Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Most dead bodies you see are been murdered by cannibals not mutated
That or it has something to do with Sahara, as the island they were using had Cannibals on them too.
Notice when the Silver Jacket lady appears, it's usually around the presence of mutants and in bunkers and such, no cannibals around so to speak.
The soldiers that follows her are the black uniform ones, and are the ones wiped out by the Cannibals, so maybe something got out of control on their end before your team's arrival?
virginia must have been far from the cube when it went off so she was only partially mutated.
i just assumed the cannibals were on the island before puffcorp bought it, and while some of them are mutated on the cycles most of them are safe on the surface to keep being cannibals.
Let's jump back to TF:
------------------------------------------------------------------------------------
We had 2 artifacts there. One to bring down planes with some kind of EMP. And another one, let's call it a small obsidian chamber, where you could put an alive human being in there to give back life and/or heal ill children.
That obsidian chamber is the reason for the mutations in the "cured" children. Armsy and virginia were the results of that. Playing SoTF we know there's also been a sluggy in TF already. Anyway - how come there are multiple armsys, virginias, cowmen etc if only few children turned into them? Where those mutant cannibals come from doesn't make sense to me either.
Now here's the thing: Sahara Th. ran the biz on the TF island and they seem to have been doing that for a long while given the numerous dates we find in notes and such. But, there are also notes to be found from some christian/jesus missionary people from long long ago. According to them there was a virginia already on the island way before sahara stumbled across it.
Those could have been missionaries from the time of the roman empire, or the middle age or from whenever. All we know is that their documented language is an old one. So, thinking of a time when mankind wasn't known for just boarding a plane and quickly getting to some already civilized or discovered place, we have to assume it was a time with native tribes living on such islands. Check for the cannibals. Unclear although why the cannibals wouldn't fight the mutants invading in their native place of living.
Now to SoTF:
------------------------------------------------------------------------------------
Again, an island some ancient christian people have been on before, with - again - notes for us to find. While the cross has had nothing to add to gameplay in TF, we can now hold the cross at the demon mutants in the last section of the final cave/bunker to stun and burn them. Also thanks to the christian missionaries' notes we get to find out the demon mutants have been on this island for an even longer time.
Alright, we know at this point where the natives, the cannibals come from - same as in TF: Living on this island for most possibly very long. So, according to that one cave wall drawing everyone around the cube seems to .... die? dissolve? mutate?, probably something around that.
Which would imply only in close(r) range the mutation would happen. That would explain why everyone outside of that cave did not mutate. But .. that is in contrary with the dining hall, the gym and the bar scene, evidence even caught on video. But then again the demons in the final cave however do not mutate - this we know by finding the christian people's notes that they were dealing with the same beasts. So .. what's the friggin range of the cube or the logic to that actually.
Since the cube activates every 8 cycles, so every 8 months, I don't see how our virtual company puffton industries could ramp up such a place in under 8 months at all. Leaving alone marketing for holosprings and getting interested customers, besides research of course. Also there are some crashed helicopters and one plane which possibly point out they been here for a while already. Also virginia (+family?) seems to have lived there in one of the bunkers for quite a while.
If the cycle is supposed to be 8 years it doesn't make sense in terms of the puffies disappeared about 7, almost 8 months ago. Then, on the other hand, we see the painting of a guy in golden armor with a katana in one hand and a cut off human head in the other. This might be a weak reference to how superior you are against .. cannibals? mutants? .. with a gold armor and a katana, however I see more to this: The door to the last section of the final cave requires the golden arm armor to be opened. Also, those rock pieces that seem to have to do with the cube consist of lots of golden pieces. In my opinion gold is a lore part, just not sure where it fits into yet.
Remembering mr. puffy set up a last will where everything goes to virginia but not his wife kind of makes me wonder if mr. puffy knew what's going to happen. I mean .. why would he have all those paintings, right?
It's clear the demon mutants are only in this last cave area because they were locked up. But on the other hand we know in TF games the all break out sooner or later, so another question mark for me. Plus - the hole in the bathroom has been busted from the cave side and not been "naturaly discovered" by some scientists ... sure, sudden discovery in the CEO family's bathroom lol. Was the CEO family attacked first? How could they perform research on the cube, knowing what it does if it had to require an unexpected break-in in the CEO bunker?
And who is that silver lady with the gun, seriously. Makes me wanna think of a sahara employee or something but what are the motives and why that silver girl shooting us with their gang and then neither of us dies? Logic, please.
In any way, when the mutation only takes place outside of the cube, what is going on inside the cube what looks to be some kind of mutation our main char caught as well? Virginia seems to get affected by something in the cube too, just not kelvin and timmy is only alternate-time-space-drifting for a moment.
And to round it up #1: Uhmm... what is this page with the signs and - what seems to be next to it - translations into numbers and such.
Round it up #2:
You would never get as many people in this one cube as there are available slots for guests. So since this cube seems to be set up for some kind of attraction, how is the rest of the guests, staff, etc included going to be protected? Something to do with gold or obsidian? Attraction I think because not only on the paintings but also when inside the cube we see we are high up in the air and there's no way to "exit".
Round it up #3: "causes a brief dimensional switch", so wait, on who or what? The people inside the cube or the people outside the cube or the place outside of the cube? Seeing the babbled up silver lady after we exit the cube again could indicate that brief switch would lead to another dimension when leaving but that's not the case because everything on the island is as we have left it before entering the final bunker. Although there is a possibility that Eric LeBlanc waiting for us with the helicopter could indeed be an ending scenario in another dimension, no clear signs however. Seeing what's going on IN the cube although makes it clear that there is some dimensional switch going on inside.
Yes, this time it's clear developers laid the base for an H.P. Lovecraftian universe story-based game with TF, but it doesn't really make sense. Lovecraft works like this: You dare to even try to get knowledge of those secrets, the secrets will get you before you know and it all still makes sense. In SoTF it seems to me that those outside the cube, who haven't even asked for secrets to behold, are the ones getting haunted by the universe's secrets while those getting an actually clear and direct view on those secrets from inside the cube aren't going full bat shid crazy as expected from a lovecraftian story?
You see I don't worry about the cannibal's/native's origin/remains that much, but still feel left out on so many important aspects like the one you originally mentioned. Not sure if updates are able to patch that all up.
Actually there were two more artifacts. Doomsday device presumable activated by missionaries long ago and the sphere which alters cannibal behaviour either pacifying or enraging them.
I guess both, but with different consequences.
If you watch CCTV vid in the room where the VIP card is you'll notice that people in the meeting room do not mutatte, but switch places with mutants. In some instaces you get two mutatnt for one person.
1: theyre from a parallel universe, and get shifted over by the artifacts or by whoever put the artifacts there
2: theyre lesser mutants who only mutated slightly, if at all, because of their distance from the artifacts, this would explain how so many of them are huge, like, nine feet tall, although this could be explained
3: they were there already, and are used as a sort of natural barrier for whoever put the artifacts there, i find this one unlikely but its still possible
It would explain why the shapes and forms are all varied.
When their bodies vanished and replaced by 'demonic' mutant variants, makes you wonder why there are multiples of them, unless those are the different 'demons' in a human mind?
As well, why are they all seated when they mutated while standing around?
Thats all there is to it. Theres WAY too many plotholes in BOTH games for either story to make any real sense other than "its magic, trust me bro"