Sons Of The Forest

Sons Of The Forest

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FluffyGuy Mar 3, 2023 @ 10:10pm
winter jacket not working
has maxed out warmth "wet and cold" still no mater how long i stand by a campfire to warm up the moment i move "wet and cold"
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Showing 1-15 of 24 comments
welsh Mar 3, 2023 @ 10:55pm 
i find it works for the snowy mountains but not for the season change
Grim Sorrow Mar 4, 2023 @ 2:32am 
Advice use a torch
AVRakk3187 Mar 17, 2023 @ 7:58am 
Originally posted by ima_rage_quit:
i find it works for the snowy mountains but not for the season change
Not at all doubting you, because I'm pretty sure I'm having the same experience... But that's just dumb.
DanteBrane Mar 17, 2023 @ 8:06am 
It's all over the place with its functionality. There are moments where it does keep me warm during winter. And then there's times where there's no snowfall but suddenly I'm cold and wet. Sitting near a fire or using a torch for like 5 seconds warms me back up and I'm no longer cold and wet while exploring. Then it's a rinse and repeat of this. I'm assuming this isn't working properly.
Last edited by DanteBrane; Mar 17, 2023 @ 8:07am
Hellsmoke Mar 17, 2023 @ 8:12am 
I defended it the other day because I tested it in the snow area but yesterday we had winter on the beach and I noticed it wasn't working.

Originally posted by ima_rage_quit:
i find it works for the snowy mountains but not for the season change

You might be on to something here.
FluffyGuy Mar 17, 2023 @ 1:01pm 
Originally posted by Hellsmoke77:
I defended it the other day because I tested it in the snow area but yesterday we had winter on the beach and I noticed it wasn't working.

Originally posted by ima_rage_quit:
i find it works for the snowy mountains but not for the season change

You might be on to something here.
thats 100% dumb, its a winter coat, but doesnt work in winter?
Tebeas Mar 17, 2023 @ 1:13pm 
Ahktually if you look into the game files you can see that it gives you 2% frost resistance hence stop complaining. The game is being developed by a small indie studio from canada which made BARELY 200 million dollars from their last game. It will totally get fixed in the next patch within a week guise. Trust the plan etc etc
HighFlyer96 Aug 12, 2023 @ 3:46am 
Originally posted by ima_rage_quit:
i find it works for the snowy mountains but not for the season change
And this is STILL the case... No normal gameplay bugfixes imo. A lot new content and story fixes, but stuff that is bothering throughout the entire time playing is still as it was.
BubonicDuck Aug 12, 2023 @ 7:24am 
Try taking it off and see what happens.
I don't think a coat is meant to make you immune to the weather.
ConflicT Zv Aug 12, 2023 @ 9:13am 
For anyone interested, I detailed exactly how the cold mechanics function and why the winter jacket doesn't feel like it's working in post #175 here:

https://steamcommunity.com/app/1326470/discussions/0/3811782858769056044/?ctp=12
HighFlyer96 Aug 12, 2023 @ 12:29pm 
Originally posted by ConflicT Zv:
For anyone interested, I detailed exactly how the cold mechanics function and why the winter jacket doesn't feel like it's working in post #175 here:

https://steamcommunity.com/app/1326470/discussions/0/3811782858769056044/?ctp=12
Impressive, yet indicative of them needing to rework it. On one side, the player has no indication of how warm the character feels. On the other side, coldness and loss of stamina sets in immediately from nothing to the maximum value according to the factors. There is no gradual cooling down over multiple minutes, it happens within 2-3 seconds.

More over, cold and wet always come together. I can stand inside my dry building and can get cold and wet just because it's winter season, even if it isn't snowing. No only does the game not detect if you're indoors or outdoors, it also does not differentiate between being cold or cold and wet.

As much as I enjoy the content updates, it's far from being polished and amongst many bugs, there are also a lot of shortcuts in game mechanics they implemented.
Just Chill Aug 12, 2023 @ 12:45pm 
Originally posted by HighFlyer96:
I can stand inside my dry building and can get cold and wet just because it's winter season, even if it isn't snowing. Not only does the game not detect if you're indoors or outdoors
If you managed to set up your building that it counts as "shelter" you immediately get warm when entering.

But the shelter system has its flaws...
ConflicT Zv Aug 12, 2023 @ 12:53pm 
Originally posted by HighFlyer96:
Originally posted by ConflicT Zv:
For anyone interested, I detailed exactly how the cold mechanics function and why the winter jacket doesn't feel like it's working in post #175 here:

https://steamcommunity.com/app/1326470/discussions/0/3811782858769056044/?ctp=12
Impressive, yet indicative of them needing to rework it. On one side, the player has no indication of how warm the character feels. On the other side, coldness and loss of stamina sets in immediately from nothing to the maximum value according to the factors. There is no gradual cooling down over multiple minutes, it happens within 2-3 seconds.

More over, cold and wet always come together. I can stand inside my dry building and can get cold and wet just because it's winter season, even if it isn't snowing. No only does the game not detect if you're indoors or outdoors, it also does not differentiate between being cold or cold and wet.

As much as I enjoy the content updates, it's far from being polished and amongst many bugs, there are also a lot of shortcuts in game mechanics they implemented.

True, the system definitely needs to be looked at and adjusted. I had made another suggestion that air temperature should be displayed on the GPS so we'd have a better idea of how much thermal protection we would need at any point. Air temperature lowers with elevation so the higher up you go cold effects will set in even if you aren't wet. I really think fire should be what reduces wetness and not shelter. There are strict rules for construction that dictates what the game considers shelter and even these rules I've found to be inconsistent. Other than shelter, it can take a long time in clear weather to dry off and your stamina to return to normal, but it's even likely it will start snowing again before that point and you're screwed again anyway. If they change snowy weather to increase wetness over the course of in game hours rather than real life seconds, and make fires dry you off, the system would feel much better.
HighFlyer96 Aug 12, 2023 @ 3:09pm 
Originally posted by Just Chill:
Originally posted by HighFlyer96:
I can stand inside my dry building and can get cold and wet just because it's winter season, even if it isn't snowing. Not only does the game not detect if you're indoors or outdoors
If you managed to set up your building that it counts as "shelter" you immediately get warm when entering.

But the shelter system has its flaws...
I have everything covered with a roof but kept a covered opening over the furnace as chimney. Guess I'll have to close it shut. But I've also noticed under the pitched roof segments, there is still snow. They are 100% built but it doesn't recognize it.
HighFlyer96 Aug 12, 2023 @ 3:13pm 
Originally posted by ConflicT Zv:
Originally posted by HighFlyer96:
Impressive, yet indicative of them needing to rework it. On one side, the player has no indication of how warm the character feels. On the other side, coldness and loss of stamina sets in immediately from nothing to the maximum value according to the factors. There is no gradual cooling down over multiple minutes, it happens within 2-3 seconds.

More over, cold and wet always come together. I can stand inside my dry building and can get cold and wet just because it's winter season, even if it isn't snowing. No only does the game not detect if you're indoors or outdoors, it also does not differentiate between being cold or cold and wet.

As much as I enjoy the content updates, it's far from being polished and amongst many bugs, there are also a lot of shortcuts in game mechanics they implemented.

True, the system definitely needs to be looked at and adjusted. I had made another suggestion that air temperature should be displayed on the GPS so we'd have a better idea of how much thermal protection we would need at any point. Air temperature lowers with elevation so the higher up you go cold effects will set in even if you aren't wet. I really think fire should be what reduces wetness and not shelter. There are strict rules for construction that dictates what the game considers shelter and even these rules I've found to be inconsistent. Other than shelter, it can take a long time in clear weather to dry off and your stamina to return to normal, but it's even likely it will start snowing again before that point and you're screwed again anyway. If they change snowy weather to increase wetness over the course of in game hours rather than real life seconds, and make fires dry you off, the system would feel much better.
Ironically, I was staying at the top of the mountain for over 5 minutes with the winter jacket and got no cold effects. As I was ziplining down and reached my house which is right at the snow border, I got the frost and wet effect within 1-2 minutes max as it was winter.

I really am looking forward to see shelter improvements, some things I might have to rework on my house though. But I support your idea with the temperature on the GPS.
Last edited by HighFlyer96; Aug 12, 2023 @ 3:14pm
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Date Posted: Mar 3, 2023 @ 10:10pm
Posts: 24