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You might be on to something here.
I don't think a coat is meant to make you immune to the weather.
https://steamcommunity.com/app/1326470/discussions/0/3811782858769056044/?ctp=12
More over, cold and wet always come together. I can stand inside my dry building and can get cold and wet just because it's winter season, even if it isn't snowing. No only does the game not detect if you're indoors or outdoors, it also does not differentiate between being cold or cold and wet.
As much as I enjoy the content updates, it's far from being polished and amongst many bugs, there are also a lot of shortcuts in game mechanics they implemented.
But the shelter system has its flaws...
True, the system definitely needs to be looked at and adjusted. I had made another suggestion that air temperature should be displayed on the GPS so we'd have a better idea of how much thermal protection we would need at any point. Air temperature lowers with elevation so the higher up you go cold effects will set in even if you aren't wet. I really think fire should be what reduces wetness and not shelter. There are strict rules for construction that dictates what the game considers shelter and even these rules I've found to be inconsistent. Other than shelter, it can take a long time in clear weather to dry off and your stamina to return to normal, but it's even likely it will start snowing again before that point and you're screwed again anyway. If they change snowy weather to increase wetness over the course of in game hours rather than real life seconds, and make fires dry you off, the system would feel much better.
I really am looking forward to see shelter improvements, some things I might have to rework on my house though. But I support your idea with the temperature on the GPS.