Sons Of The Forest

Sons Of The Forest

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Poster Mar 1, 2023 @ 5:55pm
Muddies/Monkey Cannibals
The mud cannibals (that I've taken to calling the monkeys since they fling around) seem to be HIGH in population count, or HIGH in respawn. Not sure which, anyone else noticing that though or just me? Their groups constantly harass me every second of gameplay, making it difficult to even enjoy exploring. Kill a group, another pops up within 30 seconds.
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DuskFall Mar 1, 2023 @ 5:56pm 
Originally posted by Poster:
The mud cannibals (that I've taken to calling the monkeys since they fling around) seem to be HIGH in population count, or HIGH in respawn. Not sure which, anyone else noticing that though or just me? Their groups constantly harass me every second of gameplay, making it difficult to even enjoy exploring. Kill a group, another pops up within 30 seconds.


What difficulty is your game, and what day are you currently on?
indigo Mar 1, 2023 @ 6:01pm 
Mud-men, or Muddies will do, travel in packs, and finding several packs traveling together is not uncommon. They'll also make horrid screeching calls which will summon more packs of Muddies.

Now, if you can find a Meat-Slinky - that horrid cannibal-centipede, double-ended... if you see it, you'll know - lure it nearby, and then take cover at a distance. It will utterly savage them to death and beyond. Death by double-ended meat-slinky has to be the worst way to go.

I LOVE baiting them into cannibal camps and watching the chaos. When all's said and done, firebomb the [insert preferred expletive] out of it until it is dead, then go peel it for creepy armor and build a few dozen bone chairs out of the burnt remains of all those dead cannibals.
bizkid13 Mar 1, 2023 @ 6:04pm 
This does seem like a distinct problem throughout the island, even on normal difficulty. I imagine Endnight is tweaking values across the board to find the sweet spot between being overwhelming and not being enough of a threat. The addition of guns really made it difficult to balance the challenge of melee-based enemies.
leader cocaine Mar 1, 2023 @ 6:07pm 
i made a playthrough in wich i never attacked them
didnt arm virginia either she would shoot them
since they are agressive to both tribals and mutants
they are like my little private guerilla army
Poster Mar 1, 2023 @ 6:19pm 
Originally posted by leader cocaine:
i made a playthrough in wich i never attacked them
didnt arm virginia either she would shoot them
since they are agressive to both tribals and mutants
they are like my little private guerilla army
Wait, that worked? They didn't attack you since you didn't attack them? I know in the Forest you could delay the cannibal attacks by not attacking them, but they would eventually start fighting you first.
kgkong Mar 1, 2023 @ 6:21pm 
You can feed the muddies. It seems as long as you feed 'em they're not gonna be angry with you. Keep a few bodies or limbs for them. But be careful, they might decide to take them back to camp instead of eating them.
kgkong Mar 1, 2023 @ 6:23pm 
Originally posted by Poster:
Originally posted by leader cocaine:
i made a playthrough in wich i never attacked them
didnt arm virginia either she would shoot them
since they are agressive to both tribals and mutants
they are like my little private guerilla army
Wait, that worked? They didn't attack you since you didn't attack them? I know in the Forest you could delay the cannibal attacks by not attacking them, but they would eventually start fighting you first.
Give the muddies some space and you'll be good. They do a lot of false swings at you. They're a lot like a gibbons testing how close they can get to another animal to see if it's a danger.
Poster Mar 1, 2023 @ 6:24pm 
Originally posted by bizkid13:
This does seem like a distinct problem throughout the island, even on normal difficulty. I imagine Endnight is tweaking values across the board to find the sweet spot between being overwhelming and not being enough of a threat. The addition of guns really made it difficult to balance the challenge of melee-based enemies.

Glad to know it's not me. I think lowering the population OR the respawn would help. Or at least the option to tweak it. Hopefully a future update helps it!
TechRabbit Mar 1, 2023 @ 6:24pm 
Originally posted by leader cocaine:
i made a playthrough in wich i never attacked them
didnt arm virginia either she would shoot them
since they are agressive to both tribals and mutants
they are like my little private guerilla army

This is kind of fun watching them. They just sit by the water and watch me do stuff. Every once in awhile they pick up a log and try bringing it to my base. It's like having pets. Ignore them even when they throw rocks at you and you make friends.
Last edited by TechRabbit; Mar 1, 2023 @ 6:25pm
miketheratguy Mar 1, 2023 @ 6:37pm 
I didn't know any of this, I just started killing them because they attacked me. They drew first blood, not me.

And now they spawn like crazy everywhere on the map and drive me nuts by just appearing silently out of nowhere and hitting me in the back of the head. It's incredibly annoying.
Tusken Gaper Apr 8, 2023 @ 5:21pm 
I have noticed that they are EVERYWHERE that's in any way important. Despite great stealth and crouching they always seem to see you before you see them.

The distinct sound of rocks been thrown while you're 'invisible' is just another...sigh...'what's the ♥♥♥♥♥♥♥ point of this stealth armour...'

In the original, stealth seem to feel way more viable - groups could know you're in the area but not find you unless they stumbled over you.

In this, it feels like they know where you are at all times and muddie encounters are just triggered periodically. They seem to see through multiple layers of foliage without issue.

Even if you sprint from a confrontation for 30 secs/a min, they're back to seeing you 30 secs later....very frustrating gameplay I must say.
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Date Posted: Mar 1, 2023 @ 5:55pm
Posts: 11