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But it had less people who always unhappy.
They are going to add the log cart back into this game, they've said as much in the Q&A.
Definitely agree. If more emphasis could be placed on survival the replay ability of the game would go up. SOTF on both normal and hardcore is too easy.
Need more crafting, survival mechanics and building options.
Looking forward to see them in a game.
I literally played the original by just looting from caves. It was even easier since enemies in caves didn't respawn, but loot did.
I would even go a step further; is it even a survival game at all now? It doesn't even have hunger/thirst damage on default. I mean its missing very basic survival stuff... like consequences for consuming tainted food/water. But there is a 3d printed sled? I don't get what they were thinking at all. The fluff should come after you have a basic game loop, not the other way around.
The ammo is FAR too plentiful.
Your triple legged squeeze has infinite ammo. Kalvin will likely eventually get guns as well, as he is a literal soldier and it makes little sense for him to remain a quivering wreck in combat.
No tech tree exists to move up. Its build some basic tools then loot the good stuff and never build anything again.
Not a huge fan of how it plays out currently. Though to be fair I do enjoy the combat and building aspects when the game is played as a tower defense game.
But viewed through the lens of being a survival horror game? In my opinion it falls pretty flat.
Don't get me wrong, I've been having a great time. I've spent a lot of time building and explored a handful of caves. But I'd like to be able to interact with the world more directly. I'd like to be able to make some progress that is not tied to finding the next item in the next cave.