best (into the ocean swim boundary) by adding beams to the ground to stand on, or place a 1 block high stone wall and build outward to the sea. Can be combined with adding wall shelves to keep a better building ledge..... but thats all that is currently possible so far.....
I want to hunt those sharks and have a naval base. (I can only hunt sharks using the method described above at the 2nd build location I tried it out.... still not possible to harvest shark heads).
While it can be possible to place furniture and some structures onto a player built rope bridge. I STRONGLY advise against it. Rope bridges can be unpredictable in a very densely built up zone ( most notably when stone structural elements are used as they can cause attached fixtures or connected entities to despawn .... including the rope bridge and shelves I have observed).
So only add or remove shelves to a stone wall if its finished (if you add a block, it will cause things to disappear). My warning.
They make it so difficult to add a pic you have to find the file path thing in the screenshot thing its silly imo .. a your tube video you can simply copy the link into the thread ... a pic ya can't I don't think copy the link where its posted on the web you have to get it from the screenshot or something ..
But that's what I did and this is a good method - use the zip gun, shoot one end where you'd connect a bridge, then aim it at places while looking at the distance display on your zip gun...figure out your own method concerning what you're building and the slope of the ground (those extra couple of feet between connections).
And sometimes, if there wasn't a tree where I just had to have my bridge going, I'd make a simple frame of 2 log pillars and 1 beam across them...a bridge coming from each side of it to wherever at the other ends (or 2 logs high if necessary). A small platform prefab will work too.
I might be getting the distance mixed up with something else though...you can quickly test and find out how you need to proceed.