Sons Of The Forest

Sons Of The Forest

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Just Brad Mar 10, 2023 @ 6:59pm
Fix the Crossbow
I am a huge fan of crossbows IRL as well as in games. So I know what I'm talking about when I say... The crossbow in SOTF is not even close to realistic. Currently when you aim for the enemy's head at 20 yards, you might hit the enemy in their foot. A 400 grain projectile traveling at 400-450 FPS isn't going to drop 5 feet in 20 yards. The arrow/bolt drops WAY to much. it should only drop about 5 inches at 50 yards.
Also the string stops on the sides of the stock, are facing backwards.
Lastly, the aiming... the crossbow head completely covers up the target. Especially with the current ballistics mentioned above.
The crossbow should be an accurate ranged weapon. The reload time is much too slow to be practical up close. If you want to stick with a realistic reload, then have a realistic trajectory also.
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Showing 1-15 of 31 comments
Zero Mar 10, 2023 @ 7:01pm 
+1
FallenActual Mar 10, 2023 @ 7:05pm 
yeah the bow drop off is terrible for all bows
Tempesta Mar 10, 2023 @ 7:06pm 
Flashlight attachment does make it hard to aim. I think it's better to not use it and just deal with darkness during reload which makes it not much of an upgrade at all.
Portuguese Knight Mar 10, 2023 @ 7:30pm 
i agree with this. Other weird thing is that the character holds the bow on the wrong hand he uses like a lefthanded would.
Light Yagami Mar 11, 2023 @ 12:41am 
the cross bow reload is too slow? huh?
Just Brad Mar 14, 2023 @ 4:05am 
Originally posted by Light Yagami:
the cross bow reload is too slow? huh?
Reading the whole sentence puts it in context. It's too slow, to be used at close range, where you don't get the crazy bolt/arrow drop.
Zalzany Mar 14, 2023 @ 4:07am 
Shh people will come in here and scream at you because they think balance patches are for 6 months after final release not EA lol.

Originally posted by Just Brad:
Originally posted by Light Yagami:
the cross bow reload is too slow? huh?
Reading the whole sentence puts it in context. It's too slow, to be used at close range, where you don't get the crazy bolt/arrow drop.
Just compensate for the drop like every archer does ever in games... Its a cross bow not a sniper rifle. I mean effective hunting range is 40 yards with one in real life and yes they still have pips for range on the scopes to fire at that range. Xbow vs bow always been closer range, and horrible reload. Its most dangerous in combat in large numbers, its why no one is using them in the miltarary anymore but still good hunting weapon but for attacking a group of people solo, its a horrible weapon unless you got some kind of high ground and barriers between you and again its best ranged weapon either lol.

It is a good hunting weapon for stealth stuff when don't want gunshots going off. But in a all battle... its not a go to weapon again unless you got a team of people using them...

Oh and its a game they can't do 100% accurate, for one this guy isn't master bowman he is a some kind swat looking guy and safe to assume bow trainer never included for him. Pretty sure they focused on fire arms for his training just gonna put that out there. To many people since hunger games are "experts on archery" and xbows now sigh...
Last edited by Zalzany; Mar 14, 2023 @ 4:14am
Humpenstilzchen Mar 14, 2023 @ 4:10am 
+1
I also have experience with crossbows irl and thus couldn´t agree more with you.
I hope they improve this.
Last edited by Humpenstilzchen; Mar 14, 2023 @ 4:10am
Fotolit Mar 14, 2023 @ 6:53am 
The bows are really dumbed down in this game at the moment. A modern compound bow can shoot arrows at distances up to 300-350 meters at speeds of 250-300 km/h. Here, I can't shoot any further than somewhere between 20-40 meters, and the character's grip on the bow is all wrong. You always draw with the dominant hand, just as you would hold a rifle: left hand in front supporting the weapon, right hand at the rear on the "trigger".

Sure, I get that it's a game, and that it's EA, but if bows are going to be in the game, it would be cool if they didn't shoot soap bubbles.

Here's a shot at 75 meters (at 2:28), you can see that the arrow is almost horizontal, so if I want to shoot 50 meters away, I shouldn't be aiming for the sky.
https://youtu.be/BsfriUO0ixY?t=147
Last edited by Fotolit; Mar 14, 2023 @ 6:56am
DanteBrane Mar 14, 2023 @ 7:00am 
Originally posted by Fotolit:
The bows are really dumbed down in this game at the moment. A modern compound bow can shoot arrows at distances up to 300-350 meters at speeds of 250-300 km/h. Here, I can't shoot any further than somewhere between 20-40 meters, and the character's grip on the bow is all wrong. You always draw with the dominant hand, just as you would hold a rifle: left hand in front supporting the weapon, right hand at the rear on the "trigger".

Sure, I get that it's a game, and that it's EA, but if bows are going to be in the game, it would be cool if they didn't shoot soap bubbles.

Here's a shot at 75 meters (at 2:28), you can see that the arrow is almost horizontal, so if I want to shoot 50 meters away, I shouldn't be aiming for the sky.
https://youtu.be/BsfriUO0ixY?t=147
I'm not knowledgeable at all about bows, but I have realized that using 3D printed arrows or carbon fiber arrows with the compound bow make it have a more effective range. The stone arrows trajectory is extremely limited even when using the compound bow.
Fotolit Mar 14, 2023 @ 7:23am 
Originally posted by DanteBrane:
I'm not knowledgeable at all about bows, but I have realized that using 3D printed arrows or carbon fiber arrows with the compound bow make it have a more effective range. The stone arrows trajectory is extremely limited even when using the compound bow.
Oh, thanks bro, I've only been playing SOTF for a few days and I don't have such detailed observations. I'll check this out tonight.
бубалу Mar 14, 2023 @ 7:36am 
the bow mechanics are pretty bad. 'thief dark project' did it better 25 years ago!
id be happy if it was more like 'rust'.
Last edited by бубалу; Mar 14, 2023 @ 7:37am
Hellsmoke Mar 14, 2023 @ 7:40am 
I agree the drop off is a little extreme. That goes for all projectiles though tbh. Then on the other hand, some shoot way too high like the bow or the slingshot. Try hitting something with the slingshot.

If you are ducking with the bow, you almost have to aim at the stomach to get a headshot, that's ridiculous.
indigo Mar 14, 2023 @ 8:13am 
Originally posted by Just Brad:
I am a huge fan of crossbows IRL as well as in games. So I know what I'm talking about when I say... The crossbow in SOTF is not even close to realistic. Currently when you aim for the enemy's head at 20 yards, you might hit the enemy in their foot. A 400 grain projectile traveling at 400-450 FPS isn't going to drop 5 feet in 20 yards. The arrow/bolt drops WAY to much. it should only drop about 5 inches at 50 yards.
Also the string stops on the sides of the stock, are facing backwards.
Lastly, the aiming... the crossbow head completely covers up the target. Especially with the current ballistics mentioned above.
The crossbow should be an accurate ranged weapon. The reload time is much too slow to be practical up close. If you want to stick with a realistic reload, then have a realistic trajectory also.

I suppose the first thing we need to do is establish what the pound-pull of this crossbow is. That will actually realistically tell us what the actual velocity is for this crossbow. Then, we need to know the actual weight of the bolts is, as this too will be required to determine their actual velocity. Based on your numbers, I'd say you're pretty close for YOUR crossbow and bolt weight.

My 150-pound pull pistol crossbow fires a much lighter bolt and the compact frame has an effect on both the range and the trajectory. That same short bolt, fired from a more traditional crossbow, has considerably more range and flatter trajectory than it does from my pistol.

As for reloading, yes, pretty much anything other than a Chu-ko-nu (Chinese repeating crossbow) is going to be unfit for short-range combat. I can hand-pull and reload my pistol crossbow in right about 3 seconds. That's lethal for short-range. If I use a cable stringer, I can fire and reload in about 2 seconds, still lethally slow for close-quarters, and at that kind of range, I'd be more likely to beat someone or something to death with it before I worried about trying to reload it.

Thing is, this isn't an archery simulator either, so I expect to have some differences in things like aiming and trajectories.

But, a much cleaner view down the crossbow would be welcome all the same.
I've only used it in the location where I found it and didn't even bother to hotkey it, as I prefer my regular bow to the crossbow. It might be ugly, make of bent sticks and duct tape, but it gets the job done.
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Date Posted: Mar 10, 2023 @ 6:59pm
Posts: 31