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https://steamcommunity.com/sharedfiles/filedetails/?id=2943958562
Nice looking build
Um, no, you just need to not stand there. Attacks are amazingly easy to avoid, you simply jump. Got 30 Mud-butts hounding you? Jump over them, put some distance between you and them, and then charge the closest one with a spear-thrust, and the others will panic and scatter. They'll come back, so it's not a one-and-done deal, so rinse and repeat.
The Painted People are a little smarter, but can still be panicked. The big leaders, no chance. They're unshakable, but they're also pretty dumb, and you can use terrain, like a large rock, to get between you and them if you need time to recover some stamina or even heal, just keep moving. They're try to get clever and either climb or jump the rock, and most times will wind up standing on it. Take the opportunity and crouch and draw your spear, then proceed to give that big son of a a spear-point prostate exam.
Meat-Slinkies can be dealt with simply by moving in zig-zags, as they're really good in going in one direction and not so great at turning 20-60 degrees. I use them as pin-cushions for arrows and spears and will recollect and recycle them right out of these beasties while they're cockeyed. Rinse and repeat again and harvest yourself some Creepy armor.
Scrots are actually one of the toughest because they are actually really good at changing directions, but they will succumb to a spear, especially one targeting their thighs. A good hit will make them kneel and leave themselves open to a barrage of fast attacks, either with spear or axe, and will dispatch very quickly.
Baby-bags are most fun to take out with a club. Just wait for them to pop into the air, and swing batter batter batter. A good solid hit will get some pretty impressive hang-time, but these I also prefer to spear. One quick jab, low, but at a shallow angle, will flip them up into the air, and if you're feeling especially badarse, you can then throw that spear, stick them in mid-air and lawn-dart them a decent distance.
The mini-meat slinkies... these are actually one of the most clever and impressively agile, until you run around them in circles. Don't attack right away, you need to get them chasing you in circles, as they tend to get kind of tangled on themselves and need a minute to figure out which part of them is going which direction, which give you plenty of time to inflict maximum damage.
Melty-faces are smarter than Mud-butts, and dumber than Painted People, and love being poked with spears.
The bloatappotomus in the caves is too fat to get out and prefers being blown to bits with explosives and really doesn't get any easier to kill.
Red Guys - they're tougher than a $2 steak and dumber than a tree stump. They like to run, charge and their favorite is to play WWE and leap and, well, I don't actually know what that leap attack is suppose to be, because I'm always a few feet behind them and off to one side or another when they land, but they seem to land pretty hard and will give you plenty of time to simply brutalize them while they're laying there.
That's I think all the different enemies I've seen so far, but then, I haven't been making any effort to finish the game - waiting on the first patch to see what's in it before actually making any efforts.
For now, I wander around, build things and win fights.
have 20 arrows with you.
the average cannibal takes between 1 and 3 shots at most.
half the time they jump around aimlessly when they see one of their friends die and you even get to pick up the arrows off the dead body before their friends come to hit you.
or they throw themselves at your walls or kick drying racks, in which case you can just walk up to them and put one in the head before they know whats happening.
you can even knock off body armor with arrows.
go backwards as you aim, dont panic and just pick them off. collect your arrows after again.
the average group of 5-7 cannibals shouldnt take you longer than 5 minutes when the fight starts, it really isnt hard.
they dont need to be nerfed,they are a minor inconvenience.
im playing on Normal btw
Overpowered? 1 shot to the head with an arrow they're dead. Block is unlimited and doesn't use stamina. Every enemy has the same simple attack pattern. Claiming that they're op pretty much just says you fail to understand simple mechanics.
The forest is far too casual as is. No way they're going to make the game even easier. It would defeat the purpose.
I think they just mean in terms of the dmg per cannibal not scaling right. I noticed in terms of armor pieces being eaten up if you absorb an attack. I dont really have this issue with cannibals tho as they get to be pretty easy to deal with later in game. I do think the dmg of mutant babies needs to be toned down. They hit like a truck in caves for some reason. Chips of a piece of creepy armor like it was paper.
As a survival game, avoiding combat every chance you get until you can you have weapons and a defensive base to bring the hurt is a fantastic strategy.
You should be choosing every fight - cannibals attacking your base and you aren't ready to engage? Don't throw all your resources at them to save 4 or 5 logs... go to the beach for the day and kill turtles. When you come back replace anything they broke and based on where they attacked you know where you need defenses.
I can go through and collect every unique item in the game in 3 days in game time from the crash with very little combat (the few times I might find a mob that I cant avoid - a well placed grenade and back to running works every time). Then build an easy to defend base, place traps and give Virginia a gun and laugh as the mutants and cannibals F' around and find out. The days tic by, I survive and my base is getting pretty decent. Every attack gives me an idea for way to improve it for the next one. (Except Jonny 2.0 and babies spawning in my walls... bastards - lol but since I know its gonna happen I am ready)
These games are also not known for story filled with quests (RPG) - I hear Hogwarts Legacy will scratch your itch if you need dozens of main and side quests with hours of cut scenes.
Imagine playing Mine Craft only until Ender Dragon dies.... game over - that sure was easy.
7D2D, Ark.... stories are usually something you just need to complete so you unlock everything and can get to building and surviving.
Think I heard Animal Crossing doesn't even start until the short tutorial story is done lol
Oops Old man rant coming on.... don't get me started on who gets to decide what early access actually means haha
idk it just feels very unfinished. Same deal with the mud people.