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in conclusion, armor feels like paper ...
I don't mind if they're just walking by, but when they start shoulder-charging my fences or making Kalvin search for his contact lenses, then I take offense and they wind up piled up on a bonfire.
But yes, you've figured out that you're not some super-tough, all-soaking damage-sponge. Enemy attacks hurt, and you shed armor and fast when attacked. It does mitigate the loss of some health, and don't feel bad, because armor works the same way for enemies as it does for us. Catch a cannibal running around in bone armor, shoot it in the chest, the armor breaks.
Makes sense, since it is made of bones, rope and duct tape. I mean seriously, it's made of rope and duct tape. Go out, have yourself a nice full rack of ribs for dinner, keep your bones, bring them home, duct tape and string them together and give it a couple whacks with a stout stick and see how well it holds together. You'd be surprised how little protection this will actually provide, so it doesn't seem at all far-fetched as far as the game is concerned.
Sure, the mechanics could be improved, but... we're not armorers, blacksmiths, or craftsmen. Seems like we're a bunch of corporate mercenaries on a search-and-rescue mission. Not really the sort of thing that falls into the job description.
But since we need rope for arrows, and armor, etc, it is quite difficult to get things going if there isn't rope growing on trees. I think that rope (so far?) is a relatively rare precious commodity. I think IRL i may use some cordage for arrows and armor, but not a whole rope every time, when you're also using tape. So, the difficulty in these other areas unbalances the otherwise realism of us not being supermen.
on the upside the katana can tear limbs/head of in 1 hit if aimed properly, even spamming it they only take like 2-3 swings
So are we staying with realism or not?
Are you telling me military mercs cannot dumpster a malnutritioned cannibal?
Are you telling me a military trained merc cannot 1v1 a naked person with a fire axe in one hit?
Are you telling me a military trained merc cannot shrug off chip damage?
Or
Is this a video game and the combat is unbalanced?
So it might register as 1 hit, taking all the leaf armor.. next hit, taking all the bone, depending on how hard the guy hits and what type of move he is making.
Might be something wrong with the way that armor works since it's early access and stuff. But im the last guy to cry about armors, since i just did 2 caves back to back, without losing a single point HP. The armor really helped with this.
Sadly it won't work during winter. I wanted to make a camp on a tiny island in one of the lake and it's frozen, so they can come anytime.
Wait until you realize how ♥♥♥♥ the compound bow is compared to the modern bow in The Forest. With crafted arrows, at least. Yeah, it really does seem like the combat was balanced around Halo-type gunplay... you should see how powerful the shotgun is. Some "forest survival," sure...
Thanks for bringing this up. I wanted to write something similar but haven't completed my list of issues yet.
My biggest concerns are:
-Barehanded enemies deal massive damage. I understand the "dirty" cannibals. They are highly mobile and very fast. They have a place. But why do they also deal massive damage by slapping me and I have to chop them three times with my fireman's axe to kill them? Add to this the fact that they seem to spawn in the forest where it is impossible to keep track of 3-5 of them as they employ their hit and run tactics. You just have to run from these situations. This is on NORMAL mode.
-Cannibals are human beings, like us. Yet they see perfectly in the dark while you can't and light sources provide almost zero light. The flashlight is better but is still far inferior to what an actual cheap LED flashlight can put out. It needs a buff. It needs to cast more light and batteries should last longer. I get it, darkness is a key obstacle in this game. But an actual torch should let me see further than the end of my own nose. The UV lighter is a better light source than the torch, and the torch takes your weapon slot. The torch needs a buff as well.
-Leaping babies don't make physical sense but I cut that some slack because they are just creepy monsters in a survival horror game. They should always die in one hit no matter what weapon you use on them but they can actually take some hits.
-Armor doesn't feel like its worth the time or resources. It gets consumed quickly due to the massive damage of the enemies. It also seems like armor is more effective for cannibals than it is for us. This is on NORMAL mode.
-One regular cannibal will kill you with a small number of hits. Most melee combat is expensive (burns up armor quickly) and too risky (you die easily). I too have resorted to range combat. The crossbow is a godsend. Its easy to aim and get headshots with. The shotgun is amazing as well. It feels like you are meant to run away from most encounters.
-So much great equipment is locked behind the shovel. The shovel is locked behind the rebreather and the rope gun. Those two items are guarded by very large groups of enemies. I've not seen other equipment guarded by such large groups of enemies. In the beginning of the game you are at your weaketest, obviously, yet this is where they have put the biggest combat challenges to overcome. This is where it really feels like they balanced this game around multiplayer. Out of frustration, I just started running past all the monsters just to see what was coming up in order to better prepare, and I ended up running all the way to the end of the cave, scoring the rebreather, stun gun, rope gun, and shovel respectively.
-Enemies spawning seemingly on top of you in the forest when it gets dark. This makes it nearly impossible to throw down a tent and attempt to flip it to day time, as the game will stop this from happening due to enemies being near. Forget all about fighting them, because there are a lot and you can't see them anyway, and they deal a lot of damage as well. You are better off running as far away as you can in the dark, which is highly aggravating, and try to throw down your tent there. If you can make it to the beach, all the better, as there seem to be less enemies there in general. This won't always be an option as the island is a huge place.
-When you load your save, enemies spawn near you and make a bee line to your tent. Then they stand there waiting for you. I tested this on the beach where I can see clearly. I log in, to stand in the ocean, then watch them walk up and stand in my camp for eternity. You can't just log in and dink around, you have to immediately find a safe spot to figure out what you want to do.